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  1. #11
    Player
    Alipoprocks's Avatar
    Join Date
    Mar 2013
    Posts
    456
    Character
    Sam Witch
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ChiefCurrahee View Post
    You fail to understand. The soldiery cap is pointless.

    Hunt marks over reward when compared with other content. You receive a massive amount of Myth and Soldiery from a single elite mark kill. You receive a minimal amount of Myth/Soldiery by doing a full hard mode dungeon run in comparison. Hunts are unbalanced with the rest of the game.

    Do you get it now?

    lets put it into perspective:
    A full hard mode dungeon clear gets you 50 myth and 45 soldiery

    you can hunt and get:
    B Rank: 5 Allied Seals, 30 Myth and 10 Soldiery.
    A Rank 20 Seals, 80 Myth and 20 Soldiery.
    S Rank 50 seals, 200 Myth, 40 Soldiery

    which is going to take you less time, less effort to get what you want?

    See the imbalance?
    Really? I capped myth and soldiery faster in dungeons. And I would still do them if I wasn't sick to death of them. And soldiery cap is what keeps it out of hand. So what if someone has all i110 gear on one job from hunts? I am sure that is the idea behind adding oils/sands from seals in the first place. For people who aren't doing coil to catch up.

    And, no, I still don't understand why people are complaining. What exactly is the problem with having 500 sands? How does that hurt or affect anyone when they can't be utilized.
    (0)
    Last edited by Alipoprocks; 08-07-2014 at 06:32 AM.