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  1. #1
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Katsushiro View Post
    In regards to caps, I think 2k is okay because you can just buy items with it before entering an instance. That's just common sense. However, the weekly cap on Soldiery Tomestones should have a little fine-tuning. I feel like I'm at my weekly cap by Thurs or Fri from casual dungeoning/raiding. Even another 50 for a nice, round 500/week doesn't seem too crazy. And this might not be the right thread to post in, but I think we should be allowed 2 drops from Syrcus Tower as well. I get a drop every Tuesday after two to four runs, then I don't touch the tower for a week... There's not much incentive to do it after getting a drop, so players completing it for the storyline might have have trouble getting a party even as soon as Thursday-Friday. I think we should either be allowed more than one drop (is two per week really that much to ask?), or the Mythology/Soldiery reward should be increased slightly.
    You reach the soldiery cap quickly because dungeons/roulette/hunts give a lot of soldiery. If the problem is how fast you reach the cap another solution is to just decrease the drop rate of Soldiery. So saying that we need a higher cap because it's reached too fast is a bad argument.

    Regardless, whatever the cap people will complain about the cap.
    (0)

  2. #2
    Player
    AggieRick's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Byrtoff Sylbharsyn
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Maybe someone already said this but myth will likely be going away to make room for the next tomb right? Sol cap goes from 450-2000 and myth gets converted to sol(by the way this would be a good reason not to let people stack 10000 or infinite myth cause it will be convertible to sol ans slightly more relevant for a short time). I do not see why myth and sol would be any different than philo and myth was back at 2.2.
    (0)
    The greatest way to live with honor in this world is to be what we pretend to be~Socrates


  3. #3
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Raising the myth cap, doesn't just mean raising the myth cap. It means permanently raising the cap of whatever our secondary tome currency is for the duration of this games lifetime. SE needs to have some limits in place to keep the economy and player progression within their designs.

    Once upon a time Myth tomes were capped at 300 per week. An i90 chest piece took you 3 weeks to get (on par with first coil). After we'd reached a certain point of progression (and voicing a desire for a higher myth cap) SE raised the weekly cap to 450. But communities don't react well to having limitations eased and subsequently tightened up down the line. So when Soldiery came out, we kept the 450 limit, and SE maintained the same prices for the tomestone gear as they had for myth. 2 weeks to buy a chest. So now people could buy their gear 50% faster for progression. To balance that out, we got "Sands" and "Oils" being required to make the gear on par with second coil loot.

    A higher myth cap would result in 'some' players saving maybe 5 minutes a week on trips to the NPC, giving more room for bots and RMT to profit (yes, they do sell myth items on the MB) and some form of 'balancing' in the future in the form of (possibly) higher prices. I personally vote to save SE the time and money spent on develoment (maybe it'd only be 3 lines of code and 4 minutes of programming, but they'll spend hundreds of man-hours having meeting and crap about it) and have them work on things that need more attention.
    (2)
    Last edited by HaelseMikiro; 08-13-2014 at 04:04 AM. Reason: 1k character limit

  4. #4
    Player
    Grimmies's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Grim Tela
    World
    Cerberus
    Main Class
    Archer Lv 50
    Quote Originally Posted by HaelseMikiro View Post
    Raising the myth cap, doesn't just mean raising the myth cap. It means permanently raising the cap of whatever our secondary tome currency is for the duration of this games lifetime. SE needs to have some limits in place to keep the economy and player progression within their designs.

    Once upon a time Myth tomes were capped at 300 per week. An i90 chest piece took you 3 weeks to get (on par with first coil). After we'd reached a certain point of progression (and voicing a desire for a higher myth cap) SE raised the weekly cap to 450. But communities don't react well to having limitations eased and subsequently tightened up down the line. So when Soldiery came out, we kept the 450 limit, and SE maintained the same prices for the tomestone gear as they had for myth. 2 weeks to buy a chest. So now people could buy their gear 50% faster for progression. To balance that out, we got "Sands" and "Oils" being required to make the gear on par with second coil loot.

    A higher myth cap would result in 'some' players saving maybe 5 minutes a week on trips to the NPC, giving more room for bots and RMT to profit (yes, they do sell myth items on the MB) and some form of 'balancing' in the future in the form of (possibly) higher prices. I personally vote to save SE the time and money spent on develoment (maybe it'd only be 3 lines of code and 4 minutes of programming, but they'll spend hundreds of man-hours having meeting and crap about it) and have them work on things that need more attention.
    This post. /thread
    (1)

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