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  1. #1
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    I disagree, FFXI fights relied much more on people being able to perform their jobs and synchronize with pt members than XIV ever did (sans maybe T4 and King Mog)

    In FFXI you could lead a group of noobs into CoP fights and still win if everyone performed their job correctly, but GL getting even Titan HM in FFXIV (unless you have a party of overgeared ppl or rely on echo) I myself LOVED re-doing CoP missions with random ppl. It was fun. In XIV? Not so much, too many fights that basically require you to die over and over until you learned the script.

    You can be the best DPS on the server with the highest DPS ever, but you still will die over and over to T9 scripted mechanics until you learn Yoshida's dance.
    (11)

  2. #2
    Player
    Derceto's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Silvauna Skylar
    World
    Leviathan
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Taruranto View Post
    In FFXI you could lead a group of noobs into CoP fights and still win if everyone performed their job correctly... I myself LOVED re-doing CoP missions with random ppl.
    This here is what I loved about FF XI back in it's day. Helping people with mission/story events, escorting through ifriti's cauldron, things of that nature. Along with all the other stuff you could do in XI. There was hardly ever a moment I got in XI and found myself bored or without something meaningful to do. Scrolls quests, artifact quests, other jobs, ballista, bcnm, trial weapon quests.... helping people with their goals, the list goes on. Variety and impact hand in hand.

    XI had it's gripes too, as does any creation, but...... it's reward factor was certainly much higher than anything on the market today. Timesink? Yep. Long-term rewards? Yep. Something this game lacks heavily.
    (4)