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  1. #7
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Duelle View Post
    You mean something like spending 1000 myth tomes to get "Training Manual: Riot Blade", do something with the manual then speak with Mylla to learn the enhanced Riot Blade?
    Well, I was thinking the other way around. Go to Mylla and spend 1000 myth to get "Training Manual: Riot Blade" which has some questing in it with 'Enhanced Riot Blade' as the reward, but yeah .

    Quote Originally Posted by Cynric View Post
    sounds like specs from wow.
    but while having any form of customization is nice, We will just decide whats best overall and that type will be required or preferred over the other. Like in your examples, Id like my tanks to tank better so id prefer them to be defense traited. no need for sword spec x.x
    In an effort to prevent that I'd personally lean towards creating skills that enhance sub-roles rather than main roles.
    For example I'd give Paladins a variety of options for either damage or buffing but nothing for tanking, Warriors would get access to some debuff or control abilities, Monks might get the ability to make Second Wind an AoE ability.
    If you create a bunch of extra "optional" tank skills for a tank role then they become mandatory, but if you create ways for them to be better at things outside their main aspect instead I think they'd be much more optional or situational.


    Edit: I miss the pre-30 dungeons where with some co-ordination, skill and good use of CC abilities an Arcanist could be the tank, a Lancer could OT and a Thaumaturge would be on heal duty. Some pushing to get people out of those comfortable trinity roles would be a nice change of pace .

    Edit 2: Ok, I'm getting further and further away from the OP. I'm going to stop now .
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    Last edited by Jandor; 08-07-2014 at 08:21 PM.

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