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  1. #1
    Player
    Estevo's Avatar
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    Jul 2014
    Posts
    89
    Character
    Estevo Romani
    World
    Cactuar
    Main Class
    Arcanist Lv 50

    Suggestion-More risk, more reward content for the future!

    So, I think we need to start looking at ways to make content without a grind. Not saying grind is good or bad, but all kinds of content is always good.

    I think that the most extreme, but maybe most amazing thing that could be implemented would be a near-impossible dungeon/primal/boss, or you know what, even a super hard jumping puzzle, (Devs said they would look into making jumping puzzles) essentially content so hard that even the devs can barely beat it.

    For the boss content to be truly hard, it can't be scripted, otherwise people will just guide it up and that's that. It would have to be a fight where you can only survive through reaction timing only, I suppose Dark Souls could be a good example, but who knows.

    The jumping puzzle content would be something that could only be found through sheer luck and determination, after all we need to keep in mind this content is supposed to last a while without being a grind. I think a good way to do this is to randomly spawn an entrance somewhere around the map to the instanced jumping puzzle, and depending on where you found the entrance, whether it's leading into a mountain, or through a waterfall, it would lead you to a different jumping puzzle, it would be the devs choice as to whether or not these entrances would randomly appear, but again, I don't think making it too scripted is a good idea.

    Now for all this near-impossible content, it should of course be for some legendary reward that has some good lore behind it, what the item(s) could be is up to them. Probably not weapons, since we have the Relic upgrades going, but maybe Relic gear...?

    On a side note: We've got a lot of vertical progression now, I'm hoping we'll get other forms of progression in the future!

    P.S Ideas like these would most likely require new mechanics and systems, so keep an open mind, aka I didn't put much thought into it, and I don't think it should be completely random, unless it could become a good Idea.
    (3)
    Last edited by Estevo; 08-17-2014 at 08:40 PM.

  2. #2
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Estevo View Post
    For the boss content to be truly hard, it can't be scripted, otherwise people will just guide it up and that's that. It would have to be a fight where you can only survive through reaction timing only, I suppose Dark Souls could be a good example, but who knows.
    Umm if things are utterly random, then you will have cases where you get a very easy random situation, how does that work? Also end game bosses are made in a way that the jobs skill sets are designed, why designed a mechanic that no job has a skill or spell to deal with? thats not hard, thats wiping for the sake of wiping, nothing more.
    (0)

  3. #3
    Player
    Tygg's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    28
    Character
    Tygg Nuggets
    World
    Malboro
    Main Class
    Lancer Lv 36
    But where is the risk? You fail, you try again, no worries. I would say give awesome gear rewards for very tough encounters, but cause a piece of worn gear to be lost forever if the encounter is failed.
    (1)

  4. #4
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    God no, the last thing this game needs is more "One mistake and you're getting kicked" groups because they made it so that even the slightest mess-up will wipe you or remove you from the fight entirely. It's already happening to rediculously easy stuff too, basicly locking everyone who is new out from it forever.

    I'm fine with more and diffirent mechanics, maybe even in a longer lasting fight, but this one-hit bullcrap with near unavoidable hit-spheres needs to stop already.

    You're asking to cater to the 5% of the playerbase, who quite frankly havent been nice enough to anyone to deserve such a "reward", when everyone would want to experience new content.
    (2)

  5. #5
    Player
    Estevo's Avatar
    Join Date
    Jul 2014
    Posts
    89
    Character
    Estevo Romani
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Surian View Post
    God no, the last thing this game needs is more "One mistake and you're getting kicked" groups because they made it so that even the slightest mess-up will wipe you or remove you from the fight entirely. It's already happening to rediculously easy stuff too, basicly locking everyone who is new out from it forever.

    I'm fine with more and diffirent mechanics, maybe even in a longer lasting fight, but this one-hit bullcrap with near unavoidable hit-spheres needs to stop already.

    You're asking to cater to the 5% of the playerbase, who quite frankly havent been nice enough to anyone to deserve such a "reward", when everyone would want to experience new content.
    Ok then, the content can be solo, or they could do both, and scale it depending, it doesn't have to be group content, we have plenty of that lined up already. I didn't mean to imply we should get one-shot, we don't need to think of preconceived ideas, we could try doing something else!
    (2)

  6. #6
    Player
    Estevo's Avatar
    Join Date
    Jul 2014
    Posts
    89
    Character
    Estevo Romani
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by raelgun View Post
    Umm if things are utterly random, then you will have cases where you get a very easy random situation, how does that work? Also end game bosses are made in a way that the jobs skill sets are designed, why designed a mechanic that no job has a skill or spell to deal with? thats not hard, thats wiping for the sake of wiping, nothing more.
    It doesn't HAVE to be random, there are plenty of other mechanics that could be considered for this, most likely new ones!
    (1)

  7. #7
    Player
    raelgun's Avatar
    Join Date
    Aug 2013
    Posts
    782
    Character
    Thendra Cyril-gun
    World
    Zodiark
    Main Class
    Thaumaturge Lv 90
    on subject of vertical progression, I like getting new more powerful gear, I am facing stronger foes as time goes on, why would I want the same damn gear for decades ? the people that want this are the ones that are struggling, since the likes of coil drop some of the best items, also nothing wrong with ripping apart old dungeons, this also helps recruit new members to your group if needs be like we did for 2nd coil by taking them through T5 when we needed a new healer.
    Also have you done 2nd coil ? T6, T7 and T8 so far dont have much one shot mechanics, T6 has only 1 real one shot mechanic, everything else is actually random in terms of who gets what debuff, that cant be predicted much and up to the person in a quick manner to deal with it.
    (1)

  8. #8
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by raelgun View Post
    on subject of vertical progression, I like getting new more powerful gear
    Then i don't see why you like the actual system.

    @OP

    You described GW2 hidden jumping puzzles, the only ones i' have seen there were hidden after a soloable mini boss randomly located in the world map, after defeating it a gate would open to a really difficult instanced jumping puzzle, some included battles and you were always willing to find random ppl there for some cooperation, because most times, if you died the map would kick you to the open world you would be forced to wait for a res or HP, it is a great system, but the rewards should be well balanced.
    (0)
    Last edited by Renik; 08-07-2014 at 11:43 PM.

  9. #9
    Player
    Estevo's Avatar
    Join Date
    Jul 2014
    Posts
    89
    Character
    Estevo Romani
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Renik View Post
    Then i don't see why you like the actual system.

    @OP

    You described GW2 hidden jumping puzzles, the only ones i' have seen there were hidden after a soloable mini boss randomly located in the world map, after defeating it a gate would open to a really difficult instanced jumping puzzle, some included battles and you were always willing to find random ppl there for some cooperation, because most times, if you died the map would kick you to the open world you would be forced to wait for a res or HP, it is a great system, but the rewards should be well balanced.
    Maybe I was alluding to the GW2 system subconsciously haha, and yes the rewards should be well balanced, what I was hoping more for was special gear where you have to explore for it, you know, to utilize the open world a bit more, but maybe RNG isn't the way to go about it. I'm just looking forward to more open world content.
    (2)

  10. #10
    Player
    Seibah's Avatar
    Join Date
    May 2014
    Posts
    64
    Character
    Saber Pendragon
    World
    Coeurl
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by raelgun View Post
    Also have you done 2nd coil ? T6, T7 and T8 so far dont have much one shot mechanics, T6 has only 1 real one shot mechanic, everything else is actually random in terms of who gets what debuff, that cant be predicted much and up to the person in a quick manner to deal with it.
    Uh, have you? T7:getting hit by the renaud or not having cursed shriek dodged properly=1 shot
    T8:ballistic missile mishandling
    (0)

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