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  1. #51
    Player
    weeble's Avatar
    Join Date
    Mar 2011
    Posts
    1,231
    Character
    Titan Arum
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    agree that biggest problem is that breaks give half the sp and slows down progress so much, but i do say rmt be dammed this isn't helping with it, they just can use multiple accounts switching off where as the normal person only has 1 account.

    they should of figured out a better way to do this, when i finally make space to go harvesting, i want to do it all day long not for just few hours. i don't want to waist an hour b4 going to gather, spend anima and then be done with it so quickly, i like long long spurts.

    only suggestion i have and is what i doing at moment, i botany and mine at same time, 2tree and 1 mining and then switch 1tree and 2mining nodes till i am breaking stuff, then i switch to fishing, then by that time i can go back to the mining and botany. basically i start 3-4hrs b4 i know i going to bed so i fatigue, go sleep then when i log back in i can pick up again unfatigued, then switch to the fishing. works well this way if want to keep gathering all day.
    (3)

  2. #52
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by weeble View Post
    agree that biggest problem is that breaks give half the sp and slows down progress so much, but i do say rmt be dammed this isn't helping with it, they just can use multiple accounts switching off where as the normal person only has 1 account.

    they should of figured out a better way to do this, when i finally make space to go harvesting, i want to do it all day long not for just few hours. i don't want to waist an hour b4 going to gather, spend anima and then be done with it so quickly, i like long long spurts.

    only suggestion i have and is what i doing at moment, i botany and mine at same time, 2tree and 1 mining and then switch 1tree and 2mining nodes till i am breaking stuff, then i switch to fishing, then by that time i can go back to the mining and botany. basically i start 3-4hrs b4 i know i going to bed so i fatigue, go sleep then when i log back in i can pick up again unfatigued, then switch to the fishing. works well this way if want to keep gathering all day.
    exactly, the rmt aren't the ones being affected by this. it is the legit players.
    (6)


    http://crystalknights.guildwork.com/

  3. #53
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Indeed, gathering fatigue is very frustrating. Similar to surplus, sometimes you really wanna dedicate a lot of time to one thing and not have the game try to prevent you from doing that.

    I'm at one of those moments right now with a gathering class where I just got to a good spot to move up to the next grade and get that good SP. Already in surplus fatigue and would push through that for a while, but I can't even do that because of gathering fatigue creeping in. I don't want to go do other stuff, I want to level that class!

    RAGE!
    (2)
    Last edited by Leeloo; 07-20-2011 at 06:01 AM.

  4. #54
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    I really hope SE reconsiders their decision on gathering fatigue.

    I totally understand the need to control the amount of materials entering the economy. However, this is keeping people from playing how they want to play which is never a good thing, especially for a game that is literally teetering on the precipice of oblivion. They can control the items without nullifying xp to almost nothing for harvesters.

    I know at least one of my harvester classes would be higher if this gathering fatigue weren't in place but, as it is, it is far too frustrating. Props to the full time harvesters that deal with this issue constantly.

  5. #55
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    With the changes being introduced in patch 1.18, our Disciple of the Land friends will be able to receive SP as a reward for completing levequests. In addition to that, the amount of SP obtained with each gather will also be increased.
    (71)
    Last edited by Bayohne; 07-21-2011 at 03:28 AM. Reason: Land! Not Hand, derp.
    Matt "Bayohne" Hilton - Community Team

  6. #56
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Bayohne View Post
    With the changes being introduced in patch 1.18, our Disciple of the Hand friends will be able to receive SP as a reward for completing levequests. In addition to that, the amount of SP obtained with each gather will also be increased.
    Awesome! Thanks for the info.
    (1)

  7. #57
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Well at least that's better. Not the best but much better.
    (0)

  8. #58
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Bayohne View Post
    With the changes being introduced in patch 1.18, our Disciple of the Land friends will be able to receive SP as a reward for completing levequests. In addition to that, the amount of SP obtained with each gather will also be increased.

    Thanks, Bayohne. That's something, at least.

  9. #59
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    760
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    This is a great step in the right direction. It'll be very much worth seeing whether the SP you get when you damage an item is increased significantly as well. If the SP/hr is not atrocious while suffering gather fatigue, I would be willing to grind through it for sure. I used to grind in -50% fatigue on combat classes as long as it was still >10K/hr.
    (2)

  10. #60
    Player
    Astral's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    22
    Character
    Reapz Sjc
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Look forward to the changes, DoL levelling is too slow as it is now
    (0)

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