Quote Originally Posted by Exstal View Post
I believe it's been said, by me or someone else, it's reasonable when there are multiple raids. Which leads to the issue of FFXIV: needs more raids to justify the lockout.
This is more accurate to say. It's not poor design to have only one raid for the current end game. That's got nothing to do with design itself, and Coil is very well designed. What they have done is decided to focus on really fine tuning one raid content per patch, and this alternates between Crystal Tower and Coil. That's a reasonable decision to make. But this isn't only what players want. They want variety and the ability to actually play the game without any restrictions on what they can and can't do. That's a different direction decision, not necessarily a design one.

There does need to more things to do, especially when it comes to high end content. The gear you get from the latest Coil does nothing for you until the next Coil comes out, which is 6 months. I would rather see an alternative where players can make use of the gear they obtain. That does involve bringing out some very challenging content. They have it right with the Savage version, but I do think people would appreciate a new battle or two, rather than a harder version of the same thing.

Which reminds me of another complaint people have on the topic of rehashed content. There is a difference of opinion on what "rehashed" means. To me, EX primals are somewhat rehashed, and so is Savage Coil. Hard Mode dungeons are not, though. Yes, they take place in the same dungeon, as a whole, but they are different experiences and different stories drive them. If they were "rehashed", they would be the same thing as the normal version except mobs would have more HP and hit harder. It's not rehashing to just simply reuse the location itself. But people need to understand that, if they did add in more new areas/content, they would have to increase the time between patches.