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  1. #161
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by kukurumei View Post
    Do you mean using repair materials and dark matter?

    That's kinda bad in the long run because it's a waste of developer resources and a balance problem.

    Dark matter will always be dark matter, but you have thousands of combination of repair materials which causes both a annoyance to decide and to balance (what constitutes as a proper priced repair material for X item as oppose to Y item)

    More closer to the problem is trying to implement the system. Dark matter seems to be a convenient and quick hack/patch to the existing repair system. Just replace all "ID"s to dark matter "ID"s. If you try to program to accept both...well that's a lot more effort.

    It's an overnight job as oppose to a week long job so to say.
    no all i was talking about was allowing the crafters that have repair mats that, at this point, has no other items they make to continue using them for a brief time. after that time or the materials were eliminated then they would move to the dark materia full time. the change in the long term is a good thing and that i like as i won't always carry 30+ repair materials on me, but the wasted materials would have use until they are out of them. that was all i was asking not for it to stay that way forever.

    just allow them to both be used until say 1.19 or 1.20 would be plenty of time for not only crafters to use their mats, but for them to have time to make adjustments needed with the new system put in place.

    i thought it was a reasonable solution.

    i see what you mean by programming them to use both, but you would still only be programming it once as the items in game now are already programmed for one way and you would just be adding another option to what is already in place.
    (1)
    Last edited by darkstarpoet1; 07-17-2011 at 09:58 AM.


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  2. #162
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    i thought it was a reasonable solution.
    Excessive waste of developer resources on a temporary clutch that in the end is the last thing they want to do...considering they're not exactly doing good on the speed of development as it is right now.

    I don't quite like how quick and dirty this solution is either, but it does work well. And that's all that matters in the end.

    I imagine it literally took an hour to change the repair system to accept dark matter. Fairly simple copy and pasting at its finest.
    (1)
    Last edited by kukurumei; 07-17-2011 at 10:04 AM.

  3. #163
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,474
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    perfect solution imo. way way too many repair mats were needed, and the repair system in no way needs to be more then a 1 min endevour.

    good job SE! very much on the right track.
    (3)


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  4. #164
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Its too late to change it, its coming, it might change later on but i doubt it, once you go easy, you'll never go back. When they said they were gonna do this, only thing that popped into some players mind was "i can have lot of inventory space" only that alone, doesn't matter if a part of the crafting/repairing of the game is butchered.

    Its easy for people to be like, i just need 5 item and i can repair the entire Eorzea, but the truth is, you will barely use it, there might be those that play the game and major part at the moment for them is running around the town repairing because lack of content.

    i don't understand people running around with 50 slot just for repair(someone said that, forgot who), i have all battle classes at 50, and only repair items i use are Iron rings(covers all haubergeons), Iron Square(covers all hands/feet/helm and plate armors, also alrdy have 99 in my inv due to my grinding on them), Buffalo Spetch(most belts/hats/half of the leather harnesses), silver nugget(for accessories, usually have these in inv), velveteen/linen fents(high lvl mage stuff), yup 5-6 item and 80% of the Rank 35-50 lvl armor is taken care of. In the end, by saving extra 5-6 spots(lets say you like to repair some more , giving a total of 10 different repair items) you ruined a decent part of this failed game.

    They could have implemented it smart by still keeping the same concept but instead of a single item(5 variation) like what is going to be implemented, they should use 5 different item like "Planks of various Wood" which would repair all different type of wood related repairs regardless of level of the gear, but in order to repair, the craft skill is nesscessary like always. The economy wont be affected by a single type of item sharing repair value for all ranks of gear because, like they alrdy mentioned, it will also be sold by NPC( "Piles of Scrap Metals" "Various synthetic substances" "Straps of various Leather").

    This system would keep the sense in repairing as well as make it convenient.
    (3)
    Goodbye, Final Fantasy...

  5. #165
    Player
    Shipp's Avatar
    Join Date
    Jul 2011
    Posts
    263
    Character
    Shipp Atori
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    oh you mean exactly like the cry babies have been taken off the bottle and have been crying to get these changes made? sorry the ones crying for these changes have been the people on your side. sorry to point out the obvious.
    Over-complicated mechanics need to change. It isn't "fun" carrying around that many mats. We are in a fantasy game... "Dark Matter" doesn't break immersion anymore than a catgirl running past you pew pewing with magic.

    Crafting will still take the same amount of items (unless SE changes this), repairs simply don't need to add more of a burden for those that want to level every class. The way it is right now, you cannot get your gear repaired in a timely manner unless you NPC repair, or do your own. Doing your own amounts to either farming (and thus wearing down other gear which requires you to farm mats of THAT crafter class), or wading through the MW to find your repair mats.

    That is not a fun system. This is a game. It's supposed to be fun. Take out the not-fun mechanics and implement something that increases the amount of time you can have fun.
    (4)

  6. #166
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Maybe it's possible they want to release items that have no current repair material that's been implemented. I'd rather have dark matter than have to search for the bark of a mystic tree someone's going to charge an arm and a leg for so I can use my new gear as much as I'd like.

    You're probably thinking "well, that probably wouldn't happen anyway, we'd have to wait for the update to see."

    And that's where I fully agree with you.
    (1)

  7. #167
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    Join Date
    Jun 2011
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    710
    The dark matter thing is kind of lame, but hey, worse things have happened already.

    My main concern is over the repair NPC's prices and whether player-interaction will still be encouraged.
    (0)

  8. #168
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by kukurumei View Post
    Excessive waste of developer resources on a temporary clutch that in the end is the last thing they want to do...considering they're not exactly doing good on the speed of development as it is right now.

    I don't quite like how quick and dirty this solution is either, but it does work well. And that's all that matters in the end.

    I imagine it literally took an hour to change the repair system to accept dark matter. Fairly simple copy and pasting at its finest.
    so a quick and dirty solution is a better use of the developers time than to get it right? the same copy pasting would have been used on changing it to allow either as it takes to make it one.
    (1)


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  9. #169
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    so a quick and dirty solution is a better use of the developers time than to get it right? the same copy pasting would have been used on changing it to allow either as it takes to make it one.
    Sure is, as long as it works.

    Do you want your dinner on your table, or would you like to grow your own gardens, raise your own livestock, pump your own gas?

    Copy and pasted world failed because it didn't live up to expectation as oppose to this, there isn't that much disadvantage to this one so this one wins.

    Next time why don't you harass the supermarket. After all prepackaged food is bad for you.
    (3)

  10. #170
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by darkstarpoet1 View Post
    so a quick and dirty solution is a better use of the developers time than to get it right?
    YES! Go NPC your damn repair mats already. And what did you learn?
    (0)
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