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  1. #11
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    iirc there's an option to remove someone else's dots
    (0)

  2. #12
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Riyos View Post
    iirc there's an option to remove someone else's dots
    there's a option to only see your DoTs, but frankly if the enemy is capped with DoTs/Debuffs they wont show up, even if you have the "show only my DoTs/Debuffs option selected.

    And yeah, the only place I use my SMN anymore is in coil, ST? BLM or WAR. Hunts? WAR. Roulets? WAR. Even though I'm SMN main, I don't use it for those stuff, cause the gil bonus for tanks in roulets each day nets you nice gil for nothing, on hunts smn lacks the burst and blm is just a faceroll in ST, I usually just watch some TV while I run ST, so strickt rotation is easy to do while not watching the screen and people spam the se.1-16 in game when something has to be dodged/activated.
    (1)
    Last edited by AniCelestine; 08-03-2014 at 08:26 PM.
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  3. #13
    Player
    WandererintheDark's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    14
    Character
    Xeniel Dumergue
    World
    Midgardsormr
    Main Class
    Dragoon Lv 90
    Actually, in my experience the DoTs do apply.

    I've looked at this in multiple situations including Odin, A and S rank hunts, and ST. While the DoT list may not show your DoTs on the target, if you use Fester, you should see that it does its standard damage.
    My festers usually hit between 990-1100 with all Bio I/II and Miasma and even in these fights where I might only see one of my DoTs on the bar, I still do the full damage as if I have all up.

    With things like Hunts, its not that big of a deal, since they die so quickly anyways, but I can see how that would be annoying on ST.

    Hope this helps
    (0)

  4. #14
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by WandererintheDark View Post
    Actually, in my experience the DoTs do apply.
    It depends. Devs have confirmed that only 60 debuffs can apply to any one mob at a time. If you can get yours on before that cap is hit, good for you; but there's a very good reason that I don't even try to put on dots beyond a certain point. . .
    (2)

  5. #15
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by WandererintheDark View Post
    Actually, in my experience the DoTs do apply.

    I've looked at this in multiple situations including Odin, A and S rank hunts, and ST. While the DoT list may not show your DoTs on the target, if you use Fester, you should see that it does its standard damage.
    My festers usually hit between 990-1100 with all Bio I/II and Miasma and even in these fights where I might only see one of my DoTs on the bar, I still do the full damage as if I have all up.

    With things like Hunts, its not that big of a deal, since they die so quickly anyways, but I can see how that would be annoying on ST.

    Hope this helps
    If there are a bunch of dot classes running you risk not getting your dots up. I've had to ask monks in my group to not apply their dots and that helped. I know they weren't going up because my festers did no damage. As someone else pointed out, there is a 60 dot limit and it does get reached in these fights.
    (0)

  6. #16
    Player
    Tannlore's Avatar
    Join Date
    Oct 2011
    Location
    Windrust.. I mean Gridania!
    Posts
    242
    Character
    Tannlore Belegeria
    World
    Rafflesia
    Main Class
    Summoner Lv 100
    The dots are applying even if visually they aren't appearing in the case of ST. Check it yourself, put your dots on. Don't see them? Fester.. you'll do your full fester dmg. They are there.

    Now for smn on hunts? Don't do it. no bueno. But in this case, I have yet to not have my dots land. They won't appear, but they still are there. My festers tell me so.
    (0)

  7. #17
    Player
    DishSoap's Avatar
    Join Date
    May 2014
    Posts
    134
    Character
    Dish Soap
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Viridiana View Post
    It depends. Devs have confirmed that only 60 debuffs can apply to any one mob at a time. If you can get yours on before that cap is hit, good for you; but there's a very good reason that I don't even try to put on dots beyond a certain point. . .
    Which is an amazing "feature" to have when you have 2 classes based around DoTs and most other class have Debuffs they have to keep up.
    (0)

  8. #18
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by DishSoap View Post
    Which is an amazing "feature" to have when you have 2 classes based around DoTs and most other class have Debuffs they have to keep up.
    Yeah, it's pretty special. Considering it's possible (very unlikely, but possible) to hit the limit in an alliance, I don't know why they thought SMN would be anything other than crap for open world hunts. . .
    (0)

  9. #19
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Viridiana View Post
    Yeah, it's pretty special. Considering it's possible (very unlikely, but possible) to hit the limit in an alliance, I don't know why they thought SMN would be anything other than crap for open world hunts. . .
    This would only matter if hunts were a dps race. Summoners are excellent in open world hunts provided they're using Titan-Egi. Threat counts as contribution and Titan-Egi produces tons, especially if enkindle is up. Anything the summoner manages to add is simply a bonus.

    It was the same with fate grinding zergs several months ago. Send in topaz carby and you had a gold for sure.
    (0)

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