Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 124
  1. #31
    Player
    Triston's Avatar
    Join Date
    Jul 2014
    Posts
    79
    Character
    Triston Shastrid
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Baneus View Post
    Don't know what people are complaining about. Both of my FATES were done in half an hour last night, quite possibly because people were taking a bit of time to clear the other fates in the region(s) instead of letting them tick down. If you're just going to stand around and do nothing, then it's on you.
    If you're NOT standing around and waiting and you're still getting the credit, you're a very lucky individual. These rare FATEs are now daily hunts/sometimes Animus books for many many people, and the nature of FATEs, like old-school NMs, dictates that if you need one in particular you must remain at the spawn point with constant vigilance. Otherwise, you risk being elsewhere in the zone when it pops, without enough time to make it to the FATE before people kill it. (happened once to me yesterday with Lutin)
    God forbid you be forced to step away from the computer for some other commitment; the window of time in which these FATEs are up and you are capable of outputting enough credit to get gold, which is required for hunt credit, is pretty small, on the order of literally one minute down to 20 seconds for particularly camped ones. (this ALSO happened to me yesterday with Lutin; I went to pee and got back in time to get bronze credit, after which I gave up because I'd spent 2.5 hours waiting for a single mob to not get a whole 10 seals)

    Popping between zones to check is unfeasible for most circumstances, due to the distance some FATEs are from the aetherytes. The only recourse is to either get lucky, like the quoted poster, or to camp for anywhere from 20-60 minutes for a single FATE, a solution which is decidedly NOT casual, low-time-allotment friendly. This is the same issue we have been seeing for Animus book FATEs since 2.2, but exacerbated now by accessibility. Animus farmers, having already broken the Atma barrier, are a specifically grinding-minded subset of individuals with time to spare who see a feature like this and say "okay, let me turn on Netflix; where do I sit?" On the other hand, daily hunts, being a *daily* and thus by nature designed for people with less free time that can be committed in one sitting while still being capable of progressing, are aimed toward a much wider group of casual players. This means more competition, thus decreasing the available window for getting gold on relevant FATEs even further compared to Animus. (which was already hell in regards to situations like "being at Hawthorne Hut when Enmity of My Enemy spawns")

    I strongly support this kind of revision to make the daily 10-seal marks rank B spawns, partly to alleviate the FATE headache, but also because the 2.35 patch otherwise makes B ranks pointlessly take up server memory after Tuesdays.
    (7)

  2. #32
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Kill specific fate boss is one of the worst things in this game, its often time consuming for no reason, and if you don't camp it you risk losing it and wasting more time.
    (9)

  3. #33
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    The Dev team under Yoshi-P has worked wonders in turning this game around. The current FATE system and its over utilization for content it was not really designed for is not one of them. FATES were initially designed to help solo players level. That has not changed since day one. For whatever reason Yoshi-P has deemed them to be the magic bullet for all their development woes. They are not. Until the Dev team realizes this then we are doomed to suffer content that would have been so much better if a little imagination was applied to them instead of a cookie cutter.
    (6)

  4. #34
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Rizon View Post
    The Dev team under Yoshi-P has worked wonders in turning this game around. The current FATE system and its over utilization for content it was not really designed for is not one of them. FATES were initially designed to help solo players level. That has not changed since day one. For whatever reason Yoshi-P has deemed them to be the magic bullet for all their development woes. They are not. Until the Dev team realizes this then we are doomed to suffer content that would have been so much better if a little imagination was applied to them instead of a cookie cutter.
    Well to be fair they are magic bullets for miffing players... XD
    (0)

  5. #35
    Player
    Davorok's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    640
    Character
    Davorok Byrmwilf
    World
    Excalibur
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Kiara View Post
    ...* Please consider switching the 2 DAILY Hunt NMs currently tied to FATEs, to be a Random B Rank Mob instead.
    This is a good idea. I have been saying all along that "B Elites" should be Dailies, although the reward should probably be lowered if they are daily.

    Quote Originally Posted by Kiara View Post
    The FATE NMs that are tied to the Daily Hunt Bills are still very painful and boring to wait for...


    I fell asleep last night waiting for Serket to pop in E. Nosc. I did leave the volume loud so it woke me when it finally popped (at midnight!) but that is pretty silly.

    I think Yoshi is always trying to include Fates in content so that they are active to help new players so what about a compromise?

    Dailies have 3 "normal" marks, 1 Fate mark and 1 "B Elite" but include a Bonus for the 5 stack completion. (I thought all along that there should be a completion bonus).

    Also as an overall improvement to Fate mechanics, please consider implementing "forced popping" when you slaughter the mobs in an area it "pops" the Fate Boss. (This is in addition to the normal timers.)
    (5)

    Papa was a rolling stone...wherever he laid his barbut was home.





  6. #36
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I'll lend my support to this. Not much into hunts but I know a good idea when I see one.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  7. #37
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    I like this a lot.

    In addition to everything else mentioned, this also would fix the associated achievements. As it is, killing one B a week is not going to get anyone any of them.
    (1)

  8. #38
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    Yup. Was thinking this last night while waiting for a fate to pop for my daily... these should just be B ranks...
    (1)

  9. #39
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    I agree too. Waiting for a fate to spawn is neither hunting nor fun.
    (3)

  10. #40
    Player Adler's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    241
    Character
    Adler Lett
    World
    Odin
    Main Class
    Lancer Lv 50
    ummm, don't stand semi-afk in fate area maybe?!? Fates can be forced to spawn, I got hunt fates in less than 5 min each and the longest waiting for Atma book fate has been around 40 min in East Shroud when I seemed to be only person in the whole area.
    (0)

Page 4 of 13 FirstFirst ... 2 3 4 5 6 ... LastLast