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  1. #71
    Player
    Kazama's Avatar
    Join Date
    Oct 2013
    Posts
    69
    Character
    Kazama's Pajamas
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Rex View Post
    Except, after that decade, it all became questionable with the introduction of iLevels in XI recently. :/
    No argument there. It happened a lot earlier than that with the level cap increase which sent like half the player base packing.
    (0)

  2. #72
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50
    As much as I agree with the OP, I believe one reason for wanting gear longevity is due the lockout system.

    New gear is introduced for new content, cool, get one chance at it once week if your "lucky," not cool (seeing the same loot drop weekly that we already have gets old -_-). Once a new patch is introduced, the embargo is lifted on the previous, and you're given a chance to catch up... rinse and repeat.

    I honestly think lockouts aren't necessary, we will continue to play the game despite SE's fears of leaving. Without lockouts, we can actually get use of the gear for the entire span of the patch rather than being "blessed" with the chance to catch up when the gear is already obsolete once the next patch is introduced. Or, maybe that's just me.
    (0)

  3. #73
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    I think without lockout, we'd just have, "SCoB: T1 burn strat 4m run for gear". It'd be like that for every turn, every week then offline until lockout is lifted. Not much different from now.
    (0)

  4. #74
    Player
    Barimu's Avatar
    Join Date
    Jul 2014
    Posts
    156
    Character
    Barimu Durimu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Exstal View Post
    I think without lockout, we'd just have, "SCoB: T1 burn strat 4m run for gear". It'd be like that for every turn, every week then offline until lockout is lifted. Not much different from now.
    There needs to be more raids, not just coils. I know a lot of people who do coils in a day, then have nothing to do for the rest of the week because everything else in the game is trivial or for casuals that a lot of people don't have interest in.
    (1)

  5. #75
    Player
    Velox's Avatar
    Join Date
    Sep 2013
    Location
    Sharlayan
    Posts
    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    Given that we know that 2.4 will be the end of the Binding Coil story arc, I believe the iLevel will finally reach its max point. Afterwards, people will be able to gear up as they want with as much time as they want. As a game developer, I speculate that after 2.4 vertical progression will halt (gear-wise that is) and horizontal progression will be introduced. The next step of actual vertical progression would come with the level cap raise and not from gear iLevel (giving players more time to work their way up the ladder).
    (0)

  6. #76
    Player
    Bushido_Brown's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    168
    Character
    Lo Ra'mzei
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Exstal View Post
    I think without lockout, we'd just have, "SCoB: T1 burn strat 4m run for gear". It'd be like that for every turn, every week then offline until lockout is lifted. Not much different from now.
    Even with this, I think people would still play since it could actually encourage leveling other jobs to raid with. More people would have a chance to play within our free company as well since we would be able to mix in experienced players with those that may need some assistance. I can see the party finder having tons of those posts, though.
    (0)

  7. #77
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Personally I hope the next patch is horizontal with new challenges, but with the same rewarded ilv. Instead of higher stats, make the incentive be bonuses to specific skill damages, slight GCD adjustment (x% chance of haste for 10 seconds on hit,) you see where I'm going with this.
    (0)

  8. #78
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Every other major patch for an ilvl increase works great. That way the dev team can take turns trying to cater to the hardcore and casuals without giving too much attention to one group. OP, if you want to play casually, that's fine, but don't suggest that they slow progression for all of us just because you can't catch up. That's being a bit unfair
    (0)

  9. #79
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Velox View Post
    Given that we know that 2.4 will be the end of the Binding Coil story arc, I believe the iLevel will finally reach its max point. Afterwards, people will be able to gear up as they want with as much time as they want. As a game developer, I speculate that after 2.4 vertical progression will halt (gear-wise that is) and horizontal progression will be introduced. The next step of actual vertical progression would come with the level cap raise and not from gear iLevel (giving players more time to work their way up the ladder).
    The Binding Coil will end, but we'll get another endgame raid in the expansion with an ilvl increase along with (more than likely) a level increase. All signs point to the expansion being released after 2.5.
    (0)

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