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  1. #1
    Player
    Purplenum's Avatar
    Join Date
    Sep 2013
    Posts
    107
    Character
    Tom Laeplight
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Sove92 View Post
    I'm going to pretend like I know anything about computer graphics.
    They'd both be images. When it comes to rendering text in a game that uses OpenGL, Direct3D, or another 3D graphics API, text is drawn onto a bitmap and then used as a texture. I couldn't say for certain which one would actually take longer to do, but I'd imagine the drawing of the text onto the bitmap would take longer than loading an image since the zone name image doesn't have an obscene resolution.

    The addition of tips, regardless of how absolutely pointless it'd be since the game already sorta has one, would make no noticeable difference to the games loading time.
    (1)

  2. #2
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Purplenum View Post

    The addition of tips, regardless of how absolutely pointless it'd be since the game already sorta has one, would make no noticeable difference to the games loading time.
    Bullcrap. Who wants to wait around for 0.00265 seconds when Odin is in the Black Shroud!?!
    (0)

  3. #3
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Purplenum View Post
    Graphics snip
    The text itself is bitmapped font (saw it in a data explorer), so I assume they either create a bunch of quads and render it using different texture coords, or they do it all in one go with a triangle strip and degenerate triangles. I don't know if either are faster or slower tbh, since both would have to have some setup time.

    Anyway, the zone name is probably the fastest since it's a single quad.
    (0)