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  1. #181
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Well personally, I think "jump the rope, 1HKO" mechanics are terrible, on other hand I also think they are pretty easy to deal it because they are scripted, jump the rope 1HKO mechanics (except T9 cause it's like 3 fights in 1 with 43434 1HKO mechanics). You just have to watch a video and learn the dance, "DO NOT HIT SPINY" or "DO NOT LOOK AT OTHER PARTY MEMBERS WITH PETRIFY UP" aren't exactly science...

    The most hard thing during Garuda exe is not falling asleep due to the incredible ammount of time she's up invincible...
    (1)
    Last edited by Taruranto; 08-17-2014 at 11:48 PM.

  2. #182
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by subteraneanbird View Post
    The neurolinks also don't protect from two specific attacks. They protect from all sorts of attacks, but they weaken you too so that's a bad strat for a fight with multiple intense dps checks.
    They only mitigate Aetheric Profusion and Hatches, rest of her attacks and mechanics do normal damage while standing there. I guess they mitigate those two because the collar is absorbing her aether or something to weaken her and thus standing there makes the broken but still functional pieces absorb part of the aether used in those attacks? I'm really stretching it, even though I know the real reason is videogames.
    (0)

  3. 08-18-2014 07:20 AM

  4. #183
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Edenholt View Post
    So, you're telling me that this casual game, which YoshiP himself admit he is keeping as easy as possible to not scare new players away, is too complicated for the social/casual player?
    No, I'm telling you this casual game has almost no relevant content left for the actual casual playerbase, who are now forced to do hardcore content nearly the second they hit 50.

    Don't you find it ironic, to call a game's content casual in one breath, and then say that the only ones who aren't complaining about what's currently available are the ones who schedule activities with 7 other people in a video game at least once a week every week in advance?

    The game is too easy for statics, yet the stigma of being new in a pick-up group in 90% of the content anyone is doing at 50 leads to party finder groups making the solo queue for crap like dota look welcoming. That's a pretty major design flaw for a 'casual game,' isn't it?

    I blame the game not for people 'being mean', but because being unwelcoming and toxic has been made an acceptable social norm by its design. There's a difference.

    This was much, much less of a problem when the entire community wasn't overgeared for entry-level 50 content. Mostly because people had something to do at their gear level that wasn't 1hko jump rope fights. Now, you're instantly at the gear level where you're expected to be doing primarily those, even if you just started playing a month ago.
    (3)
    Last edited by Krr; 08-18-2014 at 09:02 AM.
    video games are bad

  5. #184
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Instead of complaining that content is "too hard", why not work on figuring out why you didn't win, improve step by step, then end with a win? The default seems to be "fight is hard, nerf plz" instead of "I should work on self-improvement and group communication".

    Note that this does involve removing players from the party who refuse to put forth the requisite effort or are still unable to perform basic job mechanics (especially DPS). A reasonable mastery of a job and intelligent gearing (such as NOT wearing DEX ring on DRG cause 'it has crit and det lol!') before taking it into raid content is expected, and this has nothing to do with casual v hardcore players. There are casual players who clear T9. It's about good players v players who refuse to work on self improvement and get offended if someone informs them they are doing something wrong.
    (4)

  6. #185
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    This is less about difficulty and more about how much grinding one has to do to learn all the tricks and turns the fight has to offer. A lot of visual novels run off a similar idea, where the only way to prepare for an event is to reach that event and most likely die or make a bad decision. It's not a system everyone exactly enjoys, and MMORPGs in particular have been over using this strategy for a while. It's their stop gap solution to keeping people from beating everything instead of just making content people would LIKE to replay.
    (1)

  7. #186
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Storymode fights are tuned to be cleared in 1-3 attempts. Endgame content is not because... it's endgame and not storymode. It isn't a stopgap to "keep people from beating everything". Rather, the point is to make it rewarding to conquer.

    If you don't like dying, don't do endgame. If you want to do endgame, work on self improvement and finding people who also want to put forth a genuine effort. I met many of my current friends working on the 2.1 extreme primals when they first came out.
    (5)

  8. #187
    Player
    stephenjd3's Avatar
    Join Date
    Aug 2013
    Posts
    209
    Character
    Trianna Nox
    World
    Balmung
    Main Class
    Conjurer Lv 60
    there are 4 bosses in this entire game, for End game players, they are tuned fairly.

    Casual gamers have everything else this game offers. ST/CT, all the dungeons, sightseeing, chocobo lvling, minion hunting, extremes, levi, mog, atma, animus +, Hunts alllllll the HUNTS, hell a casual gamer never needs to step food in SCOB to become full i110
    (3)

  9. #188
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by stephenjd3 View Post
    there are 4 bosses in this entire game, for End game players, they are tuned fairly.

    Casual gamers have everything else this game offers. ST/CT, all the dungeons, sightseeing, chocobo lvling, minion hunting, extremes, levi, mog, atma, animus +, Hunts alllllll the HUNTS, hell a casual gamer never needs to step food in SCOB to become full i110
    Actually, they do, sort of. Without that second i110 ring, you only hit 109. Which seemingly means a lot to some people since someone even made a thread about it.
    (0)

  10. #189
    Player
    saeedaisspecial's Avatar
    Join Date
    Sep 2013
    Posts
    290
    Character
    Kool Kat
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Krr View Post
    No, I'm telling you this casual game has almost no relevant content left for the actual casual playerbase, who are now forced to do hardcore content nearly the second they hit 50.

    Don't you find it ironic, to call a game's content casual in one breath, and then say that the only ones who aren't complaining about what's currently available are the ones who schedule activities with 7 other people in a video game at least once a week every week in advance?

    The game is too easy for statics, yet the stigma of being new in a pick-up group in 90% of the content anyone is doing at 50 leads to party finder groups making the solo queue for crap like dota look welcoming. That's a pretty major design flaw for a 'casual game,' isn't it?

    I blame the game not for people 'being mean', but because being unwelcoming and toxic has been made an acceptable social norm by its design. There's a difference.

    This was much, much less of a problem when the entire community wasn't overgeared for entry-level 50 content. Mostly because people had something to do at their gear level that wasn't 1hko jump rope fights. Now, you're instantly at the gear level where you're expected to be doing primarily those, even if you just started playing a month ago.
    Crystal Tower is bullshit.
    Binary Win/Lose conditions like Acheron's pads that require meta gaming knowledge are absolutely ridiculous for a person's first step into raiding!
    How was I supposed to know that if we didn't DPS the Vassago's fast enough the bomb in the middle explodes?
    What do you mean if a group wipes in Atomos the entire raid wipes?
    What?! If Garuda's stones are all gone we wipe?! If Ifrit's Nails aren't killed we wipe?! I SHOULD BE ABLE TO RECOVER NO MATTER WHAT.
    Casual content shouldn't make me lose!
    (2)
    Last edited by saeedaisspecial; 08-18-2014 at 11:46 AM.

  11. #190
    Player
    Barimu's Avatar
    Join Date
    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by stephenjd3 View Post
    there are 4 bosses in this entire game, for End game players, they are tuned fairly.

    Casual gamers have everything else this game offers. ST/CT, all the dungeons, sightseeing, chocobo lvling, minion hunting, extremes, levi, mog, atma, animus +, Hunts alllllll the HUNTS, hell a casual gamer never needs to step food in SCOB to become full i110
    No no there are not 4 bosses. Turn 9 is the only boss for end game players, turns 6-8 are a complete joke
    (1)

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