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  1. #11
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    As long as we don't have to put up with this again:

    http://www.youtube.com/watch?v=_YRaaKzpE2c
    (1)

  2. #12
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Tezz_Xivectro View Post
    As long as we don't have to put up with this again:

    http://www.youtube.com/watch?v=_YRaaKzpE2c
    The multiple drops were epic though!
    (0)

  3. #13
    Player
    Dras6fin's Avatar
    Join Date
    Mar 2011
    Location
    .......
    Posts
    194
    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    Quote Originally Posted by Tezz_Xivectro View Post
    As long as we don't have to put up with this again:

    http://www.youtube.com/watch?v=_YRaaKzpE2c
    was there a penalty for Reraise himself again and again? like 10% defense down or something? nice video
    (0)
    Last edited by Dras6fin; 07-18-2011 at 05:56 AM.
    "It's The Journey that is important, The Destination is Not that important."

  4. #14
    Player
    Col's Avatar
    Join Date
    Apr 2011
    Posts
    24
    Character
    Col Ilfico
    World
    Cactuar
    Main Class
    Dragoon Lv 51
    Quote Originally Posted by Dras6fin View Post
    Well that's quite unbalanced isn't it.
    No.

    It's not.
    (1)

  5. #15
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I dont see a problem with some beast tribes and the garlean empire soldiers being able to resurrect each other, maybe in certain fights and such. This way, players would have a kill first target - the healer/resser. Game needs to have interesting battles like those so players can stay on their toes (oo a rhyme).
    (0)
    Last edited by Reika; 07-18-2011 at 05:46 AM.

  6. #16
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Aside from NMs, the monster that respawns is not the same monster you kill. Players revive at the aetherite, monsters just pop. Giving them a death penalty just makes them easier to kill. Where's the fun in that.
    (1)

  7. #17
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    OOo like the mobs in sea that were RDM, but reraise O.o, yeah the only mob I see in xiv that has a reraise are the wights.
    (0)

  8. #18
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    You might expect a similar effect from beastmen, once we start fighting them as a party, like Amal'jaa WHM, Amal'jaa PUG, Amal'jaa PLD etc, in instances or missions, they might raise each other etc. Normal mobs, i dont see it happening, unless normal mob dies and a small % it can reraise instantly into a Notorious monster or a high lvl version of it.
    (0)
    Goodbye, Final Fantasy...

  9. #19
    Player
    Nilheim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    129
    Character
    Nil Griffin
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    It would be stupid to do that in the wild, but as someone said it wouldn't be a bad idea if it was limited to Garleans and beast tribe members in some areas. It'd just be annoying during exp sessions, but it would give another dimension to instanced fights etc I suppose.
    (0)

  10. #20
    Player
    Dras6fin's Avatar
    Join Date
    Mar 2011
    Location
    .......
    Posts
    194
    Character
    Drasdras Darkmoon
    World
    Gungnir
    Main Class
    Conjurer Lv 45
    As stated in the op that the effect could differ greatly, as we don't know what could come later on.

    Here's a few examples: Death Rage: the next monster spawn goes into a rage attacking any near players because of it's fallen companion. Death Counts (*this is a classic): the next monster doesn't have long to live, it's HP is halved, ( however it's Double SP to the one who kills it). Fear: the monster becomes afraid and runs away with any encounter. Confusion: the next monster spawns will become confused and attacks miss or attack allies. Revenge: after one monster is defeated two more quickly take it's place, and so on.

    . . . it doesn't only have to be reduction effect with %.
    (0)
    Last edited by Dras6fin; 07-18-2011 at 11:06 AM.
    "It's The Journey that is important, The Destination is Not that important."

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