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  1. #11
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ajx View Post
    I find it more interesting the way it currently is. You try a certain ability once or twice to learn its effectiveness.
    Except Provoke, apparently. I've seen countless numbers of Paladins who open with Provoke as if it worked the same way as it did in FFXI. It doesn't.

    Provoke, I'd argue, has one of the worst tooltips imaginable. It doesn't build any aggro, really. It just pushes you to the top of the aggro list, but does it by such a small margin that even a regen tick from medica II is enough to peel mobs away, which is why you follow up with a shield lob or similar.

    I agree that some of the tooltips probably need to be revised.
    (3)

  2. #12
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Fynlar View Post
    I do agree though that Provoke could use a clearer description, especially for the people coming off FFXI who are used to it working in a completely different way.
    If it makes you feel better, those of us coming from WoW expecting the 6-second target lock we got used to for taunt abilities were also in for a rude awakening. >.>;
    (4)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #13
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Lemuria View Post
    Except Provoke, apparently. I've seen countless numbers of Paladins who open with Provoke as if it worked the same way as it did in FFXI. It doesn't.

    Provoke, I'd argue, has one of the worst tooltips imaginable. It doesn't build any aggro, really. It just pushes you to the top of the aggro list, but does it by such a small margin that even a regen tick from medica II is enough to peel mobs away, which is why you follow up with a shield lob or similar.

    I agree that some of the tooltips probably need to be revised.
    Yes, it is not clear in the english text.

    In german it is "Du lenkst die größte Feindseligkeit auf dich."
    You channel the greatest enmity to you (I hope the translation is accurate)
    (1)

  4. #14
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    An add: Fist of Wind, Doesn't enhance your attack speed. (i've saw to much low level MNK using this over Fist of Earth/Fire thinking it will enhance theirs attack speed)
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  5. #15
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Nexxus View Post
    An add: Fist of Wind, Doesn't enhance your attack speed. (i've saw to much low level MNK using this over Fist of Earth/Fire thinking it will enhance theirs attack speed)
    It say "increase movement speed". No word about attack speed.
    Changing the text here would not help people who can't read.
    (3)

  6. #16
    Player
    Tiraelina's Avatar
    Join Date
    Mar 2011
    Posts
    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Felis View Post
    It say "increase movement speed". No word about attack speed.
    Changing the text here would not help people who can't read.
    It did state draining MP to increase attack speed for the longest time on the buff. Same went for Fists of Earth stating it caused earth damage for MP. It's one of the few things that did actually get fixed.
    (0)

  7. #17
    Player
    FritoBandito's Avatar
    Join Date
    Sep 2011
    Posts
    526
    Character
    Frito Bandito
    World
    Hyperion
    Main Class
    Archer Lv 60
    While we're on the subject of tooltips, it would be nice if they didn't appear next to your mouse and instead had a static position to appear on the screen. Or is there an option for this that I'm unaware of?

    Since I'm a hybrid clicker/button-masher, sometimes when I mouse over things, the tooltip box covers up other things that I really need to see. I'd prefer my tooltip box to always appear, say, in the bottom right of the screen regardless of what I'm mousing over.
    (0)

  8. #18
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Tiraelina View Post
    It did state draining MP to increase attack speed for the longest time on the buff. Same went for Fists of Earth stating it caused earth damage for MP. It's one of the few things that did actually get fixed.
    This sound more like the 1.x descriptions. They drained MP over time during 1.x. But also there Fists of Wind only gave you increased movement speed and gave your attacks wind element.

    Quote Originally Posted by FritoBandito View Post
    While we're on the subject of tooltips, it would be nice if they didn't appear next to your mouse and instead had a static position to appear on the screen. Or is there an option for this that I'm unaware of?

    Since I'm a hybrid clicker/button-masher, sometimes when I mouse over things, the tooltip box covers up other things that I really need to see. I'd prefer my tooltip box to always appear, say, in the bottom right of the screen regardless of what I'm mousing over.
    Character Configuration -> UI settings -> General

    Under Help you find "Display action help". Change there the setting from "Next to Cursor" to "Fixed" or to "Fixed (Reserved)"
    (2)
    Last edited by Felis; 08-04-2014 at 09:54 PM.

  9. #19
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by FritoBandito View Post
    While we're on the subject of tooltips, it would be nice if they didn't appear next to your mouse and instead had a static position to appear on the screen. Or is there an option for this that I'm unaware of?

    Since I'm a hybrid clicker/button-masher, sometimes when I mouse over things, the tooltip box covers up other things that I really need to see. I'd prefer my tooltip box to always appear, say, in the bottom right of the screen regardless of what I'm mousing over.
    It's an option in your settings. Character Config > UI Settings. There's a little drop-down box with three settings: Next to Cursor/Fixed/Fixed (Reversed).

    Next to Cursor of course makes it appear next to your mouse. Fixed makes the tooltips appear where your UI elements (Item help, Action help) are placed. Fixed (Reversed) does the same as Fixed, but makes the tooltips appear on the opposite side of the screen from their element's position.
    (2)
    With this character's death, the thread of prophecy remains intact.

  10. #20
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Not all numbers are necessary - for instance, I doubt knowing the radius on Flash is actually going to make a difference to you because I seriously doubt you have an exact mental measurement of how far the game's units of measurement are.

    However, I do agree there's quite a few abilities in the game that could use a cleanup/revision to their tooltip text.
    (0)

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