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  1. #21
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    All of you wanting the stun taken off of Shoulder Tackle makes me sad. It's useful for those moments where an add spawns and you need to get to it and stop it fast, and is especially useful if you have tanks who refuse to stun (which I happen to see all the time) or a Warrior as a tank (who can only stun once every 30 seconds). The stun is fine people, because if you want to nitpick like this then I guess I should be calling for a lower range on Provoke due to too many bad tanks using it to start a pull.
    (0)

  2. #22
    Player
    Dano's Avatar
    Join Date
    Jun 2012
    Posts
    513
    Character
    Danorille Pandemonium
    World
    Tonberry
    Main Class
    Blacksmith Lv 61
    i think it's fine as it is, if the CD is any lower it'll be too good. Though if SE somehow decide to lower the CD and tune down the damage i wouldn't mind at all.

    also the stun is excellent for PvP. Maybe in the future expansions you can augment your base skills, instead of stunning, you'll do silence..etc
    (1)

  3. #23
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RyuDragnier View Post
    All of you wanting the stun taken off of Shoulder Tackle makes me sad. It's useful for those moments where an add spawns and you need to get to it and stop it fast, and is especially useful if you have tanks who refuse to stun (which I happen to see all the time) or a Warrior as a tank (who can only stun once every 30 seconds). The stun is fine people, because if you want to nitpick like this then I guess I should be calling for a lower range on Provoke due to too many bad tanks using it to start a pull.
    I use Provoke to start pulls when I need to specifically grab a single mob that's out of range of Shield Lob; this doesn't really happen very often. Shortening the range on it honestly wouldn't do much. I'd shrug and find another way. Bad tanks would still use it to start pulls. The number of monks that I see using Shoulder Tackle constructively (i.e. stopping adds or stunning abilities) is vastly eclipsed by the number of them that simply use it as a lazy way to get from place to place, regardless of whether or not it will impede the off-tank trying to stun.

    Just so you don't feel singled out, I see the same thing happen with Spineshatter Dive.
    (0)
    Last edited by Ashkendor; 08-12-2014 at 05:04 PM.

  4. #24
    Player
    Machetazzo's Avatar
    Join Date
    Apr 2014
    Posts
    34
    Character
    Machete Protector
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    I like the skill a lot, just one thing is bugging me - the minimum required range to use the skill. It looks, feels and works odd when I run away few meters to just use the skill that actually should close the gap
    (0)

  5. #25
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ashkendor View Post
    I use Provoke to start pulls when I need to specifically grab a single mob that's out of range of Shield Lob; this doesn't really happen very often.
    Shortening the range on it honestly wouldn't do much. I'd shrug and find another way. Bad tanks would still use it to start pulls. The number of monks that I see using Shoulder Tackle constructively (i.e. stopping adds or stunning abilities) is vastly eclipsed by the number of them that simply use it as a lazy way to get from place to place, regardless of whether or not it will impede the off-tank trying to stun.

    Just so you don't feel singled out, I see the same thing happen with Spineshatter Dive.
    Sadly I see it all the time with Provoke, as a lazy way to pull a mob that's within Shield Lob or Tomahawk distance. There's really no point IMO to nerf a skill (because taking off the stun WOULD be a nerf) just because players spam it in the wrong ways, otherwise we'd have to nerf Lustrate due to some SCHs using it whenever they have Aetherflow stacks, Provoke due to the previously mentioned bad tanks, Garuda-Egi due to bad players using it for multiple mobs (she's a single target master, use Ifrit-Egi and his cleave instead), etc.

    The only way to fix this problem IMO would be if there was an instanced tutorial every time you got a new skill (and weren't currently in a duty/quest instance), and you had to complete it before you could enter any duty or complete/continue any quest. But I'm pretty sure people would get on my case for that as catering to casuals...which we sadly have to do if endgame DR is any indication. I see too many bad players nowadays, all day yesterday it was bad SMNs and SCHs, day before that was bad WHMs, day before that was bad WARs and PLDs...you get the point.
    (0)

  6. #26
    Player
    Malevicton's Avatar
    Join Date
    Sep 2013
    Posts
    969
    Character
    Zappa Dattic
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    I want to cross class it as BLM so I can manawall tank more effectively.
    (0)
    When in doubt, assume sarcasm

  7. #27
    Player
    kyrios91's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    160
    Character
    Dux Dragunity
    World
    Midgardsormr
    Main Class
    Lancer Lv 70
    The range requirement for Shoulder Tackle kinda makes sense:

    (1) Its purpose is to act as a gap-closer, not a free off-GCD attack that you can weave in like DRG's Jumps.
    (2) *Logically* the MNK needs the distance to create momentum of force. If you do it from melee-ish range it won't be a really 'strong' tackle.
    (0)

  8. #28
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by RyuDragnier View Post
    There's really no point IMO to nerf a skill (because taking off the stun WOULD be a nerf)
    It wouldnt be a nerf, quite the opposite actually, it would be a buff. The stuns in the melees tool kit actually have much more important utility in dps (leg sweep, steel peek, spineshatter dive) and closing gaps (shoulder tackle, spineshatter dive). The diminishing returns of stuns disables the use of those tools in some fights and causes a loss in sustained dps, (especially) burst dps and mobility, while the actual use of the stun is close to null due to the presence of tanks. Removing stun or trading it for something else would actually be beneficial for melees because of that.

    Imagine if they'd put a stun on bio and fester, or lightning or bloodletter and not being able to use those tools in some fights.
    (2)
    Last edited by ChaozK; 08-13-2014 at 04:00 AM.

  9. #29
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by kyrios91 View Post
    *Logically* the MNK needs the distance to create momentum of force. If you do it from melee-ish range it won't be a really 'strong' tackle.
    Maybe if it was an actual "shoulder tackle" (like Steel Peak). But in actuality Shoulder Tackle is a palm strike, which could very much be done from melee range at full effectiveness.
    (0)

  10. #30
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ChaozK View Post
    It wouldnt be a nerf, quite the opposite actually, it would be a buff. The stuns in the melees tool kit actually have much more important utility in dps (leg sweep, steel peek, spineshatter dive) and closing gaps (shoulder tackle, spineshatter dive). The diminishing returns of stuns disables the use of those tools in some fights and causes a loss in sustained dps, (especially) burst dps and mobility, while the actual use of the stun is close to null due to the presence of tanks. Removing stun or trading it for something else would actually be beneficial for melees because of that.

    Imagine if they'd put a stun on bio and fester, or lightning or bloodletter and not being able to use those tools in some fights.

    This is kinda how I feel about it. The only reason I care about the stun is the diminishing returns on it. I'd love to be able to weave in Leg Sweep and Spineshatter on DRG whenever I please, but if the mob has something that the tank is supposed to stun, you have to completely forego them or risk interfering with the tank.

    The diminishing returns on stun are really unforgiving, too. What, three or four stuns till they become useless?
    (0)
    Last edited by Ashkendor; 08-13-2014 at 07:02 AM.

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