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Thread: About Crafting

  1. #11
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    The only thing I want to see change is what another poster already mentioned: fix recipes so that low level items don't need super high level mats to make. The rest of the system I like exactly how it is.

    I am primarily a crafter in this game and I have no inventory trouble. It is simply a matter of knowing what to store, how to store it, what to ditch, and what to carry on your immediate person. If a person is crafting every single part of an item by his or herself (guilty), then yes, they will require more space than a person who only levels one craft or doesn't craft at all. Especially if that crafter is not keeping things in their most condensed form. For some things, this means leaving the mats in their base materials form, like with moko grass and cotton bolls. For others, it means crafting the intermediate pieces to condense 3-5 items into 1, like the shoulder guards.

    But I would also point out that the point of the economy is to buy certain things from other crafters instead of making it all yourself, even if it is possible to take the time to level multiple crafts as some do. Ideally a weaver making this robe would not be carrying the mats for dye, squirrel shoulder guards, or sheep leather straps. They would simply buy them from an alchemist and leatherworker. If the weaver does this, he doesn't have 8 item slots filled, he has 3:

    1x Sheep Leather Strap (Taupe)
    1x Squirrel Fur Shoulder Guards
    3x Celeste-Blue Cotton Dye

    Even if that crafter is a walking swiss army knife that levels all crafts like me, he should immediately condense these mats by crafting those items to go from 8 to 3 instead of just holding on to the base mats.

    After we have dealt with the non-weaver items required in this synth, we can move on to the base mats of the weaver which is only an additional 2 items:

    6x Cotton Boll
    2x Moko Grass

    It would be prudent here to leave these mats in exactly this form until the crafter was ready to make the robe so as to not fill his inventory with clothing parts that are not immediately needed.

    So, even if this weaver were storing these mats to make the robe later, that is only 5 item slots out of 300 (self storage and two retainers). And, most likely, he already has the cotton and moko in a stack anyway since he is, after all, a weaver. That narrows the extra storage down to three slots in total and that is only if those mats are being horded instead of just making the item outright.

    I really don't see a problem with this. Now one could certainly argue that crafting finished items takes a real long time. I would agree there. But I personally like it that way. And that is because I am a true crafter. I actually enjoy it.

    It is my opinion that people who don't like to craft should leave that crafting to those of us that do. If SE changes crafting, making it super simple so that people who don't like crafting will be able to tolerate the process more, everyone loses. Those non-crafters will still hate crafting and those of us that loved it will have nothing left to enjoy.

    /2cents

  2. #12
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Wynn View Post
    The only thing I want to see change is what another poster already mentioned: fix recipes so that low level items don't need super high level mats to make. The rest of the system I like exactly how it is.

    I am primarily a crafter in this game and I have no inventory trouble. It is simply a matter of knowing what to store, how to store it, what to ditch, and what to carry on your immediate person. If a person is crafting every single part of an item by his or herself (guilty), then yes, they will require more space than a person who only levels one craft or doesn't craft at all. Especially if that crafter is not keeping things in their most condensed form. For some things, this means leaving the mats in their base materials form, like with moko grass and cotton bolls. For others, it means crafting the intermediate pieces to condense 3-5 items into 1, like the shoulder guards.

    But I would also point out that the point of the economy is to buy certain things from other crafters instead of making it all yourself, even if it is possible to take the time to level multiple crafts as some do. Ideally a weaver making this robe would not be carrying the mats for dye, squirrel shoulder guards, or sheep leather straps. They would simply buy them from an alchemist and leatherworker. If the weaver does this, he doesn't have 8 item slots filled, he has 3:

    1x Sheep Leather Strap (Taupe)
    1x Squirrel Fur Shoulder Guards
    3x Celeste-Blue Cotton Dye

    Even if that crafter is a walking swiss army knife that levels all crafts like me, he should immediately condense these mats by crafting those items to go from 8 to 3 instead of just holding on to the base mats.

    After we have dealt with the non-weaver items required in this synth, we can move on to the base mats of the weaver which is only an additional 2 items:

    6x Cotton Boll
    2x Moko Grass

    It would be prudent here to leave these mats in exactly this form until the crafter was ready to make the robe so as to not fill his inventory with clothing parts that are not immediately needed.

    So, even if this weaver were storing these mats to make the robe later, that is only 5 item slots out of 300 (self storage and two retainers). And, most likely, he already has the cotton and moko in a stack anyway since he is, after all, a weaver. That narrows the extra storage down to three slots in total and that is only if those mats are being horded instead of just making the item outright.

    I really don't see a problem with this. Now one could certainly argue that crafting finished items takes a real long time. I would agree there. But I personally like it that way. And that is because I am a true crafter. I actually enjoy it.

    It is my opinion that people who don't like to craft should leave that crafting to those of us that do. If SE changes crafting, making it super simple so that people who don't like crafting will be able to tolerate the process more, everyone loses. Those non-crafters will still hate crafting and those of us that loved it will have nothing left to enjoy.

    /2cents
    signed with a +1000. exactly my point. hoarding is not always having multiple stacks of items it is having multiple stacks of items that are not needed.

    if you have one stack of cotton bolls you are sitting on 6 stacks of cotton yarn, but by not synthing them and keeping them in raw form you save 5 slots of space. the same goes for iron nuggets, silver nuggets, zinc, tin, copper, hides, logs. the longer you keep the raw material form the less you will have tons of wasted inventory room.
    (0)


    http://crystalknights.guildwork.com/

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