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Thread: Diversification

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  1. #1
    Player
    ksufoley's Avatar
    Join Date
    Mar 2014
    Posts
    42
    Character
    Dystia Wexnia
    World
    Lamia
    Main Class
    Conjurer Lv 50
    Had to read through to understand what you're trying to get at but if it's more individualism then i agree. Granted through gear would be difficult. I would throw out the idea to implement skill points in certain powers much like they tried with novus weapons but to the skills themselves. I'm guessing more or less like they did with scrolls in wow. Giving each player three slots to increase individual powers like protect - giving an increase in hp if up, or regen lasting a few more ticks ot higher crit chance, giving an increased enmity bonus to provoke or even a slightly lower cd. Giving the players a chance to decide where to put the skills at.

    this wouldn't so much give the players a BiS for skill sets but rather tend to the gameplay style of each individual and how they use their rotations. This possible scenario wouldn't really change a lot of class constructs but give each their own in terms of the way they like playing their class
    (1)

  2. #2
    Player
    rex1976's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Bringer Ofpain
    World
    Diabolos
    Main Class
    Fisher Lv 50
    sounds like a grindy meriting system to give people something to do while waiting for level cap to be raised (probably not for another year). i'd rather work on my pvp rank/skills, and get PvP geared up for new pvp game modes. adding more mandatory grinding in PvE sounds like a bad idea to me. if you have nothing to do then don't play the game? lots of games out there.
    (0)