iirc there's an option to remove someone else's dots
iirc there's an option to remove someone else's dots
there's a option to only see your DoTs, but frankly if the enemy is capped with DoTs/Debuffs they wont show up, even if you have the "show only my DoTs/Debuffs option selected.
And yeah, the only place I use my SMN anymore is in coil, ST? BLM or WAR. Hunts? WAR. Roulets? WAR. Even though I'm SMN main, I don't use it for those stuff, cause the gil bonus for tanks in roulets each day nets you nice gil for nothing, on hunts smn lacks the burst and blm is just a faceroll in ST, I usually just watch some TV while I run ST, so strickt rotation is easy to do while not watching the screen and people spam the se.1-16 in game when something has to be dodged/activated.
Last edited by AniCelestine; 08-03-2014 at 08:26 PM.
"Sent on Android device"People need to remember that a healer's job isn't to heal HP
but rather to prevent HP from reaching 0

Actually, in my experience the DoTs do apply.
I've looked at this in multiple situations including Odin, A and S rank hunts, and ST. While the DoT list may not show your DoTs on the target, if you use Fester, you should see that it does its standard damage.
My festers usually hit between 990-1100 with all Bio I/II and Miasma and even in these fights where I might only see one of my DoTs on the bar, I still do the full damage as if I have all up.
With things like Hunts, its not that big of a deal, since they die so quickly anyways, but I can see how that would be annoying on ST.
Hope this helps![]()
It depends. Devs have confirmed that only 60 debuffs can apply to any one mob at a time. If you can get yours on before that cap is hit, good for you; but there's a very good reason that I don't even try to put on dots beyond a certain point. . .

If there are a bunch of dot classes running you risk not getting your dots up. I've had to ask monks in my group to not apply their dots and that helped. I know they weren't going up because my festers did no damage. As someone else pointed out, there is a 60 dot limit and it does get reached in these fights.Actually, in my experience the DoTs do apply.
I've looked at this in multiple situations including Odin, A and S rank hunts, and ST. While the DoT list may not show your DoTs on the target, if you use Fester, you should see that it does its standard damage.
My festers usually hit between 990-1100 with all Bio I/II and Miasma and even in these fights where I might only see one of my DoTs on the bar, I still do the full damage as if I have all up.
With things like Hunts, its not that big of a deal, since they die so quickly anyways, but I can see how that would be annoying on ST.
Hope this helps

The dots are applying even if visually they aren't appearing in the case of ST. Check it yourself, put your dots on. Don't see them? Fester.. you'll do your full fester dmg. They are there.
Now for smn on hunts? Don't do it. no bueno. But in this case, I have yet to not have my dots land. They won't appear, but they still are there. My festers tell me so.
Which is an amazing "feature" to have when you have 2 classes based around DoTs and most other class have Debuffs they have to keep up.
Yeah, it's pretty special. Considering it's possible (very unlikely, but possible) to hit the limit in an alliance, I don't know why they thought SMN would be anything other than crap for open world hunts. . .
This would only matter if hunts were a dps race. Summoners are excellent in open world hunts provided they're using Titan-Egi. Threat counts as contribution and Titan-Egi produces tons, especially if enkindle is up. Anything the summoner manages to add is simply a bonus.
It was the same with fate grinding zergs several months ago. Send in topaz carby and you had a gold for sure.
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