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  1. #1
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Duelle View Post
    Sunken Temple
    No one on my server wanted to touch that place. I don't think I ever went inside there, until you needed to talk to a spirit or whatever to get a token for the first moon-celebartion-festival-event-thingy, and even then I soloed it as a Hunter. Feign Death and Shadowmeld, ho!

    Quote Originally Posted by Fendred View Post
    Personally, I'd love to see something like Black Rock Depths in FFXIV. It was a huge dungeon that had some optional bosses if we went exploring, and all of them had viable loot tables. That place was really memorable just for the bar, which acted as a halfway point and rest stop in the middle of the dungeon.
    15 bosses and a couple of rare spawn bosses. It was so big and complex that players had split the place to three or four boss routes to run -- the first room alone had like 30-40 mobs! A full run could literally take half a day to do. Mob levels were also all over the place, because of how big it was. Some of the areas were behind a locked door, where one would need either to complete a quest inside the same dungeon to get it or have a Rogue to pick the lock. You had to be dead to get the quest, which was pretty cool. Can't remember if the loot was any good, except for a couple of pieces, before the vanilla loot revamp. Think all INT on caster gear replaced with PIE tier of bad, but the itemisation in general is another story.

    I hope I never see anything like that again.
    (0)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  2. #2
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Waliel View Post
    No one on my server wanted to touch that place. I don't think I ever went inside there, until you needed to talk to a spirit or whatever to get a token for the first moon-celebartion-festival-event-thingy, and even then I soloed it as a Hunter. Feign Death and Shadowmeld, ho!
    I went there all the time to level in the late 40/early 50 range iirc. I think it was split into upper and lower sections but I haven't played WoW in 6 years or something.


    Quote Originally Posted by Waliel View Post
    15 bosses and a couple of rare spawn bosses. It was so big and complex that players had split the place to three or four boss routes to run -- the first room alone had like 30-40 mobs! A full run could literally take half a day to do. Mob levels were also all over the place, because of how big it was. Some of the areas were behind a locked door, where one would need either to complete a quest inside the same dungeon to get it or have a Rogue to pick the lock. You had to be dead to get the quest, which was pretty cool. Can't remember if the loot was any good, except for a couple of pieces, before the vanilla loot revamp. Think all INT on caster gear replaced with PIE tier of bad, but the itemisation in general is another story.

    I hope I never see anything like that again.
    Why is being able to pick and choose which bosses to kill a bad thing? It gave more choices, you didn't have to clear BRD 100%.
    (0)