Quote Originally Posted by JayvirDeforte View Post
Whoa whoa whoa. Just because CON gets a couple extra raises that do different stuff (with intense MP and cooldown costs), it doesnt mean anything about the other classes. Did you even see that the Raise II and Rebirth are exclusive to CON?

And even after reading the rest of the topic, it's all an exaggerated mess of speculation. I'm also personally against Re-Raise unless it's on a HUGE cooldown. If your party wipes, it's everybody's fault. If it was because a random person screwed your party, it's still your fault. You chose for them to be in the party.

And also to note OP, just because you can't figure out enmity, it doesn't mean there isn't reason to it. You obviously haven't played the higher content because enmity is easily controlled and easily managed with players that know what they are doing. And aggro adds NEVER attack a second player unless you take any action against that mob or the player who has the aggro dies. The only exception to this is leve mobs which follow a special set of rules depending on who started the leve.
I admit I haven't played higher level content, most of what I "know" as a new player is based on mid-level (25~) groupings, which are never a way to asses anything. As for quantifying hate in FFXIV, I haven't seen any numbers posted as they were for FFXI. I assume there's a type of volatile and static hate similar to FFXI, but I haven't seen the values of specific actions posted. To my eyes, hate is completely erratic and not based on who's bashing their voke macro, who's doing the most damage or who's curing the most. It's a random mish mosh where I can cast a protect and be laid waste mid battle. Some of this is from leve battles, which I didn't know were on a special mechanic. But then, doesn't that just prove that there are circumstances where hate ISN'T reliable and that things can go wrong in a second due to quirky mob behavior?

There's too much ego in this thread. Hate control in this game isn't anything to be proud of; it's more like you "lucked out" and that particular mob decided not to attack anyone but the tank. Until the 1.18 update, which may usher in some kind of consistency, I'd like to personally sink every ego-tanks' battleship.