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  1. #15
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Raistlin View Post
    add a jump system with fatigue (no more than 2 jump in a row)

    Allow chocobos to cross zones that u cant walking (high grass zones or something similar)
    Maybe this would be the gateway into adding airborne or island/underwater content. Maybe you'd need a few flying birds to access land that is otherwise unsuited for airship travel, or travel across bodies of water that large objects like ships can't make it through. Maybe dungeons could be accessed this way. They could also create various paths through places, and in order to access alternate routes, you might need chocobos to jump over cliffs or large downed trees or whatever.

    ...Now that I think of it, a "stamina" meter for chocobos(think of the carrot meter from Ocarina of TIme and such) might be conducive to some interesting racing environments. If you sprint with your bird or leap over an obstacle, the gauge is reduced greatly, while running at reasonable pace would recover the gauge. This might also be good for general traversal to prevent people from going apeshit with it.

    Assuming that Yoshida is able to have chocobos combat ready, that might also be an interesting combat mechanic. Say when the stamina gauge is full, you can use like a "choco-charge" attack or maybe different types of abilities based on chocobo type, kind of like the limit breaks for your Wyvern as a Dragoon in FFXI worked. That would add some variety I think.

    ...I just had an idea sugar shock... >.>
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    Last edited by Malakhim; 07-17-2011 at 02:29 AM.