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  1. #1
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Krr View Post
    the numbers of the fights were decreased as a band-aid. It was put in line with the other two dungeons released at its scale, not "dumbed down".
    So you are saying the didn't make the fights easier, they only decreased the difficulty, gotcha.
    (0)

  2. #2
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mcshiggs View Post
    So you are saying the didn't make the fights easier, they only decreased the difficulty, gotcha.
    You're doing a bad job of literacy right now if that's what you read.

    I'm saying the complexity of the fights remained and that your nomenclature of "dumbing down" is inapplicable to the situation, because it was a numerical retuning to match what was in other content in the game that was challenging at its intended item level.
    (0)
    Last edited by Krr; 08-10-2014 at 04:38 PM.
    video games are bad

  3. #3
    Player
    Mcshiggs's Avatar
    Join Date
    Mar 2012
    Posts
    757
    Character
    Vizzer Mcshiggs
    World
    Sargatanas
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Krr View Post
    You're doing a bad job of literacy right now if that's what you read.

    I'm saying the complexity of the fights remained and that your nomenclature of "dumbing down" is inapplicable to the situation, because it was a numerical retuning to match what was in other content in the game that was challenging at its intended item level.
    When you reduce the numbers, you can trivialize the moves, I see now many tanks not stunning Giga blast, because it is easy to just heal through, not killing adds on the bird fight, because the boss dies faster, and the adds don't do as much damage so they can just be ignored now until the boss flies up. I know the mechanics are technically the same, but when you lower the damage of those attacks, many become less important to deal with the "proper" way so in my eyes that is dumbing them down, because even though they are still there, they can be ignored now.
    (0)

  4. #4
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Mcshiggs View Post
    When you reduce the numbers, you can trivialize the moves, I see now many tanks not stunning Giga blast, because it is easy to just heal through, not killing adds on the bird fight, because the boss dies faster, and the adds don't do as much damage so they can just be ignored now until the boss flies up. I know the mechanics are technically the same, but when you lower the damage of those attacks, many become less important to deal with the "proper" way so in my eyes that is dumbing them down, because even though they are still there, they can be ignored now.
    The item level requirement for Pharos Sirius is something like 48. It drops item level 60? Gear. Players who ignore Giga Blast and Zu's adds are doing this because they are item level 80-90+ and vastly exceed what is needed for the dungeon.

    Just because high item level players can ignore the mechanics doesn't mean the dungeon was designed or re-tuned with ignoring the mechanics in mind. It was meant for low item level players.
    (1)
    Last edited by Krr; 08-10-2014 at 04:52 PM.
    video games are bad