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  1. #501
    Player

    Join Date
    Dec 2012
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    1,132
    Quote Originally Posted by Tupsi View Post
    CT has no weekly loot restriction atm.
    For the love of god. If you're going to be a smart ass I should point out that there is no CT, but rather a LotA.

    Quote Originally Posted by Tupsi View Post
    How is me going into Dynamis 20 minutes before the daily lockout and going in immediately again after JP midnight ticks over worse? You never explained that. You yourself said it was worse, I didn't say it was better, I stated XIV's was worse in comparsion because it actually is. You seem to confuse tiered content with lockout - Einherjar for example is tiered content, you're only locked out of the main chamber until you beat the others.
    Yes, lets pretend that for many years Dynamis (and many other content) didn't have 72 hour lockouts. Because if your argument is: "Dynamis doesn't work like that nowadays!" I'll respond with "BCoB and LotA doesn't work like that now either!".

    Quote Originally Posted by Souljacker View Post
    I'm not sure that XI should really be the measuring stick we are using for the content in this game. There were things that were worse and things that were better, but even at its peak XI barely boasted a true playerbase of 500k actively playing subscribers. This game seems to be heading back in that direction with a lot of the systems being implemented. It's like SE isn't comfortable with a large playerbase and they want to go back to a lower, more manageable number so they add systems that are exclusive to a low population by design.
    I'd say that the problem is more that a lot of people that want FFXI stuff in FFXIV spend their days whining on the forums and SE is getting a distorted view of what the people that actually play the game want.
    (2)

  2. #502
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    Dec 2012
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    Quote Originally Posted by hyperhelios View Post
    Yeah. For most people it wasn't even a lockout; it was just a wall they weren't allowed to climb over (unless they paid like Mexicans). I did have a belt, though. My first HNM LS had a ridiculous amount of MNKs and we tried to gear them out for Bahamut burns.
    We actually claimed Faf semi-regularly so we had several monks stuck on the Brown belt part of the quest that had the BB items sitting in their moghouse. We had several krakens (and bahamut zaghnals after) for Bahamut though.
    (1)

  3. #503
    Player
    Chocolate_Rain's Avatar
    Join Date
    May 2014
    Posts
    56
    Character
    Chocolate Dynamite
    World
    Lamia
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Gilthas View Post
    I'd say that the problem is more that a lot of people that want FFXI stuff in FFXIV spend their days whining on the forums and SE is getting a distorted view of what the people that actually play the game want.
    I think this is a huge issue. We have 2 types of people who play this game:

    Those who enjoy modern mmo's

    Those who played/enjoyed FFxi

    Square Enix is trying to appease both. The problem being that neither is satisfied with the end product. They need to pick a direction to go and go with it, because their indecision is going to stop xiv from becoming successful.

    As for me personally? I loved the FF games in my youth, but XI, even when I played it in 2002-2003, was too much of a grind, and I'd like to play an mmo where skill will net you better loot than how much time you can stuff your arse in front of a screen.
    (5)

  4. #504
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Chocolate_Rain View Post
    I'd like to play an mmo where skill will net you better loot than how much time you can stuff your arse in front of a screen.
    Pretty much everyone would - till then though we're stuck with scripted encounters and team jump rope style difficulty.
    (1)

  5. #505
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by hyperhelios View Post
    Yeah. For most people it wasn't even a lockout; it was just a wall they weren't allowed to climb over (unless they paid like Mexicans). I did have a belt, though. My first HNM LS had a ridiculous amount of MNKs and we tried to gear them out for Bahamut burns.
    It was sad that fun content like HNM's at the time were gated from the non-HNMLS's. Even during it's prime, places like Sky were gated off to a lot of people because people camped the NM's that gave the spawn items. Ohh the memories of camping Ullikumi all day just for a botter to take it.

    Quote Originally Posted by Chocolate_Rain View Post
    Square Enix is trying to appease both. The problem being that neither is satisfied with the end product. They need to pick a direction to go and go with it, because their indecision is going to stop xiv from becoming successful.

    As for me personally? I loved the FF games in my youth, but XI, even when I played it in 2002-2003, was too much of a grind, and I'd like to play an mmo where skill will net you better loot than how much time you can stuff your arse in front of a screen.
    This is very true. Its hard to read SE sometimes. It is clear as day they go the modern day route for success, but at the same time add weird elements that don't mix well with it. Like during beta, the developers were very clear when they said that they wouldn't add Notorious Monsters to the field and explained why. Yet, here they are, and as the developers said and we predicted, became the mess it is. Just feels like a poor afterthought that should of done more thinking and testing before releasing it into the game. It was a rushed job and it shows. Its like they did it just to spite people who wanted it so badly. There is just so many better ways the system could of been approached.

    Only one thing I do know, and I am no exception to this, is that people don't know what they want, they just know what they don't want.
    (3)
    Last edited by Velhart; 08-12-2014 at 01:02 AM.

  6. #506
    Player

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    Dec 2012
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    Quote Originally Posted by Tupsi View Post
    Pretty much everyone would - till then though we're stuck with scripted encounters and team jump rope style difficulty.
    And just for the record, what exactly made FFXI better? Because I see a lot of people saying that FFXIV isn't hard because of the scripted encounters but then act like FFXI required a lot of skill.

    Seems more like you guys just use the "scripted encounters" as an excuse.
    (3)

  7. #507
    Player WeiShan's Avatar
    Join Date
    Apr 2014
    Posts
    54
    Character
    Wei Shan
    World
    Aegis
    Main Class
    Gladiator Lv 25
    we most XI/1.23 players want XIV1.23 with better ui,better graphics, more content

    not a Wow Clone Reborn, Theme park Reborn
    (8)
    Last edited by WeiShan; 08-12-2014 at 01:14 AM.

  8. #508
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 91
    Quote Originally Posted by WeiShan View Post
    not a Wow Clone Reborn
    It's not even a good wow clone. Items that were copied from WoW were done halfway or implemented in ways that WoW had ALREADY REALIZED didn't work and changed, but SE wants to learn all these lessons over again I guess.
    (5)

  9. #509
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Tupsi View Post
    Pretty much everyone would - till then though we're stuck with scripted encounters and team jump rope style difficulty.
    What other type of encounters would you like? Ones where you stand still and heal and attack until boss dies? Or maybe ones that involves single player skill only, and if one of the players dies you just raise them and keep going and have no danger.
    I don't really understand what you people are looking for. The end game is absolutely skill based already, most people cannot do it. It's always "so easy, I just can't find 7 others." Either your gods gift to man or its just not as easy as you think.
    (8)

  10. #510
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Your a level 25 GLD and 3 CJR why are you posting in here about content Wei Shan.
    (2)
    Last edited by Makado; 08-12-2014 at 01:22 AM.

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