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  1. #1
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60

    Technical Dodge/Parry Tank idea

    Parry/Dodge tank could be playing an active dodge/parry mitigation instead of it being a passive %chance. Most melees in the game (WAR, DRG, MNK) have two combos they alternate. Dodging and parrying is about reading enemy movement and predicting where from next attack would come.

    It's also a bit about placing bets on where the next attack will come from and reacting even before the enemy actually executes the attack. If you like soccer, check out random video at the bottom illustrating successful and unsuccessful bets to dodge/parry enemy attacks.

    My idea is for a very technical dodge/parry tank. It is by no means polished, only a base framework, but I believe this playstyle is entirely possible to be implemented into FFXIV and give some unique experience. If could be either a Samurai with Great Katana, Dark Knight with Great Sword or Bastard Sword or Ninja with Katanas/Kunai.

    So here we go! The framework is as follows:
    • You have three imaginary areas of your body you actively defend: left, middle, right.
    • Enemy attacks have new imaginary property of being attack executed aiming at left, middle or right part of your body. Which side enemy attacks is random, but possibly there might be buff or ability to tempt enemy into attacking more frequently at specific side, or dissuade enemy from attacking at specific side to give you more advantage in planning your defensive and offensive abilities.
    • You have two attack combos (Left Stab/Middle Stab/Right Stab and Left Slash/Middle Slash/Right Slash), giving you a stacking defensive buff at the same time (up to 3 stacks): Dodge Buff gained from stabbing and Parry Buff gained from slashing. So you deal damage to the enemy and at the same time build up defensive stacks protecting three areas of your body.
    • To take advantage of WAR slashing debuff or DRG piercing debuff placed on enemies, the above mentioned Stab and Slash attacks could really have piercing and slashing property respectively, for extra damage+hate generated.
    • Each Dodge Buff and Parry Buff stack gives you +33% chance to Dodge or Parry respectively, applied to one of your body areas (left, middle, right).
    • Additionally, each Parry Buff you gain for body part increases your Parry damage Mitigation of that body part by +20%, stacking with natural parry damage mitigation (static +20% for all jobs in game) of the whole body up to total of +80% parried damage reduction with 3 charges used to buff up the same body part.
    • 1 Parry Buff gives +33% guaranteed parry chance and does not stack with natural base parry chance from Dexterity. If base parry chance from Dexterity is higher than the 33% from one Parry Buff applied, the natural parry chance (from Dex) value is used instead but that 1 Parry Buff still increases parry damage mitigation by 20% for a total of base 20% damage mitigation + 20% Parry Buff damage mitigation = 40% parried damage mitigation.
    • You freely place Dodge Buffs and Parry Buffs in your three areas of body (left, middle, right) by using Left/Middle/Right Stabs or Slashes. If you place 3 Dodge Buffs in left side (by using Left Stab three times in succession), you will dodge enemy's left side attacks with 99% success rate. If you then use Middle Slash three times in succession, you will have three stacks of Middle Parry Buff, giving you 99% chance to parry 80% of enemy damage aimed at middle of your body. Since, in this example, you did not spend any charges to fortify your right side, you will have base % chance to Parry 20% damage aimed at right side of your body and very low chance (when fighting bosses) to evade attack aimed at your right side.
    • To illustrate a different strategy of spending Dodge and Parry buffs, you could choose to spend your charges to buff your defences as follows: two Left Dodge Buffs, one Middle Dodge Buff + two Middle Parry Buffs, one Right Parry Buff. This gives you 66% dodge Left + natural parry %chance of 20% left damage, 33% chance to dodge Middle+66% chance to parry 60% of middle damage and 33% chance to parry 40% of right damage.
    • Only three Dodge Buff and Parry Buff stacks can be present at any given time. They can be applied to the same body side, or spread on all three body sides. Applying fourth stack of the Dodge Buff or Parry Buff removes one stack of the buff that was gained. The oldest stack gets removed.
    • The first time you apply a Dodge Buff or Parry Buff to a body side, it gets an expiry timer of 20 seconds. Adding further stacks of the same buff (up to three) does not reset or extend the expiry timer.
    • Once Dodge Buff or Parry buff timer reaches zero, the buff is completely removed from that body part. This lets you to choose whether to keep one body side fully protected with three stacks for whole 20 seconds and use that time to spam stronger attacks or keep shifting the buff around between body sides to avoid having it expire and leave you unprotected until you build up the stacks again.
    • Converting defence into offence: The Dodge and Parry Buff stacks could be expended to apply an offensive effect, for example powerful attack with potency depending on the amount of charges spent, or Double Attack Chance for next 5/10/15 seconds or 5/10/20% Haste for next 15 seconds etc. This is done so that tank can deal extra damage when someone else is main-tanking and you're fulfilling offtank DPS role.
    • As a panic button, the tank could utilise something like Third Eye from FFXI Samurai (shadows absorbing several attacks), or Dread Spikes from FFXI Dark Knight (damage shield of up to 50% of HP and returning portion of damage to attackers) or a Doppelgänger ability (if you get killed within 15-20s of using the ability, it is your shadow that got killed and you continue fight with 50% HP) or Borrowed Time ability (you take snapshot of your HP/MP/TP and buffs/debuffs/recasts and 15-20 seconds later, or earlier if receiving killing blow, you are returned to the exact same condition from when the ability was activated).

    This idea bases roughly on how Puppetmaster's Automaton from FFXI was being buffed up, and also Rune Fencer and Dancer mechanics. Also many jobs from several other games utilise charge/stacking buff mechanics.
    I realise the ideas above are flawed in one way or another, but I hope I gave you a picture of how this could be made to work.

    And now promised random soccer video I had in mind when writing up the active dodge/parry tank idea (notice how sometimes the goalkeeper decides to jump left or right and either gets lucky, almost lucky or totally fails):
    https://www.youtube.com/watch?v=dNdMDviLdr4
    (1)

  2. #2
    Player
    seannykun's Avatar
    Join Date
    Mar 2014
    Posts
    8
    Character
    Bulk Slabhead
    World
    Leviathan
    Main Class
    Marauder Lv 60
    This thread is bad and dodge/parry tanks are bad.
    (3)

  3. #3
    Player
    Doublestep's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    16
    Character
    Benjamin Ghazi
    World
    Excalibur
    Main Class
    Dancer Lv 80
    This seems like a really good idea to keep people from ever playing tanks ever.

    I support it. +1
    (4)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Why not just try for a system that would be usable by all tanks, instead of having one tank oddly sectionalized into these three areas, and likely using up 6 of its abilities with near-duplicates to do so? (Additionally, if you have a simple ability similar to a focus-target-mechanic (obsession, mark) within the class and enlarge the attack angle possible while it is in effect, you can simply attack enemies to the left or right of that focused enemy [without your character turning] to count as left and right strikes...)

    And then just some obvious pointers:
    - If I moved enough to max out these benefits in a less than ideal situation, my melee party members would hate me.
    - If I simply lock my character/turn to the left or right, the opposite side is suddenly what would have been middle. Is this intended?

    Edit: I feel like I'd be more supportive:
    - If active counters were in the game already (attacking an attacking enemy at the same time, opposite angle, adds some of its damage to your attack when you dodge and allows you to slightly reduce their damage via your own if you strike first and do not dodge).
    - If it were possible to cause enemy mobs to deal friendly fire damage to each other.
    - If latency didn't so badly mask most actual angles and positions when both you and your tanked enemies are moving.
    - If melee weren't also so vulnerable to the above, directly or indirectly.
    (1)
    Last edited by Shurrikhan; 08-17-2014 at 04:42 PM.

  5. #5
    Player
    chidarake's Avatar
    Join Date
    Apr 2014
    Posts
    506
    Character
    Chida Rake
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    big problem with this overall is the large pulls tanks tend to do, they have to keep moving to dodge aoe damage and keep the group of enemies together. would be hard to build defensive stacks in all that carnage.
    (1)
    strange awareness of ghosts that no longer haunt this shell.

  6. #6
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by seannykun View Post
    This thread is bad and dodge/parry tanks are bad.
    Passive dodge/parry tanks are bad.
    But an active one, with timed dodge/parry, and actual skill, can be interesting
    (0)

  7. #7
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by seannykun View Post
    This thread is bad and dodge/parry tanks are bad.
    Opinions aren't wrong. However this is an assertion, which is wrong.
    (3)

  8. #8
    Player
    seannykun's Avatar
    Join Date
    Mar 2014
    Posts
    8
    Character
    Bulk Slabhead
    World
    Leviathan
    Main Class
    Marauder Lv 60
    No I'm pretty damn sure I was posting fact.
    (0)

  9. #9
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by seannykun View Post
    No I'm pretty damn sure I was posting fact.
    /agree

    true facts.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  10. #10
    Player
    Zirael_Foxfire's Avatar
    Join Date
    Mar 2011
    Posts
    235
    Character
    Zireael Stargaze
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by seannykun View Post
    This thread is bad and dodge/parry tanks are bad.
    I know for a fact you're a bad player. I'll just jump in just like that and make a claim without any supporting evidence.
    (1)

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