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  1. #11
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    In addition:
    1.TP costs for both Storm's Eye and Path were also reduced to 60 instead of the 70 and 90 which makes WAR less TP starved than before.

    2. Overpower enmity generation was also increased.

    3. Holmgang: Range has been extended from 3y to 6y. Enemies will now be pulled toward the caster. While under the effect of Holmgang, the caster's HP cannot be reduced to lower than 1. Players can now change the direction they are facing.
    (0)

  2. #12
    Player
    dinantes's Avatar
    Join Date
    Aug 2013
    Posts
    27
    Character
    Prince Astos
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Learning lots, thanks. I use allied seals to buy noct gear in Revenant's Toll?
    (0)

  3. #13
    Player
    krazyrs's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    345
    Character
    Krzy Rs
    World
    Marilith
    Main Class
    Dark Knight Lv 95
    should point out storms path is a 10% Slashing Dmg Increase so your increasing PLDs dps too
    (0)

  4. #14
    Player
    Dioltas's Avatar
    Join Date
    Apr 2014
    Posts
    26
    Character
    Dioltas Reomhar
    World
    Shiva
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by dinantes View Post
    Learning lots, thanks. I use allied seals to buy noct gear in Revenant's Toll?
    nope. allied seals vendor in your Grand Company. can buy all iLvl90gear with them but that's a waste of seals imo as you farm myth from hunts too anyway. seals most importantly buy Blood-spattered Mark Log which trade in mor dhona for Sands/Oil of time. iLvl 100 weapon still has to be bought for 1300 soldiery (10 Rowena's tokens of soldiery) and an unidentified allagan stone from ST. since coming back to the game a few weeks ago I've gotten my 100 wep for sch and working on sands for 110 now. war will follow soon after I hope ^^ so it doesn't take too long to save up and get them to 110. Just depends how much time youre willingto dedicate to possibly the most mundane and worst thought out aspect of this game, hunt marks. Horrible horrible way of farming any kind of loot in my opinion. you decide it still beats grinding low level fates for atma etc
    (0)

  5. #15
    Player
    LukeyP666's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    143
    Character
    Sabbah Sunblade
    World
    Odin
    Main Class
    Marauder Lv 60
    Quote Originally Posted by krazyrs View Post
    should point out storms path is a 10% Slashing Dmg Increase so your increasing PLDs dps too
    Incorrect. That is Storm's Eye. Storm's Path is the damage-down debuff, which should be your top priority after keeping threat when Main-Tanking as Warrior and top priority followed by Storm's Eye when Off-Tanking as Warrior.
    (0)

  6. #16
    Player
    Fue's Avatar
    Join Date
    Jan 2014
    Posts
    160
    Character
    Washed Up
    World
    Phoenix
    Main Class
    Monk Lv 80
    Also overpower animation is now instant.
    So good.gif
    (0)

  7. #17
    Player
    YukiTerumi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    35
    Character
    Khadan Ura
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Fue View Post
    Also overpower animation is now instant.
    So good.gif
    This and the wind up to brutal swing was also reduced but I dunno if they addressed that in 2.0 or during war patch
    (0)

  8. #18
    Player
    LukeyP666's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    143
    Character
    Sabbah Sunblade
    World
    Odin
    Main Class
    Marauder Lv 60
    Quote Originally Posted by YukiTerumi View Post
    This and the wind up to brutal swing was also reduced but I dunno if they addressed that in 2.0 or during war patch
    That was done in 2.1. The animation stayed the same, but the stun effect happens earlier in it, whereas before it wouldn't hit until the animation was finished.
    (0)

  9. #19
    Player
    Synestr's Avatar
    Join Date
    Aug 2013
    Location
    Ul
    Posts
    853
    Character
    Synestr Ashbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 60
    I noticed this last night running Haukke Manor.

    The stun landed on the maiden way before the animation finished. So that's good!
    (0)

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