Wat?
That makes no sense and you should feel bad.
Most of the invisible walls I get, like cliff edges, caves, and ruins, but I really wonder why some puddles in the Sahagin beast lands have to be gone around.
Something that really disappointed me with this game was how little you had to explore, not to many cool nook and crannies to go into. Everything is so condensed and streamlined not much open world in the open world if you get what I'm saying.
Last edited by DishSoap; 08-16-2014 at 12:05 AM.
I also ran into invisible walls and fell into a gaping hole on my pc, this though was when I owned a GT520 graphics card, I was tired of bumping into invisible rocks it was like the world was trying to catch up to me running.
So I went and bought a brand new Power supply unit and a GTX 650 graphics card and all those things disappeared.
Best thing you could do is save up, buy yourself a playstation 4 or get a brand new pc, if its a bit stuff on wallet, go playstation 4 route and just exchange some games for credit.
As someone who played XI for years, no, the only people who complained about the large and lifeless maps were not looking for something to blame. I adored my time with XI, but going from it to early WoW was like a splahs of ice water to the face. I saw that zones could have personality beyond "grassland zone a, b c", "desert zone", "snow zone" like XI and XIV 1.0 had. It didn't just have to be an endless field with the same hills and mountains and ponds copy and pasted everywhere.
You sound like one of those folks who thinks 1.0 was actually good, which unlike my statement that the zones were empty, is factually wrong. If it wasn't, why would 2.0 exist?
1.0 WAS good. It's the meaningless updates after updates that slowly killed it and drained the life out of it. Battle systems getting completely revamped into something totally unworkable, huge nerfs left and right with the removal of physical levels, spell MP costs and weapon damage and defense and the fact that they didnt also change the monsters go to along with our massive power-nerfs.As someone who played XI for years, no, the only people who complained about the large and lifeless maps were not looking for something to blame. I adored my time with XI, but going from it to early WoW was like a splahs of ice water to the face. I saw that zones could have personality beyond "grassland zone a, b c", "desert zone", "snow zone" like XI and XIV 1.0 had. It didn't just have to be an endless field with the same hills and mountains and ponds copy and pasted everywhere.
You sound like one of those folks who thinks 1.0 was actually good, which unlike my statement that the zones were empty, is factually wrong. If it wasn't, why would 2.0 exist?
1.0 was GREAT. By the time they got to 1.23, all the good things they started out with were long since removed from the game up to the point where they actually had to shut the servers down because it had become utterly unplayable.
So it's not 1.0 that is the reason why we have 2.0, it's 1.23 and the pointless changes for the sake of being diffirent and listening to entitled a-holes with "suggestions". Please get your facts straight.
1.0 maps had way way too much copy paste. To the point there was really only 5-6 unique geographic designs in some zones that were copied over and over again just turned different directions.
Now XI's World maps, are head and shoulders better then XIV's in my opinion. For 1 main reason. It was a world not just quest hub to quest hub.
XIV is too condensed. You can get to a town or settlement in XIV within 1min of leaving another one. XI felt like a whole world. XIV well feels like we are playing in the confines of a city, nothing but civilization everywhere.
Having a larger world just makes a mmo feel that much more grand to me. Yes there will not be quest every few steps and it will take more time to travel but that is a good thing in my opinion.
Agreed. Even in XI the copy paste was more natural. That's what I think they missed the biggest mark when it comes to ARR - it doesn't feel like a world, it just feels like...something necessary to be there for the sake of it. This is why whether you liked it or hated it, WotG was an amazing experience because it actually looked like it was the areas we 'grew up with' (some literally did) but in a completely different time period and how the world actually felt like it was at war.
Something else 1.x did beautifully, when the Garleans started closing in, it felt like it..here..the 'threats' we have doesn't feel like anything because everything is an instance for the most part.
Oh gods. First we get a huge influx in "1.23 was amazing" people, and now we have people like you that actually have the audacity to say to 1.0 was good? I do not think "good" means what you think it means.
1.0 was the biggest flop I've ever seen, and for good reason. 1.0 had nothing, and anyone who says otherwise is a troll or a fool. SE didn't even provide a decent way to download or update the game, you had to torrent the updates and apply them yourself. There is a reason that the vast majority of the player-base quit the game before their first month was even over.
I've played some MMOs that allow me to swim and fly since day 1 and those games are not sandbox/open world.
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