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  1. #11
    Player
    neiris's Avatar
    Join Date
    Jul 2013
    Posts
    65
    Character
    Aya Daisho
    World
    Balmung
    Main Class
    Astrologian Lv 70
    I recently switched to female midlander hyur and I'm perfectly fine with it. It's dainty... and I like that. Just my opinion as a female irl. If you want less dainty, go for highlander.
    (4)

  2. #12
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    make manquote use their hands when sprint like real cats
    (0)

  3. #13
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Yeah, I'm actually getting used to it now. It has kind of grown on me with just a little time spent on the character.

    Still looks hilarious in heavy armor though
    (0)

  4. #14
    Player
    Dijana's Avatar
    Join Date
    Aug 2011
    Location
    The Goblet
    Posts
    696
    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    I think it was described is that the midlanders are meant to be more like asians/japanese games, the females are much more girly and dainty, and the highlanders are more western where strength seems to be more valued.

    I really hated the midlander run at first. Its not so much that I think it looks bad (I dont like it, but I dont think its bad) but it felt like it was forcing a very clear archetype/personality on that entire gender/race combo just through the run. The reason our characters dont do much or show much expression in cutscenes was because we were supposed to use our imagination on what our characters looked like. But then, after looking at other races' run animations, they all look pretty bad except miqo'te and midlander if you like it.
    (0)

  5. #15
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Dijana View Post
    I think it was described is that the midlanders are meant to be more like asians/japanese games, the females are much more girly and dainty, and the highlanders are more western where strength seems to be more valued.
    This makes no sense.

    Aion has a decent running animation for females, and it's a Korean game through-and-through. Blade & Soul gives the Jin and Gon actually decent running animations (and really nice sprinting ones), though as a martial arts-oriented game I suppose that's to be expected. Hell, even their loli-shota animal ear race, the Lyn, has animations that are less absurd. And for Japan... well, I thought the Miqo'te were supposed to be their pandering race, and look at them. Ironic that they have the best running animation in the entire game, isn't it?

    It is definitely not an Asian thing, and definitely not a Japanese thing. It's just... a thing. And it's kind of terrible. If they're going to impose this sort of thing on our characters, I'd really, really have to ask that they give us the choice instead of forcing it upon everyone who just happens to think that midlander makes sense for their character in every other regard.
    (6)

  6. #16
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    This actually brought something to mind that might be an interesting thing that could potentially be added to the game, being able to select a base animation set that represents your character's personality, sort of similar to what DCUO did.

    Each character would have a number of different base animation sets that they could choose from (would really only affect idle, sprint and maybe run/walk); one choice being attached to your race+gender, and then a few others being based on gender+personality. The race+gender ones would of course be only available to those of that race/gender while the personality ones would be available to all races.

    Examples Animation Sets for an Elezen Male:
    - Elezen (Male)
    - Brooding (Male)
    - Friendly (Male)
    - Meek (Male)
    - Brave (Male)

    Players would be able to chose and switch between these sets via your character config settings.

    This would of course require time and resources to implement, but it would be a nice little addition.
    (4)

  7. #17
    Player
    Dijana's Avatar
    Join Date
    Aug 2011
    Location
    The Goblet
    Posts
    696
    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Zyrusticae View Post
    This makes no sense.
    Wasnt my words, thats the way it was described by Yoshi or SE or someone in the past.
    (0)

  8. #18
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Fortunately, it doesn't matter who said it first. I'm just responding to the idea, hence my response doesn't change.
    (0)

  9. #19
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Dijana View Post
    But then, after looking at other races' run animations, they all look pretty bad except miqo'te and midlander if you like it.
    Well, the difference is that the highland hyur are built to punch people through a wall if they get angry, so their run animation exudes strength. The miqo'te and midland hyur do have a distinctive feel to their gate though.
    (1)

  10. #20
    Player braneri1's Avatar
    Join Date
    Apr 2014
    Posts
    88
    Character
    Sylvia Courtois
    World
    Brynhildr
    Main Class
    Conjurer Lv 60
    The midlander run looks bad to me, very awkward and inefficient, but highlander, which I am, looks just fine.

    Also it's gait, not gate. :P
    (0)

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