Results 1 to 10 of 28

Hybrid View

  1. #1
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Mjytresz View Post
    When you start theorycrafting your mage with auto-attacks, you know it's time to find something better.
    There is 0 or near-0 additional cost to being in melee range in: T1, T2 (enrage because nobody does anything else), most of T4, T5 early phases, T6, T8, much of T9, and the extremes of Titan, Leviathan, and Ramuh. That is almost every endgame fight.

    AA is like an extra dot. If you wanna ignore it that's fine, but it's not insignificant. Arcanist jobs actually have higher strength than other mages; almost double.
    (1)

  2. #2
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by SeraviEdalborez View Post
    There is 0 or near-0 additional cost to being in melee range in: T1, T2 (enrage because nobody does anything else), most of T4, T5 early phases, T6, T8, much of T9, and the extremes of Titan, Leviathan, and Ramuh. That is almost every endgame fight.

    AA is like an extra dot. If you wanna ignore it that's fine, but it's not insignificant. Arcanist jobs actually have higher strength than other mages; almost double.
    ^ This. With Novus I think my autoattack is around the 75 per hit. It does make a difference if you're going for numbers, though obviously, it's not needed.
    (0)

  3. #3
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SeraviEdalborez View Post
    but it's not insignificant.
    It is pretty darn insignificant at this point. Over the whole course of a fight its like poping a poison pot. It bring u 5 dps maybe, which if it makes u happy cuz u can do 400+ then great, if not its w.e. Also note that current endgame is none of the fight u listed, and mana is a really problem in all of the savage fights. I tend to run low on mana during second set of slugs in savage 6, and golems in savage 9. Weaving is cool and all, but not worth having to use more energy drains.

    To OP, BLM right now is the highest single target and multi target DPS. And to contrary belief, it also has one of the highest skill cap to reach those numbers (500+). SMN is like is probably the most good for everything dps class next to bard, more buttons to push, but less thinking involved, also second lowest single target dps potencial.
    (1)

  4. #4
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by NightReach View Post
    It is pretty darn insignificant at this point. Over the whole course of a fight its like poping a poison pot. It bring u 5 dps maybe, which if it makes u happy cuz u can do 400+ then great, if not its w.e. Also note that current endgame is none of the fight u listed, and mana is a really problem in all of the savage fights. I tend to run low on mana during second set of slugs in savage 6, and golems in savage 9. Weaving is cool and all, but not worth having to use more energy drains.

    To OP, BLM right now is the highest single target and multi target DPS. And to contrary belief, it also has one of the highest skill cap to reach those numbers (500+). SMN is like is probably the most good for everything dps class next to bard, more buttons to push, but less thinking involved, also second lowest single target dps potencial.
    It can actually be 3-5% of your total damage output so about 12-20+ DPS.
    (0)