Quote Originally Posted by AmyNeudaiz View Post
Half of those are player ideas.
Half of those are also well-thought out systems that exist in other games which SE ignored and instead did their own "version" of them - even ignoring THEIR OWN PREVIOUS GAMES.

Like... XI's housing that was great. XI's ZNM system that was great.

Frontlines isn't so bad because they actually did just copy Rift, but the implementation of the queue was horrendous. In fact, the implementation of the queue across the board is horrendous - more lessons they could learn from other games' growing pains.

Soooo, try again. Player's didn't ask for NMs that could be zerged in 5 seconds by a server horde and reward with end-game items to a select few tanks that can top the enmity meters like it's raining skittles. That's just what SE's interpretation, ignoring all of the things we told them we liked and that worked.