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  1. #1
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Bear in mind that in SCoB the amount of drops has already increased. There's 2 drops on T6, 3 drops on T7, 3 drops on T8 and 4 drops on T9. An increase from what the first turns had to offer.

    Next to that, I don't think it'll truly matter for learning purposes on as to whether a raid has 4 bosses or 7 bosses. For those who struggle, the struggle will more than likely remain very similar. I do think though that for other reasons, general fun of progression through content, more bosses could be nice.

    Which should go hand in hand with a reduction on time to clear the individual bosses. As as it stands now, quite a lot of bosses are stretched in time due to boss HP. In between tactics applied there's a lot of "downtime" of just mindlessly nuking. And if it does turn into a wipe, it's another 10 minutes down the drain. Personally I've always preferred more short-term fast paced encounters to combat that.

    Just a troll boss in between with fairly easy tactics is also always appreciated. Turn 3 was a nice turn in that regard, if it would have offered a reward. Turn 8 comes close, although I think it's probably slightly too complex to truly be regarded as a troll. The gunship battle in ICC in WoW is a nice example. Having downed some more tactic heavy content whilst still progressing it's nice and relaxing to suddenly come by a fight in which you don't really have to think for a change.

    A total of about 10-15 bosses in that is also something I wouldn't oppose to.
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  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Fornix View Post
    Bear in mind that in SCoB the amount of drops has already increased. There's 2 drops on T6, 3 drops on T7, 3 drops on T8 and 4 drops on T9. An increase from what the first turns had to offer.

    Next to that, I don't think it'll truly matter for learning purposes on as to whether a raid has 4 bosses or 7 bosses. For those who struggle, the struggle will more than likely remain very similar. I do think though that for other reasons, general fun of progression through content, more bosses could be nice.

    Which should go hand in hand with a reduction on time to clear the individual bosses. As as it stands now, quite a lot of bosses are stretched in time due to boss HP. In between tactics applied there's a lot of "downtime" of just mindlessly nuking. And if it does turn into a wipe, it's another 10 minutes down the drain. Personally I've always preferred more short-term fast paced encounters to combat that.

    Just a troll boss in between with fairly easy tactics is also always appreciated. Turn 3 was a nice turn in that regard, if it would have offered a reward. Turn 8 comes close, although I think it's probably slightly too complex to truly be regarded as a troll. The gunship battle in ICC in WoW is a nice example. Having downed some more tactic heavy content whilst still progressing it's nice and relaxing to suddenly come by a fight in which you don't really have to think for a change.

    A total of about 10-15 bosses in that is also something I wouldn't oppose to.
    I'm sure raids will see something like the gunship fight in the future. We already have a boss fight that involves a change of ways to kill it in Stone Vigil HM, so I'm sure something else will come along. Although, something like that will most likely only be seen (for raids) in places like CT or whatever the expansion equivalent will be. Thinking about it, we sorta also have that with other dungeons... raid-ish... places like CM, in both trash and boss fights.
    (0)
    Last edited by Welsper59; 08-22-2014 at 04:29 AM.