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  1. #91
    Player
    AggieRick's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Byrtoff Sylbharsyn
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Maybe someone already said this but myth will likely be going away to make room for the next tomb right? Sol cap goes from 450-2000 and myth gets converted to sol(by the way this would be a good reason not to let people stack 10000 or infinite myth cause it will be convertible to sol ans slightly more relevant for a short time). I do not see why myth and sol would be any different than philo and myth was back at 2.2.
    (0)
    The greatest way to live with honor in this world is to be what we pretend to be~Socrates


  2. #92
    Player
    HaelseMikiro's Avatar
    Join Date
    Aug 2013
    Location
    Limsa-Lominsa
    Posts
    700
    Character
    Febreealle Goldlyonse
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    Raising the myth cap, doesn't just mean raising the myth cap. It means permanently raising the cap of whatever our secondary tome currency is for the duration of this games lifetime. SE needs to have some limits in place to keep the economy and player progression within their designs.

    Once upon a time Myth tomes were capped at 300 per week. An i90 chest piece took you 3 weeks to get (on par with first coil). After we'd reached a certain point of progression (and voicing a desire for a higher myth cap) SE raised the weekly cap to 450. But communities don't react well to having limitations eased and subsequently tightened up down the line. So when Soldiery came out, we kept the 450 limit, and SE maintained the same prices for the tomestone gear as they had for myth. 2 weeks to buy a chest. So now people could buy their gear 50% faster for progression. To balance that out, we got "Sands" and "Oils" being required to make the gear on par with second coil loot.

    A higher myth cap would result in 'some' players saving maybe 5 minutes a week on trips to the NPC, giving more room for bots and RMT to profit (yes, they do sell myth items on the MB) and some form of 'balancing' in the future in the form of (possibly) higher prices. I personally vote to save SE the time and money spent on develoment (maybe it'd only be 3 lines of code and 4 minutes of programming, but they'll spend hundreds of man-hours having meeting and crap about it) and have them work on things that need more attention.
    (2)
    Last edited by HaelseMikiro; 08-13-2014 at 04:04 AM. Reason: 1k character limit

  3. #93
    Player
    Grimmies's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Grim Tela
    World
    Cerberus
    Main Class
    Archer Lv 50
    Quote Originally Posted by HaelseMikiro View Post
    Raising the myth cap, doesn't just mean raising the myth cap. It means permanently raising the cap of whatever our secondary tome currency is for the duration of this games lifetime. SE needs to have some limits in place to keep the economy and player progression within their designs.

    Once upon a time Myth tomes were capped at 300 per week. An i90 chest piece took you 3 weeks to get (on par with first coil). After we'd reached a certain point of progression (and voicing a desire for a higher myth cap) SE raised the weekly cap to 450. But communities don't react well to having limitations eased and subsequently tightened up down the line. So when Soldiery came out, we kept the 450 limit, and SE maintained the same prices for the tomestone gear as they had for myth. 2 weeks to buy a chest. So now people could buy their gear 50% faster for progression. To balance that out, we got "Sands" and "Oils" being required to make the gear on par with second coil loot.

    A higher myth cap would result in 'some' players saving maybe 5 minutes a week on trips to the NPC, giving more room for bots and RMT to profit (yes, they do sell myth items on the MB) and some form of 'balancing' in the future in the form of (possibly) higher prices. I personally vote to save SE the time and money spent on develoment (maybe it'd only be 3 lines of code and 4 minutes of programming, but they'll spend hundreds of man-hours having meeting and crap about it) and have them work on things that need more attention.
    This post. /thread
    (1)

  4. #94
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Camate View Post
    Greetings,

    We currently have no plans to increase the Allagan tomestone of mythology cap. We’d ask that you please keep an eye on the number of tomestones you possess and purchase items before you reach the limit.
    I agree with Camate.

    There is so much you can buy with mythology why would you need to exceed 2k? Buy crafting materials and sell them (you dont even have to craft just sell them on the market board) do novus for fun if you have all the coil gear, gear all 9 jobs even if you dont have them leveled, so many reasons why there is no need to have more than 2k myth at any given moment.
    (1)

  5. #95
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Jobefuzz View Post
    is this correct you need total of 75000 mythology to complete 1 Novus weapon for 1 job?
    Only if you never do the daily expert roulette
    (0)

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