Nice spotting.
Hopefully that means good things to come.

Nice spotting.
Hopefully that means good things to come.
Mmm, I'm wildly stabbing since I'm not an expert, but I think this is because the outposts are considered objects and not part of the landmass, which is basically how it always has been? I don't know.
http://dl.dropbox.com/u/18930059/shadow1.png
Shadows from the shields [incredibly mild spoiler in this pic]
http://dl.dropbox.com/u/18930059/shadow2.png
Shadow from the table
http://dl.dropbox.com/u/18930059/shadow3.png
Shadows from many things, although rather subdued and simple shadows
http://dl.dropbox.com/u/18930059/shadow4.png
Shadow from the tarp
http://dl.dropbox.com/u/18930059/shadow4.5.png
Total lack of shadows from tarps, but why?
http://dl.dropbox.com/u/18930059/shadow5.png
Aetheryte crystal has a shadow
http://www.thekots.com/Platinumstorm/ff14/sylph.png
Shadow inside of the log, shadow to the right?
Last edited by Platinumstorm; 07-20-2011 at 03:15 AM.



Well, the fences of actual Aetherithe camps haven't shadows and they are considered objects as well, i presume.

I think platinum storm may be right that they are just using objects. Either way, it's very important that they realize that there is a real problem with the lighting in FFXIV.

I don't have time to log in right now to double check but in the screenshot it looks like the light source is underneath the tarps, therefore the shadows should not be on the ground. If you look at the tarps, they are shadowed on the material of the tarp itself, which is accurate when the light source is underneath the tarps.http://dl.dropbox.com/u/18930059/shadow4.5.png
Total lack of shadows from tarps, but why?
I highly doubt whether they are using "objects" or "land" would make any difference whatsoever on shadows, considering the engine likely looks at light sources, and "stuff". I would say it's more likely that the engine is simply bugged or they are using some stupid method around shadows that clearly doesn't work. Shadow mapping is generally something that is applied to everything. At least to my knowledge as a design student (still learning a lot about 3D).
My favorite part is that it's just a floating light source and isn't actually attached to anything in particular. I'm not disputing what you're saying, but what might be happening is the light source is directly underneath the one tarp so it shines brightly on that one, but everything else is being effected by the generalized darkness and not that lighting, so no shadows are being cast there, and it's just an optical illusion, otherwise you would expect to see shadows on the ground too from the poles and any of the objects on the ground.I don't have time to log in right now to double check but in the screenshot it looks like the light source is underneath the tarps, therefore the shadows should not be on the ground. If you look at the tarps, they are shadowed on the material of the tarp itself, which is accurate when the light source is underneath the tarps.
I highly doubt whether they are using "objects" or "land" would make any difference whatsoever on shadows, considering the engine likely looks at light sources, and "stuff". I would say it's more likely that the engine is simply bugged or they are using some stupid method around shadows that clearly doesn't work. Shadow mapping is generally something that is applied to everything. At least to my knowledge as a design student (still learning a lot about 3D).

I see the front middle pole should have a shadow coming toward the position you were probably standing in the ss, but it doesn't. I'd also expect the poles on the sides to cast wall shadows, but due to camera angle can't see them. Only other possibility is a secondary light source preventing the shadows. I know that sometimes developers in 3D do some crazy work with light sources to control different environments. It's possible there are hidden light sources that we can't see cancelling out the shadows. An example of what I mean is I've seen situations where it's appropriate to hide light sources underground to make it shine a bit more. Could be something like that at play.My favorite part is that it's just a floating light source and isn't actually attached to anything in particular. I'm not disputing what you're saying, but what might be happening is the light source is directly underneath the one tarp so it shines brightly on that one, but everything else is being effected by the generalized darkness and not that lighting, so no shadows are being cast there, and it's just an optical illusion, otherwise you would expect to see shadows on the ground too from the poles and any of the objects on the ground.
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