I personally don't think adding a cap now would have too big of a negative impact.Unfortunately, with how many people have already benefited MASSIVELY from this content, adding a cap now would only increase the level of ire and hostility within the community at large.
People who aren't already hunting are probably just too turned off by the system to participate. The thing is, the system itself is more or less fine... it's the demand for the system that's breaking it. Until the demand is reduced, the people who are sitting on the sidelines now will remain on the sidelines. Doesn't matter what SE does to fix the system... until the demand is lessened, people on the sidelines will stay there, thus they won't be getting any seals at all.
If a cap were put in place today, demand would be immediately reduced, and these people on the sidelines would start participating and getting seals. Yes, they'd be capped at 500 or 750 or 1,000 or whatever, but they'd be getting SOME seals, which is better than getting NO seals.
Implementing a cap would definitely cause some people to feel upset, but the actual outcome of the cap would be beneficial, regardless of whether people choose to admit it.
I would love a 750 cap each week. Let the jerks get their sand during the week after reset and by the weekend the casual carebears like myself can work together and get ours.
Last edited by Jakeson; 08-13-2014 at 03:01 AM.
I am enjoying the benefits of the hunt system. I join and 4 hours later I have the weekly soldiery, myth for a zodiac book, and seals for a logbook. In the last 1 1/2 weeks I've completed 6 zodiac books. As a DPS it's better using the roulette to achieve the first two goals. As for hunts ruining the roulette dailies there are still being run (need them for Zodiac FATES), but if you're a DPS it's not the way to go. With respect to hunts diminishing Coil parties, it's not the root cause but a symptom of the disease. Premades/static don't want people unless they have cleared it multiple times. How can you clear it if no one will run with you? Your classic Catch-22. Second Coil is more challenging than First Coil so your generic PUG won't make it like you could in First Coil. Your only option left to get good gear is hunts. Are you surprised that the DF is dead? What option is left to the player who isn't in a static or an end-game raiding FC?
Join an endgame raiding FC? Join an FC that is hoping to start endgame raiding? /shrug MMORPG... where guilds/FC/LS/etc are intended to be your source of access to content reliably.I am enjoying the benefits of the hunt system. I join and 4 hours later I have the weekly soldiery, myth for a zodiac book, and seals for a logbook. In the last 1 1/2 weeks I've completed 6 zodiac books. As a DPS it's better using the roulette to achieve the first two goals. As for hunts ruining the roulette dailies there are still being run (need them for Zodiac FATES), but if you're a DPS it's not the way to go. With respect to hunts diminishing Coil parties, it's not the root cause but a symptom of the disease. Premades/static don't want people unless they have cleared it multiple times. How can you clear it if no one will run with you? Your classic Catch-22. Second Coil is more challenging than First Coil so your generic PUG won't make it like you could in First Coil. Your only option left to get good gear is hunts. Are you surprised that the DF is dead? What option is left to the player who isn't in a static or an end-game raiding FC?
I'd suspect that if you didn't have raid experience, 9/10 FCs that are hoping to start raiding would accept you with open arms. Likewise, if you did have experience, existing raiding FCs would accept you with open arms... some would do it even if you didn't. Of course, there are exceptions, but unless your server is the trash/slums of the game, where elitism rules over everything, you're bound to find people willing to take you.
8 men lockouts are a big turn-off for many people and dictate a way of play not many can do. Compared to FFXI, who let you "raid" and do endgame with as many people you could.Join an endgame raiding FC? Join an FC that is hoping to start endgame raiding? /shrug MMORPG... where guilds/FC/LS/etc are intended to be your source of access to content reliably.
I'd suspect that if you didn't have raid experience, 9/10 FCs that are hoping to start raiding would accept you with open arms. Likewise, if you did have experience, existing raiding FCs would accept you with open arms... some would do it even if you didn't. Of course, there are exceptions, but unless your server is the trash/slums of the game, where elitism rules over everything, you're bound to find people willing to take you.
This is exactly what is wrong with The Hunt and why many of us resist (and resent) the Horde mentality.... Being a DPS class will ruin the contribution of the server as a whole. Being a Summoner or Scholar ruins it completely for yourself...
Make a cooperative effort on your server to make hunts more tolerable.... There is no reason to compete when everyone can participate.
It's one thing to tell a person how to effectively play their Job/Role but now you are telling people what Job's/Roles to play and telling them to not play as their desired Job. I have seen /shouts demanding Sch/Smn to put away their pets and yelling at DPS for doing too much damage...DOING TOO MUCH DAMAGE!
Are you freaking kidding me? Any system where I am supposed to limit my damage is clearly broken, stupid and just plain not fun.
Please understand, I am not trying to attack you (or anyone) personally but I have absolutely no interest in joining a group hunt. It's not what I want to spend my game time on and I certainly don't want to be told to change jobs, limit my damage and put away my pet. That is absurd.
Call me selfish but I don't care about "the server as a whole". I care about players in my party and players in my general vicinity but I don't give a gnats arse about the "20+ parties of 8" in a different zone, city or dungeon who want to warp in for a quick kill. I refuse to join the Swarm Hive Mentality and I refuse to cater to them. I will continue to fight B's & A's in 4-8 man groups whenever possible because that is more fun to me and that is why I play games...to have fun.
BTW, I only actively hunt for my Weekly Elite (untill I get a full credit kill) and my Dailies. Anything else is just happenstance while I'm out doing other things which is pretty much how the whole thing was designed to be in the first place. It was not designed as a server wide cooperative effort as some have said on here.
Last edited by Davorok; 08-13-2014 at 12:58 PM.
Papa was a rolling stone...wherever he laid his barbut was home.
Reading this made me think about XI, they basically did this when they introduced that stupid proc system, certain jobs were taken to cover all procs, then folks would fill the rest of the party with whatever, but you had to limit your damage, tanks had to tank with their backs turned, dps had to sit on their ass while people cycled through weapons, weaponskils and spells to get all the procs, and then you were allowed to kill. It wasn't that SE made the fights difficult or interesting, they just tossed a gimmick in to draw them out. Now they have hunts, if you want everyone to get full credit/rewards, only take these jobs, do as little damage as possible for as long as possible. Seems they are just rehashing their old tricks.It's one thing to tell a person how to effectively play their Job/Role but now you are telling people what Job's/Roles to play and telling them to not play as their desired Job. I have seen /shouts demanding Sch/Smn to put away their pets and yelling at DPS for doing too much damage...DOING TOO MUCH DAMAGE!
This Hunt thing is really getting out of control.... and the toxicity is just unbelievable. I am just hoping the next hot fix will put an end to this madness... It is a very nice idea, with exceptionally amazing beyond great rewards for the so little time you put, very casual relaxing kill everything with zero skills needed - super low stress. Though it has turned into a hate fest free for all you can grab "i am gonna kill it first who cares about the other 8 parties who also want some credits".
Put a cap on seals either daily or weekly. And for the love of god, create a dungeon exclusive hunt mark so that people will do duty finder dungeons, and raid. If SE is smart enough they should create raid exclusive mark that rewards them 100 seals upon completion once per day, for Labyrinth of the Ancients, or Ultima Weapon, and primals. Those contents are dead as doornail as it is now...
These monsters in specific? Not really. I've seen enough people petrified by Vahees at this point.
However, I want engaging (so basically, yes, at least semi-challenging,) open world content for small groups, which is what the hunt system was supposedly tuned and advertised as. We've received design notes even indicating that these creatures were scaled for 4, 8, and ???-player parties. Essentially, it would provide some amount of organized "traditional" party play out on the field.
It failed and continues to fail at that design, and became an exhibitionary sport for large groups - a comparison to a series of small boss FATEs is apt not in design, but in reception and execution.
At the very least, the hunts we see today could have their contribution tuned such that certain classes or entire roles don't register as dead weights to a party. I mean, it's not exclusory, but it definitely rubs the wrong way.
Last edited by Krr; 08-13-2014 at 03:14 PM.
video games are bad
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