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  1. #21
    Player
    RedAffinity's Avatar
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    May 2011
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    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jennestia View Post
    but you can't assume everything was being done from the absolute first day of release to now.
    I work part of a small studio myself. I understand the process as well. I'm also hoping the quote statement above was just a general statement and not directed towards me as I was relatively clear in my original post I didn't believe they immediately began working on auto-attack.

    Also, while minor, we can't forget the other updates and improvements the game has seen thus far. Those also took time and resources. Yoshi and his team saw it a priority over auto-attack and allocated resources and time into minor UI improvements, NM's, mini-quests etc... all draining resources from different talents within their team. I still firmly believe they should have prioritized Auto-Attack and a battle system that makes sense over some of the other content that hasn't seem to have made much of a dent in improving the game, 10 months in.
    (0)

  2. #22
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by RedAffinity View Post
    I work part of a small studio myself. I understand the process as well. I'm also hoping the quote statement above was just a general statement and not directed towards me as I was relatively clear in my original post I didn't believe they immediately began working on auto-attack.

    Also, while minor, we can't forget the other updates and improvements the game has seen thus far. Those also took time and resources. Yoshi and his team saw it a priority over auto-attack and allocated resources and time into minor UI improvements, NM's, mini-quests etc... all draining resources from different talents within their team. I still firmly believe they should have prioritized Auto-Attack and a battle system that makes sense over some of the other content that hasn't seem to have made much of a dent in improving the game, 10 months in.
    The fact that FF14 of all things lacks resources and talent, is itself a statement.

    No matter what the prioritization, they just haven't been able to do quality and quantity as of yet.
    (0)

  3. #23
    Player
    Delsus's Avatar
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    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by RedAffinity View Post
    I work part of a small studio myself. I understand the process as well. I'm also hoping the quote statement above was just a general statement and not directed towards me as I was relatively clear in my original post I didn't believe they immediately began working on auto-attack.

    Also, while minor, we can't forget the other updates and improvements the game has seen thus far. Those also took time and resources. Yoshi and his team saw it a priority over auto-attack and allocated resources and time into minor UI improvements, NM's, mini-quests etc... all draining resources from different talents within their team. I still firmly believe they should have prioritized Auto-Attack and a battle system that makes sense over some of the other content that hasn't seem to have made much of a dent in improving the game, 10 months in.
    You cannot make content for a battle system that isnt made, you say you work for a small studio so you should know if you make somthing, it can have unforseen problems, people say make the content first then the battle system, but if you do that you have to rework the all the content that has been made for the differant mechanics and guess what that takes time as well.

    Its more logical to make a battle system then make content and fix the bugs rather than make loads of content, fix bugs, make a battle system, change the content, fix bugs.

    You cannot make content knowing they battle system will change and waste more resources changing the content to accomodate the new system.
    (1)

  4. #24
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
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    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Delsus View Post
    You cannot make content for a battle system that isnt made, you say you work for a small studio so you should know if you make somthing, it can have unforseen problems, people say make the content first then the battle system, but if you do that you have to rework the all the content that has been made for the differant mechanics and guess what that takes time as well.

    Its more logical to make a battle system then make content and fix the bugs rather than make loads of content, fix bugs, make a battle system, change the content, fix bugs.

    You cannot make content knowing they battle system will change and waste more resources changing the content to accomodate the new system.
    You can work on both at the same time, that's what planning is for, and I'm pretty sure they have been doing that. It just takes a lot of time to do all of these thing, a lot more than most of you seem to realise.
    (0)

  5. #25
    Player

    Join Date
    Mar 2011
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    837
    Releasing a 1/3-finished multi-platform next-gen MMO while simultaneously expecting to win and sweep the competition is pretty much synonymous with failure.

    Actually, the only way you can make that fail any more is if you released the game one one platform ahead of time, to warn the other platforms of the incoming barrage of failure.

    /morganfreemanfacepalm
    (0)

  6. #26
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
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    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by MattyWS View Post
    You can work on both at the same time, that's what planning is for, and I'm pretty sure they have been doing that. It just takes a lot of time to do all of these thing, a lot more than most of you seem to realise.
    They can work on both working on thorey, but you need to see what things need to work in practice as well or you will see loads of game breaking bugs.

    And i know it takes time I have said it about a million times to haters
    (0)

  7. #27
    Player
    MattyWS's Avatar
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    Mar 2011
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    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    They do internal testing too, I should image they have been playing with auto-attack for a while now in the studio, working on it as well. it's not like the separate teams do different parts of the game then throw it all together for the patch last second. Most studios work with a file managing system over a network, so everyone's kept up-to-date while they work. To think that they are making content for the auto-attack system without actually having the auto-attack system for themselves is ridiculous.
    (0)

  8. #28
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
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    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by MattyWS View Post
    They do internal testing too, I should image they have been playing with auto-attack for a while now in the studio, working on it as well. it's not like the separate teams do different parts of the game then throw it all together for the patch last second. Most studios work with a file managing system over a network, so everyone's kept up-to-date while they work. To think that they are making content for the auto-attack system without actually having the auto-attack system for themselves is ridiculous.
    I arent saying they do differant things and throw it all together at last minute, there are things in all projects that must follow a specific order, in this instance auto attack must be created, then checked for bugs and fixing the bugs before new content can be made, otherwise you are making the content for manual attacking when it will have to change soon, or if the design it with auto attack in mind before auto attack is made they have broken content until auto attack is implemented.

    Implementing content before the foundations would be like trying to build a house then dig then foundations it just will never work out
    (1)

  9. #29
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
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    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Delsus View Post
    You cannot make content for a battle system that isnt made, you say you work for a small studio so you should know if you make somthing, it can have unforseen problems, people say make the content first then the battle system, but if you do that you have to rework the all the content that has been made for the differant mechanics and guess what that takes time as well.

    Its more logical to make a battle system then make content and fix the bugs rather than make loads of content, fix bugs, make a battle system, change the content, fix bugs.

    You cannot make content knowing they battle system will change and waste more resources changing the content to accomodate the new system.
    What part of "I firmly believe they should have prioritized auto-attack and a battle system that makes sense" made you believe I was asking for game content over much needed core changes?

    What you quoted, if you read over, should tell you I understand the need for improving the core mechanics of the game before releasing content.
    (0)

  10. #30
    Player
    Delsus's Avatar
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    Mar 2011
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    Ul'dah, where else?
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    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Quote Originally Posted by RedAffinity View Post
    What part of "I firmly believe they should have prioritized auto-attack and a battle system that makes sense" made you believe I was asking for game content over much needed core changes?

    What you quoted, if you read over, should tell you I understand the need for improving the core mechanics of the game before releasing content.
    Sorry must have missread your post in my rage over certain things lol
    (0)

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