Results 1 to 10 of 23

Hybrid View

  1. #1
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Last week on my Holidays I had some time over the day and joined a hunt party using the hunting.tk website. 5 hours later, I had 900 seals, had to buy craft materials because I reached the Myth cap and reached the Strat cap (have started with 0 strat tomes). In not even half a day. That's really too much in my opinion although it was nice to upgrade one of my armour items to 110.

    Right now it is pretty unbalanced. If you just do your daily hunt, you get 7 seals per day; 49 per week. Plus the weekly one that provides 20 seals. So all in all for a casual hunter if he waits for all the stupid FATES, he will have 69 seals per week. So he needs TEN weeks for a single armour item. Three for an accesoire. Three weeks are fine but ten? Keep in mind that all 12 weeks there is a new major patch, probably introducing the next higher tier of ilevel Items.

    In my opinion, hunting casually is not rewarding enough and hardcore grinding provides you with too much of everything. Seals, Myth, Strat. It takes under a minute to kill an A Rank but yet I receive 80 Myth and 10 Strat for it? Can't be right. And no wonder why so many people are dead serious about hunting and everybody and their mothers are doing it 24/7.
    (0)

  2. #2
    Player
    Luvbunny's Avatar
    Join Date
    Jun 2012
    Posts
    691
    Character
    Coralie Moonseeker
    World
    Belias
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TomTom1968 View Post
    It takes under a minute to kill an A Rank but yet I receive 80 Myth and 10 Strat for it? Can't be right. And no wonder why so many people are dead serious about hunting and everybody and their mothers are doing it 24/7.
    Yup - and you wonder why people have been quite vocal about Hunt destroying the game. The rewards is great, amazing and just too good, which is totally fine IF they adjust so that monster takes 3-5 minutes to kill which gives reasonable amount of time for most people to arrive and get credits. Also if they spread around the Allied Seals reward in Duty Finder dungeons, people are not pressured to do Hunts. You have to spend at least 20 minutes on middle level dungeons to get 70 seals, it only takes a mere seconds in Hunt.

    And speaking of welfare give-away gears.... The First Binding Coil Bahamut 1-4 are rather super easy to farm. Why not make it extremely attractive with giving away more tomes and drops random oil-sand with low rates (or those logs/books). I rather have people farm this or crystal tower. At least they will be "trained" to get used to more mechanic. 1st Coil Gears are also pretty good alternate for level 90. We really DO need more horizontal progression gears so that players have TONS of option of ways to maximize stats. If only they put socketed materia options on those gears, it will make them more attractive to actually do dungeons.
    (1)
    Last edited by Luvbunny; 08-12-2014 at 04:23 AM.