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  1. #371
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    well.i've learned something today.if i play a game and kill a monster without telling the whole server to come and zerg it down, i'm considered a selfish person.i haven't been playing in a while, but i've been following the forums about the toxic behaviour and this is a prime example to me.
    what i think is more selfish, is to expect someone to play the way others want them to, and if they won't, blacklist them or in extreme situations even report them for a reason that is not even against any rule.
    what is this, white knight chronicles v.2.0?
    (10)

  2. #372
    Player
    LadyVal's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    684
    Character
    Valentina Jalenoux
    World
    Siren
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Black_Rose View Post
    what is this, white knight chronicles v.2.0?
    Oh my god you did not just... please, I don't want to imagine FF turning into that. T^T
    (0)

  3. #373
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    In the end, I think what everyone can agree on is this system brings out some of the best in the community (yay for hunt sharing in the community!) and worst in the community (It's MY MARK, AND I CAN DO WHAT I WANT BECAUSE I FOUND IT! NO, I CAN DO WHAT I WANT BECAUSE IT'S HELP THE REST OF THE SERVER!).

    It's funny, if S-E didn't put Oils / Sands as rewards for the Hunt, there would be a lot less... grief, over this.
    (1)

  4. #374
    Player
    zPanda's Avatar
    Join Date
    Jun 2011
    Posts
    143
    Character
    Maximum Panda
    World
    Hyperion
    Main Class
    Armorer Lv 60
    "Early Pull" just means the mob was pulled before *YOU* got to it - FACT. People will come up with their own convoluted definitions for "early pull" to mask the fact that in reality, they just want every mob held until *they* get to it, even if it takes 30 minutes lol. I've seen A ranks held for 10 minutes and people will *still* complain when they are late to it.

    I don't care at all if someone wants to solo a B-rank. I've encountered B ranks out in the open with no one around, and took out a chocobo and soloed them for fun. If someone happens to come along and jumps in, that's fine too. I've yet to have anyone complain to me about solo-ing B-ranks, and people in my FC/LS have also soloed B-ranks from time to time for fun. It's frankly beyond ridiculous to think someone should feel obligated to wait for 50 people to show to a B-rank.

    I'll admit it's appreciated when people wait a bit on A-ranks and S-ranks, but they aren't *obligated* in anyway either. If they feel they have the numbers to kill the mob and pull it, they aren't doing anything "wrong" in doing so. The only real definition of an "early pull" IMHO is the one built into the game itself - if you pull a mob without the correct setup and the mob wipes you, that was an early pull lol.

    So basically:

    1) 30 people pull an S-rank and kill it --- *not* an early pull
    2) 3 people pull and S-rank and get wiped out ---- yeah, this was an "early" pull


    The game will let you know that you "pulled early" by killing you and/or wiping out your group, that's it. "Early pulls" aren't defined arbitrarily by X number of people coming up with their own definitions to fit their own play styles.
    (5)
    Last edited by zPanda; 08-09-2014 at 02:32 AM.

  5. #375
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    Quote Originally Posted by Black_Rose View Post
    well.i've learned something today.if i play a game and kill a monster without telling the whole server to come and zerg it down, i'm considered a selfish person.i haven't been playing in a while, but i've been following the forums about the toxic behaviour and this is a prime example to me.
    what i think is more selfish, is to expect someone to play the way others want them to, and if they won't, blacklist them or in extreme situations even report them for a reason that is not even against any rule.
    what is this, white knight chronicles v.2.0?
    The forums are not an accurate gauge of the in game community. Typically only those with the most extreme views on the system are vocal enough to come here and fight for or against a point of view. The in game community I find to be much more mild. Due to the rewards offered by hunts it is getting a few more worked up than usual.

    If there's anything to be gleaned from the thread it is:
    - resetting a mob intentionally could be construed as griefing officially by a GM.

    Other than that, your behavior is personal preference and will be interpreted differently depending on the social requirements of your server and who you are interacting with during a hunt.

    Personally I would like to experience the hunts in smaller groups but I don't get upset with the large LS. I have joined them before and it was a neat coordinated experience too, just not the one I'm looking for. The balance I've reached is with B ranks I call out to my small friends and talk to those nearby to make sure they get the kill if they want. For the A and S ranks I'll inform a larger audience and be a bit more patient on the kill because I know there are a lot of people out there actively hunting them.

    I've noticed a lot more people taking a similar approach than either of the extremes.
    (2)

  6. #376
    Player
    Thayos's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Thayos Redblade
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    "Early Pull" just means the mob was pulled before *YOU* got to it - FACT.
    zPanda, I agree with all of your post except for this statement. It's often easy to tell when an A-rank mob is pulled early. Not only are there not many people at the mark when it's pulled, but usually it's the same two or three trolls doing the early pulls over and over. I've had the displeasure of having some of these people in my parties (and subsequently removing/blisting them for their conduct).

    Likewise, there are plenty of times when the mob is pulled on time, and I'm just flat-out too slow to get there in a reasonable amount of time. Sometimes, another hunt linkshell finds the NM significantly earlier than mine does, and by the time we get out there, it's just too late. It's easy to tell when this happens because although the NM dies before you get there, you'll see there are DOZENS of players there who were able to participate in the kill.

    You're right though, there are always a few bad apples who will accuse people of pulling the NM early, but how do you even know those people are actually members of the hunt linkshells? On Hyperion, that kind of noobery isn't tolerated in hunt linkshells (at least not in mine). Plus, people in hunt linkshells actually DO hunts regularly, and we know not to flip out over missing out on a mark. It's crappy, but it happens... best to shrug it off and focus on the next mark. The poor behavior you're describing is more likely coming from less-experienced people joining random hunt parties, or random people who happened to follow the horde to the NM.

    EDIT: None of this really applies to what people do with B ranks, because who cares about B ranks? People low-man those all the time and the vast majority of hunters simply don't care. As another poster said, many hunters don't even teleport out to Bs anymore.
    (2)
    Last edited by Thayos; 08-09-2014 at 02:41 AM.

  7. #377
    Player
    Kyroc's Avatar
    Join Date
    Mar 2011
    Posts
    92
    Character
    Shen Anigans
    World
    Tonberry
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Appleh4x View Post
    I looked at your lodestone, you have all i110/i100 gear, there is no way a party of people in gear like that would consider A ranks "a challenge" they merely have a lot of health. I was pointing out your fallacy.
    So because I have decent gear means my whole party does too? I'm leader of an FC. We have many fresh 50's in there. What if I was grouped up with them? We do a lot of FC activities to help our newer members.

    You look at my lodestone and say I "obviously haven't done much end game content" when I am wearing the T8 caster robe. I looked at your lodestone too. You only cleared T8 for the first time just over a week ago. Touché.

    And finally, and this really is finally cause it's time for bed here, you still ignore the fact that the LGM directly quoted you saying you were wrong.

    Good night.
    (5)

  8. #378
    Player
    Join Date
    Sep 2013
    Posts
    305
    Quote Originally Posted by Appleh4x View Post
    snip
    I actually have to agree with Kryoc. If you found something, it's yours. You can do whatever you want with it; keep it to yourself, share it. If you feel you can take it, take it. I've had solo party hunts before and they are MUCH more fun than 100+ people on it all at once, and honestly, THAT'S HOW IT WAS DESIGNED. The hunts weren't designed for people waiting for the rest of the server to converge on it. They were meant for smaller parties to find them and engage them. This whole concept of "everyone wait until everyone is here" is something the community created itself and it is not a rule or law that everyone should follow. In fact, entitlement is expecting OTHERS to wait for YOU even though you did nothing to find the mob, just because you want seals also. THAT is selfish.
    (6)

  9. #379
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    I would comment on the direction of this game, but I want to be frank and honest:

    It does not feel like this game has a single direction to follow.


    We have the course of Raiding, which runs on a strict, regimented schedule of capped Currency, and hard locks on Loot and Participation with others. Similar systems in the game follow this motief, limted amount of Leves given on a set time period. Roulettes are daily, we have Daily and Weekly Challenges, So on and so forth.

    ... and then we have FATEs and HUNTs, two systems that are continually controversial and lambasted by the player base. These systems are unreliable, often contested, most particularly in the manner of hunts, and viewed as toxic for the game and the community.

    I have critiques on the system of Dungeons and Raids, I feel as if they're a very closed system that limits gear flow. But Hunts in particular suffers from the dynamically opposed problem, which is far more toxic and dangerous for the game balance and player environment as a whole.

    What I desire is a direction that finds us comfortably between these two points. Where players have fair options to chose from that do not deduct away from one another based on playstyle choice or bad mechanical implementation. As it is, I can't really peg the game as benefiting any one direction consistently in our past year and I view it as a problem.
    (1)

  10. #380
    Player
    SkizzleofRagnarok's Avatar
    Join Date
    Oct 2013
    Posts
    205
    Character
    Skizzle Abernath
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    I find it strange that we are favouring earlier pullers etc when we have large groups of people that would reset so a larger amount of people can get the chance to enjoy the gameplay. Not once has any reset resultet to my loosing anything its only helped people who are a bit too late. I find strange that we should applaud and give medals to early pullers selfish gamers instead of benefiting the large amount of people so everyone can get help.
    (1)

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