I don't understand, why would people have issue spending mythology. I'm with just 1 Novus weapon, I need to consistently farm mythology.

I don't understand, why would people have issue spending mythology. I'm with just 1 Novus weapon, I need to consistently farm mythology.

is this correct you need total of 75000 mythology to complete 1 Novus weapon for 1 job?
I read some ppl wanna save 13500myth for books, if it is possible, you would like to save another 60000myth = 75alex map.
IMO this "reason" is not valid as for cap removing, actually it is the reason for the cap ^^;
If you have nothing to do with your myth, my suggestion is saving myth mat. untill next patch.
For example, saving cashmere fleece, 49500myth for 99pc, and sell them when myth becomes obsolete.
Again, to all the people bickering about the cap being removed:
I think most of us would be satisfied with the cap simply being upped a bit. Even 3k would be nice.
With books each costing 75% of your total capacity of myths, and with how much faster myths are coming in nowadays (and presumably it will only keep getting faster, until they are somehow removed completely like philos have been) that really doesn't leave a whole lot of leeway for excess.
Only if you buy all 75 of your alexandrite maps, which isn't what you're going to do because the game gives you a freebie every day. Unless you think you can farm 60k myths in one day to buy all 75 maps, chances are you'll be getting at least a decent amount of your maps in the form of freebies.is this correct you need total of 75000 mythology to complete 1 Novus weapon for 1 job?
Since I choose to keep farming animus weapons, my first 75 alex at least will be in the form of freebies, so I'm not paying any myths for novus, aside from the enchanted inks. The expense is going to be in the form of gil. @_@
Last edited by Fynlar; 08-12-2014 at 10:42 AM.



And that's why there is a cap on myth. Not only for Animus books, but for everything else they plan on releasing. For example, Novus. They wanted to make Novus "harder" to obtain, longer farming. If people hoarded thousand and thousand of myths, they would get Novus weapons on the first day of release. And the same thing with whatever they will release on the future.


I think the reason they won't remove the cap is they will probably do what they did with Philosophy and get rid of it but convert any remaining to soldiery. If people could farm unlimited mythology then they could get a ton of soldiery right at the start of the next patch. No doubt the next relic upgrade will require just that.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

In regards to caps, I think 2k is okay because you can just buy items with it before entering an instance. That's just common sense. However, the weekly cap on Soldiery Tomestones should have a little fine-tuning. I feel like I'm at my weekly cap by Thurs or Fri from casual dungeoning/raiding. Even another 50 for a nice, round 500/week doesn't seem too crazy. And this might not be the right thread to post in, but I think we should be allowed 2 drops from Syrcus Tower as well. I get a drop every Tuesday after two to four runs, then I don't touch the tower for a week... There's not much incentive to do it after getting a drop, so players completing it for the storyline might have have trouble getting a party even as soon as Thursday-Friday. I think we should either be allowed more than one drop (is two per week really that much to ask?), or the Mythology/Soldiery reward should be increased slightly.
Last edited by Katsushiro; 08-13-2014 at 01:12 AM. Reason: grammar
You reach the soldiery cap quickly because dungeons/roulette/hunts give a lot of soldiery. If the problem is how fast you reach the cap another solution is to just decrease the drop rate of Soldiery. So saying that we need a higher cap because it's reached too fast is a bad argument.In regards to caps, I think 2k is okay because you can just buy items with it before entering an instance. That's just common sense. However, the weekly cap on Soldiery Tomestones should have a little fine-tuning. I feel like I'm at my weekly cap by Thurs or Fri from casual dungeoning/raiding. Even another 50 for a nice, round 500/week doesn't seem too crazy. And this might not be the right thread to post in, but I think we should be allowed 2 drops from Syrcus Tower as well. I get a drop every Tuesday after two to four runs, then I don't touch the tower for a week... There's not much incentive to do it after getting a drop, so players completing it for the storyline might have have trouble getting a party even as soon as Thursday-Friday. I think we should either be allowed more than one drop (is two per week really that much to ask?), or the Mythology/Soldiery reward should be increased slightly.
Regardless, whatever the cap people will complain about the cap.
That's weird... you say you only have time to play on the weekends, yet you're able to cap myth that quickly? Maybe you should cap on Saturday and do your books on Sunday? Problem solved.

This might have been true before 2.3 patch. Since hunts made getting I110 gear so easy what difference does the cap make now.
The limit is there to slow down progression. Even now without the weekly cap. If it had no storage cap, I could just save up all the myths i need to go from no books to all books in one shot. I'd have the fully upgraded Atma stats in only the few minutes it takes to run the lowbie dungeons required of them.
It also means you need to stop and consider how you spend your tomes rather than just saving up 1 million and then buying everything possible in one go.
If you have the time to continuously cap your Myths at 2k, you have the time to continuously spend those Tomes.
This stinks of you just wanting to rush through your Atma books. Until something comes along that costs more than 2000 Myths, there will never BE a reason to unlimit them.
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