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  1. #51
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    The thing with a lot of games today versus games once upon a time is that, back in the day, not that many people played MMOs. They were this newfangled thing that only the most obsessed of gamers played. Ultima Online didn't have six million players, and I'm pretty sure Everquest and Dark Age of Camelot did either. The attitude towards MMOs has changed in the past 15-20 years. There are a lot more people playing these games now than ever before.

    MMOs have evolved. I wouldn't necessarily say it's for the better because even on an RP server, I don't feel comfortable walking up to a group of people and saying hello without either getting ignored or getting some kind of rude remark as if I did something to offend simply by greeting another person. I would love this game to be more social. But the fact of the matter is, that social aspect has been compartmentalized into the Free Companies and the Linkshells we have today. (Not that I don't do my own part to try to reverse the damage. Every time I see a player with that "New Adventurer" symbol next to their name, I gift them something from my inventory that they can use as an icebreaker.)

    You can't go out and talk to strangers and make friends as easily as you used to. There are simply too many people who have grown too comfortable with the idea of anonymity and convenience. I don't think there are any MMOs on the market today with the same social climate as Ultima or Everquest. They just don't exist anymore, and it's sad. But unless every MMO on the planet suddenly gets pulled off the markets for 20-30 years, there's no way we can revert back to the old ways.
    (2)

  2. #52
    Player
    blowfin's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Blowfin Jr
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Thayos View Post
    QFT.

    As all the organized people get what they need and stop doing hunts (kind of describes me), now what we're seeing are more disorganized hunt sessions, resulting in more frustration/anger among hunters. Although early pulling has been a problem since the start, it's certainly gotten worse recently, and the few parties I've been in during the past week have had extremely high rates of turnover (or they disband completely) because people just can't stand it.

    I need approximately 100 more seals to finish my paladin, and then I'm content with waiting as long as it takes for an alternative to working with this new wave of hunters.

    The poster above hits it on the head... I think the reason this "new wave" tends to pull early is because they're just angry over how the system was implemented and they really have no intention of playing the content efficiently.
    Dear god, are you still harping on about early pulls...

    From my point of view (less than 400 seals), having largely avoided hunts in the first few weeks, I'm pretty happy to be hearing that the initial wave of people is dying off. I'm looking forward to A and S ranks ranks that render properly, I'm looking forward to B ranks that don't get reset for minutes on end. We don't have trouble finding marks and getting to them on time.

    What else to say really... welcome to SE's intended rate of Allied Seal acquisition? Be thankful that you got such an easy ride.
    (3)

  3. #53
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by HakuroDK View Post
    The thing with a lot of games today versus games once upon a time is that, back in the day, not that many people played MMOs. They were this newfangled thing that only the most obsessed of gamers played. Ultima Online didn't have six million players, and I'm pretty sure Everquest and Dark Age of Camelot did either. The attitude towards MMOs has changed in the past 15-20 years. There are a lot more people playing these games now than ever before.

    MMOs have evolved. I wouldn't necessarily say it's for the better because even on an RP server, I don't feel comfortable walking up to a group of people and saying hello without either getting ignored or getting some kind of rude remark as if I did something to offend simply by greeting another person. I would love this game to be more social. But the fact of the matter is, that social aspect has been compartmentalized into the Free Companies and the Linkshells we have today. (Not that I don't do my own part to try to reverse the damage. Every time I see a player with that "New Adventurer" symbol next to their name, I gift them something from my inventory that they can use as an icebreaker.)

    You can't go out and talk to strangers and make friends as easily as you used to. There are simply too many people who have grown too comfortable with the idea of anonymity and convenience. I don't think there are any MMOs on the market today with the same social climate as Ultima or Everquest. They just don't exist anymore, and it's sad. But unless every MMO on the planet suddenly gets pulled off the markets for 20-30 years, there's no way we can revert back to the old ways.
    It's a different world than it was 10+ years ago. I interact with college kids all the time with my job, so I see how social attitudes and manners have evolved in such a short time. Many of the folks in the K-12 range are your stereotypical personality that we have all come to know, love to point fun at, and hate. So it does carry over for many people into their "adult" life. Don't get me wrong, there are an overwhelmingly high number of people that do not fit into the mold that we associate them with. It's just that it really doesn't take more than just one person to ruin it for everyone else.

    I interact with kids who literally... LITERALLY... cannot stay off their phones to text for more than 30 seconds, even when talking to the boss of the department, under fear that their friends will be mad at them for not replying quick enough. Mind you, that is true... their friends DO get mad at them for that. My boss has given the really bad ones a choice of putting away their phones while talking to him or they're fired. Keep in mind that they could still use their phones while at work, within reason. They chose to be fired... I'm not ****ing kidding. That's how bad a lot of people are these days. It's pathetically hilarious.

    And that's how I choose to look at our peers, even here. It doesn't matter how old anyone may be. We're all human and easily manipulable, even in ways that are not the most obvious or even intended. The Hunt content has proven this to me time and time again. We're surrounded by people that cannot control themselves. We're surrounded by people that don't understand what they're doing and the consequences that result from it. We're surrounded by people that truly believe, no matter how stupid they are in believing it, that they are always right and truly just in their actions.
    (4)
    Last edited by Welsper59; 08-12-2014 at 05:14 PM.

  4. #54
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Welsper59 View Post
    snip
    It's tales like yours that make me glad I was raised by people who grew up during the twenties.
    (2)

  5. #55
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    You want my personal opinion? Remove rewards from marks entirely, and make them all elite bills.

    The reason this goes on is because people are literally farming them. No one waits for others, so everyone's pulling the mark the instant their group arrives. Even if you're there when it spawns it can be difficult to get full credit purely because of how many people are attacking.

    Hunts were poorly designed from the get go, and it's because they always offer a reward that this goes on. Kill the rewards, or at least make them harder to obtain, and you've solved the biggest issue. If nothing else, it means the hunt parties will rotate across zones since they will no longer be rewarded for killing the same mob twice in a week.
    (5)

  6. #56
    Player
    Nicobo's Avatar
    Join Date
    Nov 2013
    Posts
    1,602
    Character
    Nico Nico
    World
    Goblin
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Lemuria View Post
    ...Kill the rewards...
    in short, i120 now can kill it. ^^;
    (0)

  7. #57
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Vandesaan View Post
    All I'm hearing in this thread is a severe connection to a broken and horrible system that existed in FFXI that is not the system we have in FFXIV.
    I appreciate your contribution to both Excal and hunting knowledge in general, Vandes, but I would enjoy a Hunt system someday that actually permits me to play in the advertised small group vs. dangerous monster scenario. Likewise, not every server has the logistics and social manpower to pull together wildly disparate groups - the ability to centralize Excalibur's hunting scene is a vast exception to the norm, and what you propose actively challenges a lot of social power bases in other servers, where people use hunt monopolization to push linkshell fees or bribes of other sorts for the privilege of a shot at the mob.

    There may be a place yet for large, organized hunting, alongside some new system that encourages smaller group play over a different resource, and if other servers can make this into their own emergent gameplay scenario that is non-abusive and non-toxic, then all the more power to them and the system - modifications to the system so players aren't devalued based on class could be made and you could call it done. But what you have been able to help make on our server is, no offense meant, an exception and not a rule. If players can't change their social behavior based on what mechanisms a game gives them - then elements of the game need to change somehow. Mind you, that doesn't have to be 'the eternal death of big hunting as we know it'.
    (3)
    video games are bad

  8. #58
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    my main issue with hunt is that was supposed to be content for cooperation and the whole server worked toguether , but the reality is that partys fight each other for claim rights, if your friends arent near, the party tries to reset , is a !·!$! mess

    and dont tell me that SE couldnt see what other games did it , see Gw2 , Rift or hell even wow in timeless island ....

    or if u want to see another example look at how FFXI fixed Nms , farm for claim item> pop the boss > get your rewards

    Hunts are more PVP than PVE :P
    (4)

  9. #59
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Warlyx View Post
    Or if u want to see another example look at how FFXI fixed Nms , farm for claim item> pop the boss > get your rewards
    Hunts are more PVP than PVE :P
    I like this idea better. Farm pop items from several dungeons, or primals hard + extreme battle. Just do a combo of easy dungeons + hard dungeons + primal battle for 3 KI needed. Then you can pop these mobs x 8 on several locations. Each NMs have their own "rare exclusive" drops. Now more people will do duty finders, more people will organize a run to pop these NMs.

    They can make it so that you pick up daily hunt, it will specify which 3 dungeons you get, or which primals. Then you go do those 3 daily, and it is 100% drop for the key item. The weekly will get you ultra rare S rank key item that will reward you with 75 seals - once a week reward. This way, everyday you do the three random dungeons + trials, get your key item, team up with 7 other people, pop the NMs x 8, and get 25 seals each. Thats a whopping 200 allied seals a day, plus 75 seals weekly. Just make the current HUNT NMs to drop 5-10 so that these are more casuals thing to do.
    (1)
    Last edited by Luvbunny; 08-12-2014 at 08:16 PM.

  10. #60
    Player
    HumsterMKX's Avatar
    Join Date
    Mar 2013
    Posts
    1,252
    Character
    Helinin Landgravine
    World
    Masamune
    Main Class
    Fisher Lv 70
    Quote Originally Posted by blowfin View Post
    .............
    From my point of view (less than 400 seals), having largely avoided hunts in the first few weeks, I'm pretty happy to be hearing that the initial wave of people is dying off. I'm looking forward to A and S ranks ranks that render properly, I'm looking forward to B ranks that don't get reset for minutes on end. We don't have trouble finding marks and getting to them on time.

    What else to say really... welcome to SE's intended rate of Allied Seal acquisition? Be thankful that you got such an easy ride.
    There are actually an increase over here in Masamune (>...>
    (0)
    Heli's Black Market open for business. Sells black market items for your exotic needs.

    closed for business till further notice

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