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  1. #11
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Orophin View Post
    I played WoW, and I feel that regular modes of Coil in this game feel like normal WoW, (maybe a tad harder) whereas Savage feels like Heroic. Right now the main differences are the lockout is shared and there's no incremental loot bonus. I don't care about higher ilvl gear dropping from Savage personally as all that does is create more item bloat, but I'd feel more compelled to do Savage mode if the lockouts weren't shared, because my group still has not seen BiS drops from normal mode after 20 weeks of raiding.
    I'm going to be absolutely serious here, and I'm not trying insult anyone with the following statement.

    FFXIV targets the lowest possible skill brackets available in the gaming spectrum. It's an area that WoW only ever touched during Mists of Panderia, and I immediately quit that game after seeing raid finder (I was used to seeing raid content be a challenge and it just ruined it for me, personally). The problem is the wider the skill brackets between players, the greater the drama becomes. It becomes more socially uncomfortable to try forming statics because more of the people can't make the cut, and that leads to less people trying to make static groups. Thus, skilled players find themselves increasingly locked out of the content made for them because they'd have to be increasingly ruthless in sorting out who can actually run stuff, and no one plays an MMORPG to be a dick.
    (5)
    Last edited by Fendred; 08-21-2014 at 07:19 AM.