I think the only reason this was implemented was to limit the use of its stun effect. Without that limitation, the stun would actually be useful. Lol But I get the gripe, I wish I could use it at shorter distances as well, sometimes I'll run the opposite direction from an enemy because it's more "viable" to step a few yalms away to use shoulder tackle but it makes no real sense.
I think there are situations where we should chase mobs, most often in situations where we're the only other DPS. I say this because it seems kind of unfair(to the team as a whole) that I can't help out with burning adds simply because I can't reach them in time. Garuda's razor plumes, for example, are not a big deal in and of themselves, but it can be a little overwhelming to let an archer handle them on his/her own regardless of how weak they are. In this situation, a lancer has early access to a long range skill that they can put into effect(I don't know the name but I"m plenty sure yo know what I"m talking about ^^). But I don't think monks should have any sort of long range attack to mitigate this, simply because there's no logical need for it. If Shoulder Tackle were more intuitive to use, shorter cool down, shorter activation range(I'm talking about the need to be 100 miles away) at the cost of perhaps more TP and loss of stun effect it would be a lot more helpful.
And I don't know about the specifics of Levi. I haven't even done it. ^^ I was only going off of what monkeytheman was saying. It seems like you had a good opportunity to use it to its full effect, which I'm not going to refute. I don't know everything, especially not what other classes can use since I lack in the experience department, but I think that, in your situation if Shoulder Tackle did not have the stun effect, couldn't you just have easily zeroed in with Shoulder Tackle and then used Steal Peak? They're both instant casts and ogcd(right? I'm not playing right now so I'm only going off of memory).
As for teleporting to every mob and back to the boss; in theory that's exactly what one could do, but we're forgetting that TP starvation is real. lol As long as we're keeping up our GL stacks with the basic rotation(the cycling through each stance), our TP regeneration doesn't exactly exceed our usage and every ogcd thrown into the mix puts further strain on our TP consumption. We couldn't conceivably teleport to every enemy, kill it, and then move back to the boss. As a counter balance, I do propose an increase in the TP consumption of shoulder tackle to prevent this sort of abuse. There are situations where we will still lose our GL anyway, especially endgame, where bosses(at least the ones I've fought) move out of the arena and leave no targets behind. There's really nothing we can do in that situation.
However, I'm not saying my reasoning isn't biased. I'm still a little green and I don't know the mechanics of many of these dungeons since I generally don't run them anyway. I haven't even gotten past T1 because I've had no inclination to run the other 8 so I'll take your word on it.


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