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  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I think our best bet would be to...
    1. Stay "kinda" close to the mob, so Fire lands within the 0.5s delay we are forcing.
    2. Only do a "non-Thundercloud" Fireweave on the last Fire of your Astral Cycle.
    3. Alternate between using Lethargy and Surecast as the OGCD for that last Fire.

    That said, ~1.5-2 dps from "Fireweaving" in current endgame gear, where we should be doing upward of 350 dps... Do we REALLY need it?
    I mean, its nice... but, not required. =)
    (0)

  2. #2
    Player
    LetBloodline's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Aenore Tristelle
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Kenji1134 View Post
    I think our best bet would be to...
    1. Stay "kinda" close to the mob, so Fire lands within the 0.5s delay we are forcing.
    2. Only do a "non-Thundercloud" Fireweave on the last Fire of your Astral Cycle.
    3. Alternate between using Lethargy and Surecast as the OGCD for that last Fire.

    That said, ~1.5-2 dps from "Fireweaving" in current endgame gear, where we should be doing upward of 350 dps... Do we REALLY need it?
    I mean, its nice... but, not required. =)
    Like stated above i really think that those numbers about last fire are leaving out many things and that even that last fire should be not fireweaved
    (0)

  3. #3
    Player
    YanderePrincess's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    368
    Character
    Svana Fyth
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by LetBloodline View Post
    Like stated above i really think that those numbers about last fire are leaving out many things and that even that last fire should be not fireweaved
    I have to agree with this.

    Another thing it's not taking into consideration is reaction time. While you're giving a .5s window for the firestarter proc to show up, you're going to have less than a .1s window most likely to actually see that a firestarter proc occurred after you use your OGCD ability. You could eliminate the issue of reacting to the Firestarter proc by simply always hitting Fire III immediately after using your OGCD ability, but then 60% of the time you will start casting a normal speed, 1000+ mp fire III instead of the instant, free Fire III, meaning you would need to cancel your cast and switch to Fire I. Conversely, you could just go ahead and hit Fire I expecting there not to be a Firestarter proc, because the odds favor there not being a firestarter proc, but then you're wasting the whole purpose in the first place.

    To actually make use of the proc when it happens, you have to watch and react accordingly, which is going to add further delay beyond the .5s you're already delaying things, which means that Fireweaving with OGCDs is not really going to do you any better than simply waiting for firestarter procs to appear in the first place. The only benefit is if it's an ability you're already needing to use during your Fire phase (such as activating Raging Strikes, throwing Lethargy on something, etc.), you may as well watch for and use any Firestarter proc that occurs. Using Fireweaving with OGCDs as an attempt to reduce the delay you get by simply "waiting" might look good on paper, but in practice it literally changes nothing except that you're doing something that may, or may not be, useful during the wait time.

    As for the Thundercloud fireweave, don't we do that already just because you want to throw it down asap because you could get another thundercloud proc while you're casting the Fire III, whereas you can't get a Firestarter proc after casting the Fire III without casting Fire I, so you're "wasting chances for procs" if you do FSF3 > TCT3.
    (1)