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  1. #11
    Player
    Niamh_Rillemaugh's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    207
    Character
    Niamh Eleonora
    World
    Faerie
    Main Class
    Arcanist Lv 63
    I like some of the new non-blatant aoe's they've started adding, like the dark blue shockwave aoes they added with Ramuh. I'd much prefer a little bit of risk, not knowing every time I'm being attacked and having to pay attention a little more. And yeah, there are some of the orange aoes that get obscured already, esp. fights where you can't see the ground for the bodies (You know what I'm talking about, but let's not go down that road)
    (1)

  2. #12
    Player
    hamsteak's Avatar
    Join Date
    Aug 2013
    Location
    The Moldy Ul'dahn Sewage System
    Posts
    366
    Character
    Hidden Dragon
    World
    Behemoth
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Poringing View Post
    I prefer if they changed the AoE markers to represent how dangerous it is, like:

    very feint yellow : estimated <20% HP damage
    (current) orange: estimated 20-50% HP damage and/ or mild DoT
    (slightly darker than previous) red: estimated 50-99% HP damage and/ or disabling debuff or severe DoT
    dark purple: estimated >100% HP damage and/ or lethal debuff
    i don't think that's a good idea because of lazy dps/different classes have different physical/magic resistance, it wouldn't make any sense if it was the same color for everyone
    (2)

  3. #13
    Player
    ZephyrAM's Avatar
    Join Date
    May 2011
    Location
    Ul'dah
    Posts
    244
    Character
    Lynia Celeste
    World
    Hyperion
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by Phyllo View Post
    There is a small problem tho, color blind people have one heck of a hard time to notice them, we asked them to let us change the color for more visibility, they said they'd do something and months later, still nothing..
    I believe they actually changed the color in large part due to color blind people. There's so many variations to that though, it's hard to hit it with just one color.

    That said, I can see the new one crazy better then I could the old red. To me, it blended in far too much and was hard to notice. I'm one of those that doesn't 'feel' like I'm colorblind, but I'll fail the tests for color blindness every time.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/1556132 ~ Lynia Celeste

  4. #14
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I'd much rather they give us a few options when it comes to the aoe indicators
    (1)

  5. #15
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Quote Originally Posted by ZephyrAM View Post
    I believe they actually changed the color in large part due to color blind people. There's so many variations to that though, it's hard to hit it with just one color.

    That said, I can see the new one crazy better then I could the old red. To me, it blended in far too much and was hard to notice. I'm one of those that doesn't 'feel' like I'm colorblind, but I'll fail the tests for color blindness every time.
    Well as a color blind I can tell you, nothing changed, or at least it's still far from enough :/
    (0)

  6. #16
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Phyllo View Post
    Well as a color blind I can tell you, nothing changed, or at least it's still far from enough :/

    It's like Zephyr said, there are many variations of being color blind. I am like Zephyr, where I can see colors just fine, but differentiating between certain shades of blue/purple just can't be done. There is varying degrees in color deficiency, and then there are people (extreme cases) who can only see things in black/white/muddled shades of grey. The pulsing in the indicators can help immensely for people like that. When the ground AOE indicators changed from red to yellow like they are now, it made a 100% difference in me being able to see them.

    However, I don't think "things should be done just to accommodate me". I was able to dodge things before when they were red, even if it was tough to see the outline, I learned the moves by the cast bar and was still able to situate myself appropriately. While I wouldn't want to see them change the AOE colors again, I'm all for having a slider or different color options so people that felt danger from the red can have that back.
    (1)

  7. #17
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    I know that there many degrees, personally as long as the color is alone I can make the difference but if the floor is in a tone that looks slightly like the aoe... It's over xD

    Well, not like I can't do but it sure is a pain to concentrate that much on trying to see it, I wish we could at least set our own color like it was promised :/
    Indeed, the pulse is the thing that makes me notice it most of the time even tho I can see colors so yeah, I like the fact they changed the old red one for the pulsating one but the color is kinda meh since yoshi and the gang put light red/orange almost everywhere in the game xD
    (0)
    Last edited by Phyllo; 08-02-2014 at 04:06 AM.

  8. #18
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Color blindness is most common amongst men at 8% of the total world population (and as high as 13% in countries with a predominately white population). Adversely, only 0.5% of the total female world population has some form of color blindness. Color deficiencies generally have the greatest concentration in white males, and the most common form of color vision deficiency in the world is red/green. Since a large number of gamers are both white and male (largest of all groups/subgroups), any changes made would be with these people in mind. This is why the red AoE indicator was scrapped for an orange one.

    Other forms of color blindness are much, much rarer, and usually not worth the time-cost investment.
    (2)

  9. #19
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by WellFooled View Post
    I'm all for options, that would be awesome but, if not that, I much prefer the new indicators to the old. Particularly the waves. For me it makes the danger more noticeable when there are moving parts to the indicator.
    My only problem is they can sometimes be difficult to see if I'm standing in water (best example is the Hellbender in Brayflox's Longstop).
    Quote Originally Posted by 3Jane View Post
    Get rid of the damned idiotic things completely. We had to learn the fights properly back in 1.0/1.23.
    I wouldn't mind this. Even during the early days of the 2.0 alpha/beta we didn't have them. It was kind of neat.
    (0)

  10. #20
    Player
    WellFooled's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Eekiki View Post
    My only problem is they can sometimes be difficult to see if I'm standing in water (best example is the Hellbender in Brayflox's Longstop).
    Its funny you mention Hellbender. For me that is the most stand out case of how hard the red AoE indicators were to see, but I find the new ones much more clear during this fight.

    But if there's one thing this thread seems to have nailed down is that what works for one person may not work for the next.
    (1)
    A true paladin... will sheathe his sword.

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