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  1. #41
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    991
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    The unique tag helps create diversity in gear. It's what makes Ramuh's melee ring (slightly) better than either of the two i110 rings. 110 is just a number and not even that special of a number to boot.
    (1)

  2. #42
    Player
    Wolf_Gang's Avatar
    Join Date
    Sep 2013
    Posts
    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Why even have 2 rings?

    The game treats it like one anyway. They should combine it like the Earrings slot.

    IMO Belt should be treated as an accessory and be the 5th slot. Armor should be things that are actually visible, like shoulders:

    [Head]........[neck]
    [Shoulders]..[earrings]
    [Hands].......[Wrist]
    [Legs].........[rings]
    [Feet].........[Belt]
    (1)

  3. #43
    Player
    Airikay's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    364
    Character
    Ineb Yakiria
    World
    Diabolos
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Waeksyn View Post
    I find it really frustrating that I cannot equip 2 rings of the same type & ilvl. The soldiery tome purchased rings should have the Unique status removed so that you can equip 2. Same goes for their upgraded counterparts.

    Right now, I can get to i109 on my bard but no further without getting a coil ring or upgraded coil weapon. I could get to i110 by equipping a useless ring suited for another class but that's hardly worthwhile. At i100, there is the option of getting a REX ring but there is no option (other than coil that requires a static) for i110.
    Why does it matter? Why do you need to be 110?
    (2)

  4. #44
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by CeeTwo View Post
    ScoB can be cleared in i95 gear by skilled players, if you aren't even doing ScoB let alone Savage coil, why do you want such high level gear?

    So you can do expert roulette faster lolol?
    I am a little tire of the arugment but when you say 95, do u mean normal 95 gear or fully melded + melded hp accessory. They are two completely different story
    (0)

  5. #45
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Airikay View Post
    Why does it matter? Why do you need to be 110?
    Why not? The concept of gear progression (for whatever means, even if the person wont do any end-game content) is not new to MMOs.

    Heck, you could even say i110 is not needed for second coil either, considering the entry gear you use is i90-i100.
    (3)

  6. #46
    Player
    Nicco's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    44
    Character
    Niccolo Machiaveli
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    why do you need i110 if you aren't doing coil? coil 2 especially lower turns do not require anywhere NEAR 110, nor does it require a static, i logged on last tuesday, joined a pf with my alt class (since my main has t6/t8 pieces) and bam 1 shot t6 with PF group, not static... no need for static, please stop saying this.
    (0)

  7. #47
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Alukah View Post
    Why not? The concept of gear progression (for whatever means, even if the person wont do any end-game content) is not new to MMOs.

    Heck, you could even say i110 is not needed for second coil either, considering the entry gear you use is i90-i100.
    You're right, for the most part it's not needed. The point of the higher level of gear is for the NEXT tier of said content. Not that it's neccesarily needed, but it makes it much easier.
    (3)

  8. #48
    Player
    Xellos2099's Avatar
    Join Date
    Oct 2011
    Posts
    487
    Character
    Flame Colonel
    World
    Excalibur
    Main Class
    Bard Lv 70
    Quote Originally Posted by Nicco View Post
    why do you need i110 if you aren't doing coil? coil 2 especially lower turns do not require anywhere NEAR 110, nor does it require a static, i logged on last tuesday, joined a pf with my alt class (since my main has t6/t8 pieces) and bam 1 shot t6 with PF group, not static... no need for static, please stop saying this.
    Things are a BIT different from when 2.2 hit. Most people who pf on coil2 have a decent idea on what to expect by now, and not to mention hunt gears made it even easier on the dps check.
    (0)

  9. #49
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    I was thinking more about this, wondering why ANY of the tome gear was unique and not just untradable? It doesn't make much sense - who cares if you spend your tomes on more than 1 of a piece that can't be sold or traded (notwithstanding my issue with the rings)?

    I think the only reason the gear is coded this way is because SE will be changing it to a dungeon drop in the future (like they did with all the Darklight gear). Myth gear will go to dungeons and myth tomes will be scrapped. Then the same for Soldiery. Ignoring the fact that you can actually have 5 pieces of the same "Unique" gear (by giving one to each of your retainers to hold) it makes sense to have dungeon dropped gear unique to keep you from winning gear from people that don't already have it.
    (0)

  10. #50
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Defteros View Post
    drop an oil from ST, upgrade your soldiery ring, then equip another weathered soldiery ring of the same tipe.
    Did you not read the post?

    Without the HA weapon, you can't reach average item level 110 without the coil ring since there's no alternative second i110 ring.

    I can clear Turn 8 no problem but the ring doesn't drop for me. Until the game wants to stop being stubborn, I would never reach i110. There's this big misconception with coil drops. Just because you don't have a certain drop doesn't mean you aren't doing the content. It can also mean that you aren't lucky.
    (2)
    Last edited by LunarEmerald; 08-06-2014 at 06:29 AM.

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