So, me and a few of my friends constantly get blocked when going around the world by invisible walls, some because it runs to risk of you falling into deep water, (btw after flying expansion swimming would also be nice) and others for seemingly no reason at all, and we all agree it's ridiculous. There are also quite a few landmarks that you can't even explore, like this giant hole in the South Shroud that leads into old ruins, but you only know that because of the npc that is by the hole, not because you can actually go in there, god forbid.
It's so frustrating when you can't go off the unbeaten path a little, and I mean doing so within the zone, although there are a lot of places you can see in the distance that look interesting, but you can't go to, (YET I'm hoping.)
It's probably impossible right now, but when you drop support for the ps3, (I'm 90% sure you will in the coming years, not only that but I read interviews where you said you would) I think it would be amazing to get rid of these invisible walls, at least the ones that seem like bad game design, and not like they're there for a purpose, (which is probably most of them.) It would also be great if down the road you could make the world more seamless, again when you aren't limited by the ps3, because it's the little things that make the game come alive to me most, like the fantastic sound effects, like where your footsteps time with the stepping sound perfectly, along with the ambiance effects like birds chirping, and seagulls flying in the distance, paired with having your clothes get wet when it's raining, and so much more. It's very immersive when you can go places without a loading screen, it just feels better, and I'm sure it would in this game too. Maybe one day you could even give us little cut scenes of us on the boats and airships as we load into the next area, when we're using those vessels to travel I mean, or maybe even something more interesting.
Or at the very least I'd like to see more of the current areas opened up, I mean if you look at the game geographically, we are missing A LOT of the world when we go through the loading screens.
Long P.S: Instead of just having invisible walls they could have actual in-game reasons for why you can't go over there, such as actual objects that you couldn't possibly cross, or when jumping off a cliff to somewhere different you would simply die, or something else that would make sense, or for things like going out into the ocean, it, you would be attacked by some sort of sea creature, etc. and be killed, or simply there are reasons within the game as to why you shouldn't go to said place, such as the current in the ocean would be too strong, which would stop you from going beyond the limits of the game. There are all sorts of interesting game designs that could be implemented.