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  1. #181
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Shipp View Post
    Or they'll be converted to dark matter or used in new recipes.
    yeah that was discussed and quite a few agreed with it. of course, that was back before 2 people came in and decided to go off discussion and into childhood playground antics. i believe that was the only thing anyone asked for was an easy transition from the old into the new. i believe it was TirionCory that suggested it. was a very valid concept.
    (0)


    http://crystalknights.guildwork.com/

  2. #182
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    Quote Originally Posted by Val_Rhys View Post
    I'm confused by this mindset. If there are materials that become obsolete, some people would prefer they make a more convoluted system to accommodate those materials? Rather than deleting them (or letting players NPC them)? You will forget about those materials in a week after the patch, if there's no need for them.
    My point is that you will still have a broken crafting system if you have a gathering class that collects common drops that have no practical use to anyone, in addition, it causes some classes to depreciate in value to the point where class balance is lost.

    In summary: We'll likely see some gathering classes favored more than others, not because they are any better, but because the materials they can gather are more valued.
    (1)

  3. #183
    Player
    Val_Rhys's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Val Rhys
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vanguard319 View Post
    My point is that you will still have a broken crafting system if you have a gathering class that collects common drops that have no practical use to anyone, in addition, it causes some classes to depreciate in value to the point where class balance is lost.

    In summary: We'll likely see some gathering classes favored more than others, not because they are any better, but because the materials they can gather are more valued.
    This is true. But I don't think there is class balance now, anyway. So I suppose I'd rather see this change made and then other, broader changes, in the crafting/gathering overhaul (patch 1.19) than to forgo this change.
    (0)

  4. #184
    Player
    Celtodeno's Avatar
    Join Date
    Mar 2011
    Posts
    213
    Character
    Critin' Tarantino
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I am increasingly getting depressed about the dumbing down of the game.
    (7)

  5. #185
    Player
    Catapult's Avatar
    Join Date
    Mar 2011
    Location
    Lotus Gardens
    Posts
    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    If I were a culinarian, I'd be pumping out pies right now so people could start throwing them at each other.
    (2)

  6. #186
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    really liked what this guy had to say


    Quote Originally Posted by Eremor View Post
    It doesn't need to be a generic magical repair all kit. It would be possible and logical to make a single repair kit for each craft, thereby limiting the total number of repair items to 7 (assuming culinarian will never be called upon to repair someone's meal). Logically each kit would be either NPC purchased or crafted by that particular craft, and to appease gatherers, would require at least one item obtainable only from gathering. Also a graded system of repair kits could also be possible, though this would increase the total number of repair items.

    An example of several kits and their recipes might be as follows:

    Novice Weaver Repair Kit: rank 10 weaver
    1 bolt of undyed hempen cloth
    1 bolt of undyed cotton cloth
    1 bolt of undyed canvas
    1 discarded satchel (obtained through botany)

    Intermediate Weaver Repair Kit: rank 30 weaver
    1 bolt of undyed velveteen cloth
    1 bolt of undyed linen cloth
    1 bolt of undyed woolen cloth
    1 discarded satchel

    Novice Leatherworker's Repair Kit: rank 10 leatherworking
    1 circle of sheep leather
    1 circle of dodoskin leather
    1 mole sinew cord
    1 antelope sinew cord
    1 rusty box (obtained through mining)

    Novice Armorer's Repair Kit: rank 10 armorer
    1 bronze square
    1 box of bronze rivets
    1 brass square
    1 box of brass rivets
    1 waterlogged crate (obtained through fishing)

    This would seem to satisfy just about everything desired in a more streamlined repair system, low numbers of required items, relevant materials, and a boost to gathering utility, without having to resort to a seemingly forced repair-all material.

    (I intentionally included all available weaver materials in the 'Novice' and 'Intermediate' repair kits because the cap WILL be raised at some point in the future and there WILL be new materials added, if we start calling everything master level now, then where will we go from there?)
    (1)
    <cool FFXIV image here>

  7. #187
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Vanguard319 View Post
    I gotta say I'm not keen on the repair nerf, primarily on the basis that there are materials that are currently only valued as repair materials, (branches for example) once 1.18 is implemented, it means that these materials will have absolutely NO market value, and will be just a waste of space. I'd be more open to it if SE added more crafts that use those mats however.

    Branches are used for far more than just repairs. Arrows, wands, bows, fishing poles and other items/weapons here and there that need a branch or two in their construction. Though, to be fair, I do think there are a couple that are literally only repair mats. However, those are the exception instead of the rule. Harvesters will get dark matter in place of those few items and that's going to be a great trade for them. They will be the only class who can gather the sole repair mat in the game, well other than buying it for what will probably be an outrageous price from an NPC and the occasional leve reward. I see this as a gift to harvesters and one they sorely need.

  8. #188
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    Don't need to lug around all sorts of various repair ingredients anymore? Sounds great to me.
    (4)

  9. #189
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by ObeiKinstar View Post
    really liked what this guy had to say
    Thats really not 7. if you separate it by class, then add 2 grades each, thats 14 different kits. It wouldn't do any better for our inventories. I'd rather carry around 5 stacks of dark matter than 14+ stacks? of repair kits.
    (2)
    Last edited by Reika; 07-17-2011 at 04:08 PM.

  10. #190
    Player
    ObeiKinstar's Avatar
    Join Date
    Mar 2011
    Posts
    350
    Character
    Obei Kinstar
    World
    Balmung
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Reika View Post
    Thats really not 7. if you separate it by class, then add 2 grades each, thats 14 different kits. It wouldn't do any better for our inventories. I'd rather carry around 5 stacks of dark matter than 14+ stacks? of repair kits.
    Quote Originally Posted by Eremor View Post
    Also a graded system of repair kits could also be possible, though this would increase the total number of repair items.
    He said that, then made a list as an example
    (0)
    <cool FFXIV image here>

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