That's a pretty mangled thought there. I can certainly respect other people's first language isn't English but we'll need some help deciphering what you mean.
As far as the benefit to crafters, since it's now harder to get tier 4's it means more items needed per tier 4 which means more items bought from crafters to accomplish that.
But, it depreciates the value of crafted i70's and i90's since their value for converting has gone way down.
So it's probably a detriment to crafters in the long run.
Last edited by Alistaire; 08-21-2014 at 02:08 AM.
What are you smoking really...Pre-patch on Shiva there was no flood of IVs in fact prices of a single DET/CRIT IV were 50 times higher than III. Philo mats arent exactly abundant and it got to ridicilous point where crafting i90 is actually cheaper than i70 if you actually invested in your crafting gear to be able to make them.But here's the thing about that. Tier IV is the highest tier. If everything i70+ is guaranteed to yield a tier IV, the market will be flooded with tier IV, and there goes everyone's cash cow. Especially since now if you have the right gear in the the right place, SBing is faster than it used to be.
Even if you can SB slightly faster and from say full jewelry set i70 you get 3x Elemental III + 2x Mainstat IVs = worth it right? Id suggest to go SB as much as you can get thoset SA/SM IVs and fail a couple whether its on i90 gear or Novus scroll then well talk.
Unless youve found youreself a reasonable way to make money then things got helluva harder for you especially if youre not invested into crafting doh.
Personally id like to see/hear SE explain reasoning behind this change specifically. As if we dont have enough Grinding to do...Atma/Animus/Novus materias for scrolls/weekly ST if youve got bad RNG.
Anyone want to bet what the next relic step will be?>.<
I think what Eekiki meant was (cmiiw) SBing in 1.0 which I recall takes around twice as long as what we have now. And I do admit, SBing in ARR feels faster now, despite the recent patch change. ^^;
I just wish they would phase out the elemental materia. I know it's a carryover from 1.0, but clearly elemental materia is totally worthless in ARR.
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"Well, it's no Vana'diel, but it'll have to do..."
I think everyone here would agree with that sentiment.
Simply put, the sheer amount of elemental resist you would need to add onto your gear to have a noticeable effect is impractical... and its only for 1 of 6 elements.
Right now we have a roughly 50/50 split of "useful" and "useless" materia in terms of endgame gear.
Useful:
Str - extra dps for tanks using vit accessories.
Vit - extra health for undergeared people in progression.
Pie - extra mana, especially useful for WHM.
Crit / Det / Acc / Skill Speed / Speed Speed - All good.
8 useful materia.
Useless:
Dex / Int / Mind - All naturally capped on gear.
All 6 Elemental Materia - See beginning of post.
9 useless materia.
Can we at least get rid of the 6 useless elemental materia?
There is no longer a guarantee of getting a 4 from anything, and on top of that, there is a 9 in 17 chance of getting something completely useless... Why?
Last edited by Kenji1134; 08-21-2014 at 05:50 AM.
With the SB limitations and i70+ crafted armors not guaranteeing IVs anymore. Sorry I should have been clearer the 1st time.
This is what I read too. Because from my understanding i70+ crafting armors had a place in the economy as being IV materia fodder. Now that's gone, it seems like it would be a waste to try to spend any gil buying i70 crafted armor to yield a grade III materia.That's a pretty mangled thought there. I can certainly respect other people's first language isn't English but we'll need some help deciphering what you mean.
As far as the benefit to crafters, since it's now harder to get tier 4's it means more items needed per tier 4 which means more items bought from crafters to accomplish that.
But, it depreciates the value of crafted i70's and i90's since their value for converting has gone way down.
So it's probably a detriment to crafters in the long run.
How so? It doesn't seem like DoHs have a real advantage over anyone here. They can make i90 craft armor and convert it into materia that is worth 1/6th of the cost of craft now. Am I missing something maybe?
Last edited by Coatl; 08-21-2014 at 06:19 AM.
This bugs me the most... why can we get these kinds of materia when they're not even cross-class. I mean, I guess you could make Dex accessories to increase block rate on a tank but the game is programmed to make that super inefficient versus just stacking parry.
I don't get it...
For gears where these stats are not capped (crafted NQ gear, like from quest rewards)This bugs me the most... why can we get these kinds of materia when they're not even cross-class. I mean, I guess you could make Dex accessories to increase block rate on a tank but the game is programmed to make that super inefficient versus just stacking parry.
I don't get it...
This change just doesn't make much sense in my head. SBing is faster now if done in ideal places, sure, but for i70 stuff the cost of materials can be very high. They need to adjust the recipes to require fewer GC bought/ dungeon found materials and/or add acquisition methods (ie. put them on unspoiled nodes). The biggest concern I'd have with the i70 stuff is that I could easily lose money SBing it.
Moreover, i55 stuff has the same rate of tier IV conversion as before, is much cheaper to buy/ make, and SBs faster now against ideal targets.
The only way the change to tier IV conversion would make sense to me is if the recipes/ materials for i70 stuff were changed to make them much cheaper and i90 stuff was still either 100% conversion or at least a very high rate. At this point I think the i90 stuff is actually cheaper to make with better materia yields, though from what I've seen they're still pretty low.
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