Page 3 of 3 FirstFirst 1 2 3
Results 21 to 27 of 27
  1. #21
    Player
    GavenBylander's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    162
    Character
    Gaven Bylander
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Jynx View Post
    It's not like it's an idea totally without merit, but with the Linkshell system the way it is it seems focused on smaller groups.

    When they have player run companies then perhaps you can start thinking grand scale "Guilds" and whatnot with rewards for growing so large.
    That would be beautiful! Hopefully they do do something of that sort!
    (0)

  2. #22
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I still think Player run companies "If we ever actually get them" will be some sort of Linkshell alliance in one way or another. It's a way to bring large groups together without the need to be one giant slow moving entity.

    Being smaller groups with similar goals, with more split leadership allowing linkshells to either cooperate or just do things for the common goal.

    Think of it this way, multiple "Fighting shells" could cooperate with eachothe to take down massive foes for big loot or split off and each take on a smaller foe but bring in overall more resources for the company. Crafters and Gatherers could communicate but still operate independantly.
    (1)

  3. #23
    Player
    GavenBylander's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    162
    Character
    Gaven Bylander
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Vackashken View Post
    I honestly don't think people work things out in their heads when they come up with ideas. Other wise post like this would never see the light of day.
    I thought about it did you think about yours? just curious...
    (0)

  4. #24
    Player
    GavenBylander's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    162
    Character
    Gaven Bylander
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Jynx View Post
    I still think Player run companies "If we ever actually get them" will be some sort of Linkshell alliance in one way or another. It's a way to bring large groups together without the need to be one giant slow moving entity.

    Being smaller groups with similar goals, with more split leadership allowing linkshells to either cooperate or just do things for the common goal.

    Think of it this way, multiple "Fighting shells" could cooperate with eachothe to take down massive foes for big loot or split off and each take on a smaller foe but bring in overall more resources for the company. Crafters and Gatherers could communicate but still operate independantly.
    That's exactly what I meant you just said it better lol I would love to see that happen! The rest of my post was mostly a rant about how SE has been f***ing up but yeah you hit the nail right on the head!
    (0)

  5. #25
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    It's a tricky balancing act they will need to be sure they aproach carefully if/when the time comes for such a system. I'm not sure how I would go about creating a system like that without creating too much oportunity for exploitation from high ranking members of the company.

    It's hard to implement some cool ideas like letting members only loot certain items from group storage without having that chance of a leader going insane and looting the entire coffers.

    It would need a single or group of members allowed to have access to some sort of leader options to manage individual members rights and privilages. But thats where it could get complicated as far as how players want it to go.

    The two large ways it could split is.

    1. Linkshell leaders can change any member of the companies rights/access to items "Exploitable but the fastest response time"

    2. Leaders only change for members of their own shells "Still exploitable but less so, but slower reaction time"

    3. Leaders must come to a democratic vote for decissions like granting access to certain items/privilages for all members. "Least exploitable but like any burocracy very slow"

    A ideal system needs to be felxable enough so that leaders can pass responsabillity to other members but not be so loose as to be exploitable. The system needs to be able to run without leaders for some time, but also require the leaders to make important choices as far as the directon of the company.

    I'm not sure on the perfect system I've seen many MMO's try something like this and it's never turned out well in any of them. Ultima Online was decent but the system was very archaic and exploitable.
    (0)

  6. #26
    Player
    Join Date
    Jun 2011
    Posts
    710
    I agree with the gist of what you're saying.

    Square Enix failed to deliver an MMO that was beyond anything the likes of which the world has seen.

    Ironically, much of that was probably due to the traditionalists who wanted to keep FF games the way they always were.

    The thing that made FF a successful franchise was pushing certain boundaries. TheY only push the boundary of graphics these days.
    (0)
    Last edited by giftforce; 07-17-2011 at 07:34 PM.

  7. #27
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by GavenBylander View Post
    2) End Game - Some praise XI end game but being a FFXI / Lineage 2 / Black Ops / WoW (horrible game btw but has great content and I only played for like 2 months) / player end game has always lacked luster. To those who doubt it go play XI to true endgame then play Lineage 2 or WoW (even though wow did suck just not as bad as XI) way more to do in other MMOs then in this one.
    I played Lineage 2 and i know TONS of people in reallife who played/plays WoW and most of them say FFXI Endgame > Most other MMO's. Thats a personal oppinion tho. Everyone has a slightly different view of those things, so you cant come along and say "It sucks". I could go into Details but im pretty sure you wont change your mind, so i save me the Time to do it.

    Quote Originally Posted by GavenBylander View Post
    3) Previous XI players input - Stop f***ing listening to the people who want another XI with better graphics! Build the game this game meant to be. Level syncing, rangers need to have duals seriously we're not suppose to be archers. Archers use bows and only bows...rangers are RANGERS we suppose to shut tha game DOWN!! (I am btw a career ranger I hate being called a archer I mean wtf you make me sound weak), dynamis, etc. Build this game to do what every FF has done which is set the bar higher and amaze its fans.
    levelsync? wtf? That was one of the first mistakes in a row of hard mistakes SE made in FFXI and forced a lot of ppl to stop playing, inlcuding myself and most of my former LS'. Levelsync was one of the first things where i was thinking about quiting the Game, since it became easier and easier. Along with nerfing CoP fights and a lot of other Stuff.

    Quote Originally Posted by GavenBylander View Post
    5) Danging I'm tired of telling you how to do your job! Why do fans have to tell you what we want you guys have been around for decades WTF get it together and get to work!
    Go write an application for SE and make the Job better. i HIGHLY doubt you can, since you are talking about Gamedevelopment like it is easy. Why they do what people/fans want? Look at your post. You and ppl alike you are the Reason why they do and also Developers stated themself, that it is frustrating to read the Forum and all their Trollposts.

    Quote Originally Posted by GavenBylander View Post
    Seriously where is LS gear (gear that is uptained by the linkshell and tagged by a leader in party during the gaining of that gear that can be tagged as LS gear and automatically put into LS bank)? Is that too hard?
    Werent you talking about how this Game have to be a Final Fantasy? THAT is not Final Fantasy like and i have no idea why you would want that crap.

    Quote Originally Posted by GavenBylander View Post
    I understand having multiple linkshells but where the real clan/guild/loyalty aspect? Is that too hard?
    It is the same. Loyalty exist like im loyal to my LS. I only have that LS and i dont want any other or will equip any other. Is it hard to do something yourself instead wanting it right at your feet?

    Quote Originally Posted by GavenBylander View Post
    Why not have gear that shows LS symbol on it? Is that too hard?
    What for?

    Quote Originally Posted by GavenBylander View Post
    How about giving Linkshells more of a real clan feel? Is that too hard?
    What for?

    Quote Originally Posted by GavenBylander View Post
    How's about this, give Linkshell leaders the ability to drop and recruit without a person being on or near? Is that too hard?
    Linkshell housing (Non-Instanced). Is that too hard? Well maybe that one is a stretch....
    Kickfunction will come, which is beeing said. It was of course a mistake not to have it at the very start of the Game. So get over it.. Linkshell housings are also discussed and prolly will come. Are you reading Newsletter and Interviews? I dont think so.

    How about this: Go play WoW/LA if you want Guildoptions like that.
    (0)

Page 3 of 3 FirstFirst 1 2 3