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  1. #1
    Player
    Estevo's Avatar
    Join Date
    Jul 2014
    Posts
    89
    Character
    Estevo Romani
    World
    Cactuar
    Main Class
    Arcanist Lv 50

    Invisible walls are a bit overboard.

    So, me and a few of my friends constantly get blocked when going around the world by invisible walls, some because it runs to risk of you falling into deep water, (btw after flying expansion swimming would also be nice) and others for seemingly no reason at all, and we all agree it's ridiculous. There are also quite a few landmarks that you can't even explore, like this giant hole in the South Shroud that leads into old ruins, but you only know that because of the npc that is by the hole, not because you can actually go in there, god forbid.

    It's so frustrating when you can't go off the unbeaten path a little, and I mean doing so within the zone, although there are a lot of places you can see in the distance that look interesting, but you can't go to, (YET I'm hoping.)

    It's probably impossible right now, but when you drop support for the ps3, (I'm 90% sure you will in the coming years, not only that but I read interviews where you said you would) I think it would be amazing to get rid of these invisible walls, at least the ones that seem like bad game design, and not like they're there for a purpose, (which is probably most of them.) It would also be great if down the road you could make the world more seamless, again when you aren't limited by the ps3, because it's the little things that make the game come alive to me most, like the fantastic sound effects, like where your footsteps time with the stepping sound perfectly, along with the ambiance effects like birds chirping, and seagulls flying in the distance, paired with having your clothes get wet when it's raining, and so much more. It's very immersive when you can go places without a loading screen, it just feels better, and I'm sure it would in this game too. Maybe one day you could even give us little cut scenes of us on the boats and airships as we load into the next area, when we're using those vessels to travel I mean, or maybe even something more interesting.

    Or at the very least I'd like to see more of the current areas opened up, I mean if you look at the game geographically, we are missing A LOT of the world when we go through the loading screens.

    Long P.S: Instead of just having invisible walls they could have actual in-game reasons for why you can't go over there, such as actual objects that you couldn't possibly cross, or when jumping off a cliff to somewhere different you would simply die, or something else that would make sense, or for things like going out into the ocean, it, you would be attacked by some sort of sea creature, etc. and be killed, or simply there are reasons within the game as to why you shouldn't go to said place, such as the current in the ocean would be too strong, which would stop you from going beyond the limits of the game. There are all sorts of interesting game designs that could be implemented.
    (19)
    Last edited by Estevo; 08-19-2014 at 01:18 PM.

  2. #2
    Player
    Verranicus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    78
    Character
    Yehn'za Bajhiri
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    If they ever do drop support for PS3, it doesn't mean PS3 players won't suddenly be able to play. It means they wouldn't be taken into account for further content upgrades or support. FFXI showed this much. I think it's kind of sad how you're so willing to have a whole demographic of players screwed over (I play on PC and PS3, so I'm not particularly biased), just so you can do things that are more suited to a sandbox MMO than the themepark style we have now. Most of the areas they have blocked off by invisible walls are blocked because:

    A. They go into pits or deep water. (PS, the "flying expansion" you mention hasn't said anything about there being flying in it other than FC owned airships. If you're hoping for flying mounts you're going to be disappointed.)

    B. Are blocked off for lore reasons, likely because content will be added there in the future. The Duskwight ruins you mentioned come to mind.

    Unrelated, your character looks like a creep with his little pedostache.
    (17)

  3. 08-16-2014 10:11 AM

  4. #4
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Verranicus View Post
    Unrelated, your character looks like a creep with his little pedostache.
    Quote Originally Posted by Estevo View Post
    Sigh, seriously? You actually think facial hair has to do with one's creep level? Facial hair above the lip is pretty normal, it grows in whether you like it or not. .
    LMFAO!
    I'm dying. xD
    (5)

  5. 06-18-2015 05:00 AM

  6. #6
    Player
    oOLupusOo's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Meleah Engelshaar
    World
    Shiva
    Main Class
    Thaumaturge Lv 52
    Quote Originally Posted by Verranicus View Post
    (PS, the "flying expansion" you mention hasn't said anything about there being flying in it other than FC owned airships. If you're hoping for flying mounts you're going to be disappointed.)
    It's funny because you are so wrong
    (0)

  7. #7
    Player
    MageBlack's Avatar
    Join Date
    Oct 2013
    Posts
    1,715
    Character
    Sora Burakku
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by oOLupusOo View Post
    It's funny because you are so wrong
    Its funny cause you are commenting on theory crafting based on over a year old info. Did you come back here just to gloat and say you were wrong?
    (1)

  8. #8
    Player
    oOLupusOo's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Meleah Engelshaar
    World
    Shiva
    Main Class
    Thaumaturge Lv 52
    Quote Originally Posted by MageBlack View Post
    Its funny cause you are commenting on theory crafting based on over a year old info. Did you come back here just to gloat and say you were wrong?
    (0)

  9. #9
    Player
    Eye_Gore's Avatar
    Join Date
    Jun 2014
    Posts
    1,628
    Character
    Yolanda Freebush
    World
    Malboro
    Main Class
    Gladiator Lv 80
    Even open content sandbox style games have limits on them, not like its never ending. Though with some of those types of games, you can get stuck and have to resort to restarting the game from a previous save. In which this game does not have the option of starting from a previous save, you could be screwed if you get stuck somewhere.
    (0)

  10. #10
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    Every player in this game has the ability to "return" for free. The longest you'd ever be stuck for is 20 min. I agree about the limits though.
    (3)

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