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  1. #311
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Barimu View Post
    Also 11 did have lockouts, JP midnight, 3 day lockout etc however there were more things to do! Especially end game wise to get gear. This game feels more like a single player rpg with dlc released every 3 months not an mmo with huge content

    There is no sidegrade uses in this game. In WoW(since yoshi praises this like its the greatest thing in the world) in order to do endgame you had to grind gear from heroic dungeons, there was more than 4 bosses in a raid, this game there isnt any of that because SE would rather people who aren't playing the game get everything than make people work for it that are playing.
    All you have been doing in this thread mostly is over prasing WoW and complaining about much you don't like the direction of this game, it makes me wonder why you have not quit already.

    Yes they are side grades, different gear of the same ilvl range offers different stats. WoW was simply most peoples 1st mmo or early mmo, and since that game could be picked up by a 5-10 year old just now learning how to play games, it's easy to compare to it to everything. But again, i ask why do you still play this sir? If you want to throw the argument this game is not hard then i hate to tell you this there aren't many games that ARE difficult and challenging, Only games i can give the actual difficult card to is the souls game series.

    You know why Terrible games like COD and any madden NFL games are popular? because they are brain dead easy, point and click difficulty types. this is simply what the generation of games is turning into. at least from what i can tell.
    (2)

  2. #312
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Curia_Regis View Post
    [URL="http://na.finalfantasyxiv.com/lodestone/character/1555725/"]Here is my main's profile, feel free to browse it.
    Not sure how anyone who brags about world first and world second in their profile should be taken anymore seriously than the guy who hasn't beat the bleeding edge content of the game.
    (3)

  3. #313
    Player
    hyperhelios's Avatar
    Join Date
    Apr 2013
    Posts
    54
    Character
    Mog God
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Roris View Post
    It's funny because during the beta the main argument was "it's just a beta it's not finished, release will fix it", now the main argument is "it's just been a year, it doesn't even have an expansion yet, expansion will fix it".

    In open world and quests that were nerfed down hard after beta by adding unneeded helper NPCs and overall lowering mob damage and difficulty? Still feel like we were treated like babies.

    In harder content like Coil? All fights are just a linear track that loops around at certain points until you reach a certain HP %, then another looping track begins. There's no variation in boss attacks in general, Scylla will always use Topple at the exact same time, Nael will always jump at the exact same time, etc. The only variations come from the mechanics and that's the major mistake.
    *Insert movinggoalposts.gif*

    But to your other points, I agree. There are still a lot of people that can't beat that linear track so I won't say the game is too easy if so many people still can't get their T9 win, but Jesus Christ at least in XI there was still the threat of something random happening at a wyrm/king camp or dynamis or einherjar. In XIV, it's learn fight once and repeat till new fight comes out.

    Also something else that we need in these expansions is a few alliance Coils; no DF bs. At least 3 end game raids that require premade alliances to do. SE needs to force the community in the other direction to group up without the DF.
    (2)

  4. #314
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    As for your point Hyperhelios, it isn't difficulty that is keeping me from doing Coil. Its that after having done the previous bind coil when it was still new, I don't feel the content is really worth my effort. It may be new to start with, but I'll be bored by the time I beat it and never want to come back. Unfortunately, I'd be stuck in a static group by then and I'd be forced to run something I'd rather not out of obligation rather than enjoyment.
    (3)

  5. #315
    Player
    hyperhelios's Avatar
    Join Date
    Apr 2013
    Posts
    54
    Character
    Mog God
    World
    Sargatanas
    Main Class
    Alchemist Lv 50
    Yoshi needs to do a post mortem on 2.0 and make one of those crime investigation boards with a yarn ball. Then replace each of the outlying points with various content that has several pieces of gear that contains BIS spread among them with a nice FC focused alliance event in the center that finishes off random other pieces with weapons and vanity crap. That's just how I'd do future content for a year to see how it goes on a six month cycle.
    (0)

  6. #316
    Player
    allecs's Avatar
    Join Date
    May 2014
    Posts
    55
    Character
    That Player
    World
    Balmung
    Main Class
    Alchemist Lv 50
    I personally don't like how easy it is. Dodging with a bad connection =/= hard. Dodging period doesn't mean hard. I hate the fact that you can stun/silence some bosses. I'm used to games where the boss would do a move and you just had to have skill to be able to recover from the damage.
    There's no real open world content, everyone just stands around afking or alt tabbed. The dungeons are boring, they are basically just hallways.
    No rare loot to farm and sell. No good gear to craft.

    I don't think it's ever really going to change honestly. It will always be this way, this is just the type of game it is unfortunately but for some reason I really want to play this game. I've been forcing myself to play it for a year and it's just boring lmao.
    (4)
    Last edited by allecs; 08-10-2014 at 05:55 AM.

  7. #317
    Player
    Barimu's Avatar
    Join Date
    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Volcano View Post
    All you have been doing in this thread mostly is over prasing WoW and complaining about much you don't like the direction of this game, it makes me wonder why you have not quit already.

    Yes they are side grades, different gear of the same ilvl range offers different stats. WoW was simply most peoples 1st mmo or early mmo, and since that game could be picked up by a 5-10 year old just now learning how to play games, it's easy to compare to it to everything.
    You clearly never played Vanilla or BC WoW because a 5 and 10 year old couldnt pick that up and learn how to play. I'm on one end of the spectrum and you're on the other end. You clearly don't do end game which is a lot peoples gripes with this game. And im not over praising wow if anyone overpraises wow its the director/producer/developer of this game yoshi p. And as many I will quit the game if the expansion turns out to be crap which it seems it will be
    (4)

  8. #318
    Player
    Black91CRX's Avatar
    Join Date
    Sep 2013
    Posts
    685
    Character
    Femke Fisker
    World
    Leviathan
    Main Class
    Archer Lv 56
    (5)

  9. #319
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Just a heads up, this post kind of dances around without much focus as I tended to start going into rant mode a few times. >_>

    I'm really not fond of the direction the game has gone, but I'm also not a fan of where it seems most people seem interested in taking it.

    I've never liked the dungeon and raid-centric design MMOs seem to tend toward, and I absolutely hate linear progression as a concept.
    The latter issue is made worse in this game due to a combination of the relative frequency of patches and the absolute time-sink so many things are, as things tend to end up obsolete before I can even get them.
    That said, the system is boring enough that, gear-wise, I honestly don't really even want to pursue much in the first place.
    I'm still sitting in mostly Darklight and, outside of what I happen to get from hunts 'on-the-side', I don't see myself 'progressing' much further; having a higher iLVL just isn't that interesting to me (especially since your relative level of power to new content really never changes).

    I do like the idea of 'horizontal progression', but I'm not all that fond of the method of implementing this that most people seem to lobby behind. Just adding minute passives to things here and there is still extremely boring in my eyes, and making rare/unique items customizable kills their identity to me.
    Something akin to what PSO did with weapons that had defined (active) special abilities would be phenominal, but I don't think that can really be done at this point without a massive overhaul of, not only itemization, but skill progression and combat mechanics as well.


    And as I've said in other topics, I loathe guilds. I don't even like the current amount of FC-dependency the game tries to enforce, so seeing everyone promote it being taken in a direction that even further necessitates them is... Well, not pleasant in my eyes to say the least.
    Of course I don't like pre-formed group content in general as I much prefer the idea of playing a game alongside other people and just socializing as you do your thing than forcing you to find a group before you can even start doing anything meaningful, then making you dependent on them to progress. In my eyes, the latter only serves to create a hostile environment in which other people tend to range from 'tool you use out of necessity' to 'obstacle I'm stuck dealing with'.

    That said, I understand implementing free-form, open-world content can prove to be an issue as well, since without a common focus, people aren't likely to continue along the same path long enough to actually connect and socialize, so it's sort of difficult to actually implement that in a reasonable manner.
    If you don't do it right, you have the issue seen in GW2 where people converge and dissipate without a word since everyone has a different goal.
    The free-form style of grouping worked great for PSO, since (basically) the entire game is its own instance; start your room, play at your own pace, chat with people as they come and go, and form bonds in the process.
    With small, disparate instances designed for a full group though, you can't have people just coming and going at will, since you need the full group to be present to even start and, since it's a short burst of content which requires everyone to focus, and generally has the sole 'reward' being at the end of the run, the atmosphere becomes more of a tense race than anything laid-back and pleasant.
    Even if you remove the stress though, delivering merely these small, quick bursts of content, (or content with little-to-no real focus) has issues since groups will, once again, tend to disband and disperse more quickly, thus minimizing the social aspect (Sup, PSO2. BTW, **** you).

    TLDR: Screw Raids, screw pre-formed party stuff, screw guilds, screw boring itemization, and give me PSO. :-(

    (And while we're at it, Screw the mentality of item and content exclusivity and the egos that go with it.)
    (4)

  10. #320
    Player
    Volcano's Avatar
    Join Date
    Sep 2013
    Posts
    386
    Character
    Infernia Heart
    World
    Famfrit
    Main Class
    Conjurer Lv 87
    Quote Originally Posted by Barimu View Post
    You clearly never played Vanilla or BC WoW because a 5 and 10 year old couldnt pick that up and learn how to play. I'm on one end of the spectrum and you're on the other end. You clearly don't do end game which is a lot peoples gripes with this game. And im not over praising wow if anyone overpraises wow its the director/producer/developer of this game yoshi p. And as many I will quit the game if the expansion turns out to be crap which it seems it will be
    You clearly do not know the definition of "hard" if you thought that game was anywhere near difficult. im not going into a long dissuction to teach you the difference, But as someone posted above, there is the door if you do not like this game, feel free to go back to wow. where you thought it was hard as a kid.
    (0)

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