Quote Originally Posted by Fendred View Post
For instance, on monk, why not have the first three keys dedicated to combos? When it starts out on a fully leveled up monk, there would be snap punch, arm of the destroyer, and dragon kick. After the monk uses one of these three, the three keys shift to the couerl form bar that contains true strike, twin snake, and one-ilm punch. It would require a reworking of a cooldown, but it would keep the number of buttons used to a minimum.
You can actually already do this with macros. It's still not a good idea.