Results 1 to 10 of 545

Hybrid View

  1. #1
    Player
    Kaaylryn's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Yshelle Dawnholder
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Since everyone's biggest complaint seems to be the mechanics of the game, what ever happened to having to sleep, freeze, slow, etc. adds or mini boss additions to a fight? Other than T7 (Renaulds) I do not see any complexity of this sort. There are some tank swaps or stuns, with DR I might add, but what about all the other abilities that are pretty much ignored in dungeons?

    What I mainly see is kill a few trash mobs and end up in a small, circular, arena type theater where you dance to avoid instakill mechanics. Even the adds are simple dps checks while still dancing. What happened to jumping to different levels (ala SWTOR or Rift) to avoid damage. What happened to actual strategy and having to use all the skills that the game gave us?
    (3)
    I have no prayer for that...

  2. #2
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Kaaylryn View Post
    Since everyone's biggest complaint seems to be the mechanics of the game, what ever happened to having to sleep, freeze, slow, etc. adds or mini boss additions to a fight? Other than T7 (Renaulds) I do not see any complexity of this sort. There are some tank swaps or stuns, with DR I might add, but what about all the other abilities that are pretty much ignored in dungeons?

    What I mainly see is kill a few trash mobs and end up in a small, circular, arena type theater where you dance to avoid instakill mechanics. Even the adds are simple dps checks while still dancing. What happened to jumping to different levels (ala SWTOR or Rift) to avoid damage. What happened to actual strategy and having to use all the skills that the game gave us?
    I really wish all those types of debuffs had a bigger role in endgame and in general, but if you want to be super technical about it most Final Fantasy bosses are immune to status effects, so in a way they're following "tradition". Which is also really just an excuse because they are set on the game not being too "complicated", it's why they took out the elemental wheel and additional stats too. It would make stuff more interesting coupled with more randomized enemy attacks, rather than just following the exact same dance patterns every time. Having arenas with multiple levels would be great too, it's one of the things that made Nael in 1.0 interesting, now almost all boss arenas are just a circular flat surface, even T5 got flattened.
    (0)