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  1. #1
    Player Divinemight's Avatar
    Join Date
    Aug 2013
    Location
    Windurst
    Posts
    606
    Character
    Saviour Divinemight
    World
    Leviathan
    Main Class
    Archer Lv 60
    There is suggestion made by JP fourm in regard to this issue. It is suggest that casters should receive a form of penalty when use sprint, in particular, caster will be unable to use any actions when sprint is activated. This is intend to address the issue where DRG/MNK is unable to put a sustain pressure on casters.
    (3)

  2. #2
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Divinemight View Post
    There is suggestion made by JP fourm in regard to this issue. It is suggest that casters should receive a form of penalty when use sprint, in particular, caster will be unable to use any actions when sprint is activated. This is intend to address the issue where DRG/MNK is unable to put a sustain pressure on casters.
    looks like moar biching and moaning over at the JP forums again to me. ppl have been crying about this since 2013. there is NO logical reason why a healer should be penalized for sprint because a few bad butt-hurt monks and goons don't want to use their brains and peel their faces from their keyboards to use weapon throw to cast heavies or remove sprint. most the time in PVP goons and monks don't even use their heavy nor remove Sprint even when its free to all now. they even get Invigorate AND Enliven. they can sprint, jump, stun and pacify more than a healer ever could outrun with any Sprint. Goons and monks don't need to apply sustain pressure, tanks already do that. But most tanks I've seen are bad so if the healer is just running around free willy, its the tank's fault and healers shouldn't be penalized for that. But when it comes to good tanks, having 2 sustainable pressures on a healer just means they are pretty much insta-dead. its hard enough to heal and kite at the same time. they won't be satisfied until healers are stationary with no spells so they can just 1 shot them. all I see are tears of woe. they just need to build a bridge, get over it and get guud.

    I mean damn, if they want a penalty like we can't cast while sprinting, then they should have a penalty that they cant cast a skill while sprinting either. just let us run after each other like Duck Duck Goose
    (5)
    Last edited by Gor; 08-02-2014 at 05:08 AM.

  3. #3
    Player
    jlewiss's Avatar
    Join Date
    Sep 2013
    Posts
    166
    Character
    Jordan Lewis
    World
    Mateus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Divinemight View Post
    There is suggestion made by JP fourm in regard to this issue. It is suggest that casters should receive a form of penalty when use sprint, in particular, caster will be unable to use any actions when sprint is activated. This is intend to address the issue where DRG/MNK is unable to put a sustain pressure on casters.
    lol so what they can chase after us using weapon throw and for 20 seconds we just have to hope we can run faster then them? despite the fact they can use sprint invigorate and weapon throw us to death?

    Scholars are not god like creatures we are great at surviving i won't deny that but for a very limited time. ignoring other healers we basically have 1-2 minutes of survivability if we are being focused on (even less if the dps is smart)
    equanimity-> spam heal->attunement while our fairy heals (which btw doesn't help if you have 10 dps attacking you because i have died and seen other healers die while under attunement)->swiftcast heal(dangerous but you gotta do it)->surecast heal->lustrate x6->surecast heal. at this point if we are still being focused on we are basically out of tricks and it comes down to another healer/us not being focused on long enough to get a heal off which almost never happens with a smart dps. not to mention at any point in time we can be silenced or stunned out of any of these casts. you dont know what frustration is until you pop equanimity and get silenced by bard+monk+paladin for over half its duration. honestly imo scholar is 110% balanced the way it is right now and any adjustment to it in terms of nerfing will put scholar in a bad place.
    (3)
    Last edited by jlewiss; 08-04-2014 at 02:44 AM.

  4. #4
    Player
    Poringing's Avatar
    Join Date
    Jun 2014
    Posts
    68
    Character
    Yari Lanza
    World
    Masamune
    Main Class
    Lancer Lv 50
    I believe they need to nerf SCH's DPS.

    Have you seen co-ordinated SCH/ SMN stacked teams? They can totally 8v12 easily.

    Here's how:
    0. BLM Sleep enemies and force them to purify
    1. Mark an enemy
    2. Have your 5 SCH/ SMN DoT that one guy
    3. 5 Banes and some miasma 2s
    4. See 4 deaths as the DoTs tick for over 1k dmg!/ 3 sec and -20% healing received!
    (1)
    Last edited by Poringing; 08-04-2014 at 09:13 AM. Reason: Correction: Post below

  5. #5
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Poringing View Post
    4. See 4 deaths as the DoTs tick for over 1k dmg!/ 3 sec and -67% healing received!
    Bane doesn't spread the Disease part of Miasma, so only the original target has healing debuff. Furthermore, it doesn't stack so you will only have -20%.
    (3)

    XI: Zeroblade, Titan Server

  6. #6
    Player
    Gor's Avatar
    Join Date
    Oct 2013
    Posts
    402
    Character
    Pink Logic
    World
    Behemoth
    Main Class
    Arcanist Lv 80
    SCH dps has already been nerfed in the past for pvp and doesn't need anymore nerfing. i don't know about coordinated teams but i know when my team is all lined up with SCH/SMN dots, i have no problem keeping them up when blowing cds as long as i have another competent healer healing with me. maybe u just had bad healers.

    getting really bored with people calling out nerfs on classes just because they didn't handle the situation properly and got merked. so many SCH haters.
    (2)
    Last edited by Gor; 08-04-2014 at 09:40 AM.

  7. #7
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Poringing View Post
    I believe they need to nerf SCH's DPS.

    Have you seen co-ordinated SCH/ SMN stacked teams? They can totally 8v12 easily.

    Here's how:
    0. BLM Sleep enemies and force them to purify
    1. Mark an enemy
    2. Have your 5 SCH/ SMN DoT that one guy
    3. 5 Banes and some miasma 2s
    4. See 4 deaths as the DoTs tick for over 1k dmg!/ 3 sec and -20% healing received!
    Coordination makes anything seem OP.

    Let's look at BLM.

    1. 6 BLMs cast Fire III to obtain Astral Fire III.
    2. Each BLM individually Phantom Darts a Target.
    3. Every BLM choose different sections of a cluster of people to sleep.
    4. All 6 BLMs combo [Raging Strike(Int Pot) + Swiftcast + Flare] at the same time.
    5. Everyone dead.

    Hell, doesn't even require Phantom Dart to do that LB2 qualifier.
    (1)