Since everyone's biggest complaint seems to be the mechanics of the game, what ever happened to having to sleep, freeze, slow, etc. adds or mini boss additions to a fight? Other than T7 (Renaulds) I do not see any complexity of this sort. There are some tank swaps or stuns, with DR I might add, but what about all the other abilities that are pretty much ignored in dungeons?
What I mainly see is kill a few trash mobs and end up in a small, circular, arena type theater where you dance to avoid instakill mechanics. Even the adds are simple dps checks while still dancing. What happened to jumping to different levels (ala SWTOR or Rift) to avoid damage. What happened to actual strategy and having to use all the skills that the game gave us?